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	<updated>2026-06-20T21:43:13Z</updated>
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	<entry>
		<id>http://talij.com/goswiki/index.php?title=Alignment&amp;diff=519</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Alignment&amp;diff=519"/>
		<updated>2015-08-17T05:42:38Z</updated>

		<summary type="html">&lt;p&gt;204.228.136.168: /* Updated for v?? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alignment is a stat that tracks the character's progression between the Light and the Shadow. A positive number means that the player is leaning towards the Light, while a negative number means that the player is leaning towards the Shadow. All character's start with their alignment at 0.&lt;br /&gt;
&lt;br /&gt;
Alignment is visible to all players on a character's profile, and player lists will show the character's current alignment title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Alignment ==&lt;br /&gt;
&lt;br /&gt;
The table below shows what alignment number a player needs to get a certain title, for example to &amp;quot;Lean Light&amp;quot; a character would need to have at least 300 (or more) in their alignment stat. However, once the player reaches 1000 points, they will now get the title &amp;quot;Light&amp;quot;, dubbed &amp;quot;Full&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Alignment&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Shadow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Neutral&lt;br /&gt;
| 0 to 299&lt;br /&gt;
| 0 to -299&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lean&lt;br /&gt;
| 300 to 999&lt;br /&gt;
| -300 to -999&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Full&lt;br /&gt;
| 1000 &lt;br /&gt;
| -1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alignment affects Alignment [[Skills]], which are 7 active skills that become available the more alignment you have in either direction (Light or Shadow). Different active skills are available to Shadow and Light characters.&lt;br /&gt;
&lt;br /&gt;
To change a character's alignment, there are several things you can do:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
&lt;br /&gt;
Dueling players with specific alignment will change your Alignment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Att/Def&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| L. Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Neutral&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| L. Shadow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Shadow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Light&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lean Light&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Neutral&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lean Shadow&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shadow&lt;br /&gt;
| -1&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is how Alignment will change when Dueling:&lt;br /&gt;
&lt;br /&gt;
Alignment += (Experience gain/20) x (Alignment modifier + Stance modifier)&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Experience gain&amp;quot; is how much exp you gain from the duel (~20 for equal opponent),&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alignment modifier&amp;quot; is the number from the table above, and&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stance modifier&amp;quot; is +1 if your opponent is an enemy or -1 if it's an ally.&lt;br /&gt;
&lt;br /&gt;
Couple examples to help it make sense:&lt;br /&gt;
&lt;br /&gt;
#You're a Light character attacking a Lean Shadow character that is in an enemy clan. You gain 20 experience from the duel.&lt;br /&gt;
#*(20/20) x (0+1) = +1&amp;lt;br /&amp;gt;Your alignment goes up by 1.&lt;br /&gt;
#You're a Shadow character attacking another Shadow character in an enemy clan. You lose so you only gain 10 experience.&lt;br /&gt;
#*(10/20) x (3+1) = +2&amp;lt;br /&amp;gt;Your alignment goes up by 2.&lt;br /&gt;
#You're a Neutral player attacking a Light player in an allied clan. They're a higher level and you win so you gain 25 experence.&lt;br /&gt;
#*(25/20) x (-1-1) = -2.5&amp;lt;br /&amp;gt;Your alignment goes down by 2.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hordes or Armies ===&lt;br /&gt;
&lt;br /&gt;
When fighting [[hordes]], clicking on the horde button will give you positive points pushing you towards the Light. However, whenever a horde appears there are also Armies, and battling armies will give you negative points pushing you towards the Shadow. &lt;br /&gt;
&lt;br /&gt;
Similar to dueling, Fighting Hordes will count as a Lean Light battle and fighting Armies will count as a Lean Shadow battle. Fighting the Megahordes of the [[Last Battle]] will count as full Light and the Armies will count as full Shadow.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
All [[quests]] that appear in [[Cities]] have alignment associated with them when they are created, and will change your alignment when completed.&lt;br /&gt;
&lt;br /&gt;
*Light Quest = 25% chance (colored Blue)&lt;br /&gt;
*Neutral Quest = 50% chance (colored Purple)&lt;br /&gt;
*Shadow Quest = 25% chance (colored Red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offices===&lt;br /&gt;
&lt;br /&gt;
You can purchase an [[Businesses#Offices|Office]] in a local [[City Hall]]. These offices not only help, or hurt, the ruling clan, but also will increase, or decrease, your alignment.&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;u&amp;gt;Increase Order:&amp;lt;/u&amp;gt; +0.1 to alignment per Order increase&lt;br /&gt;
#&amp;lt;u&amp;gt;Increase Chaos:&amp;lt;/u&amp;gt; -0.1 to alignment per Chaos increase&lt;br /&gt;
#&amp;lt;u&amp;gt;Increase City Funds:&amp;lt;/u&amp;gt; +0.001 to alignment per CP added to the bank (so 1 per 10 SM)&lt;br /&gt;
#&amp;lt;u&amp;gt;Decrease City Funds:&amp;lt;/u&amp;gt; -0.001 to alignment per CP taken from the bank (so 1 per 10 SM)&lt;br /&gt;
#&amp;lt;u&amp;gt;Strengthen City Defense:&amp;lt;/u&amp;gt; +1 to alignment per 333 Defense increase&lt;br /&gt;
#&amp;lt;u&amp;gt;Weaken City Defense:&amp;lt;/u&amp;gt; -1 to alignment per 333 Defense decrease&lt;br /&gt;
#&amp;lt;u&amp;gt;Increase Ruler Ji:&amp;lt;/u&amp;gt;&lt;br /&gt;
#*Ruler with positive alignment: +1 to alignment per 3 Ji increase&lt;br /&gt;
#*Ruler with negative alignment (or 0): -1 to alignment per 3 Ji increase&lt;br /&gt;
#&amp;lt;u&amp;gt;Decrease Ruler Ji:&amp;lt;/u&amp;gt;&lt;br /&gt;
#*Ruler with positive alignment: -1 to alignment per 3 Ji increase&lt;br /&gt;
#*Ruler with negative alignment (or 0): +1 to alignment per 3 Ji increase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the increase/decrease Ruler Ji, the effect is based on the alignment of the Ruler. As it's currently coded, if the ruler has an alignment greater than 0 they are considered Light and less than or equal to 0 they are considered Shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clan Alignment ==&lt;br /&gt;
Clans will also have an alignment rating. Every action taken by members of a clan that affect their alignment will also affect their clan's alignment by as much. This means the actions of the players in each clan will determine their clan's alignment and ultimately, the fate of the world when the [[Last Battle]] comes.&lt;br /&gt;
&lt;br /&gt;
In addition, certain actions clan leaders take will affect their clan's alignment as well. &lt;br /&gt;
&lt;br /&gt;
Here's a list of actions that clans can take that will affect their alignment and the amount of effect it will have:&lt;br /&gt;
&lt;br /&gt;
'''Applied only to clan making the change:'''&lt;br /&gt;
&lt;br /&gt;
*Change to enemy with Shadow clan = +25&lt;br /&gt;
*Change to enemy with Lean Shadow clan = +10&lt;br /&gt;
*Change to enemy with Lean Light clan = -10&lt;br /&gt;
*Change to enemy with Light clan = -25&lt;br /&gt;
*Change to neutral from ally with Shadow clan = +15&lt;br /&gt;
*Change to neutral from ally with Lean Shadow clan = +5&lt;br /&gt;
*Change to neutral from ally with Lean Light clan = -5&lt;br /&gt;
*Change to neutral from ally with Light clan = -15&lt;br /&gt;
*Declare Clan Battle with Shadow clan = +25&lt;br /&gt;
*Declare Clan Battle with Lean Shadow clan = +10&lt;br /&gt;
*Declare Clan Battle with Neutral clan = -5&lt;br /&gt;
*Declare Clan Battle with Lean Light clan = -10&lt;br /&gt;
*Declare Clan Battle with Light clan = -25&lt;br /&gt;
&lt;br /&gt;
'''Applied to both clans:'''&lt;br /&gt;
*Change to ally with Shadow clan = -25&lt;br /&gt;
*Change to ally with Lean Shadow clan = -10&lt;br /&gt;
*Change to ally with Lean Light clan = +10&lt;br /&gt;
*Change to ally with Light clan = +25&lt;br /&gt;
*Change to neutral from enemy with Shadow clan = -15&lt;br /&gt;
*Change to neutral from enemy with Lean Shadow clan = -5&lt;br /&gt;
*Change to neutral from enemy with Lean Light clan = +5&lt;br /&gt;
*Change to neutral from enemy with Light clan = +15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each clan starts at 0, but since this is a group effort, the numbers needed to change alignment are greater. The numbers needed to reach or keep a desired alignment are as follows:&lt;br /&gt;
&lt;br /&gt;
:*Light: +1250+(250 per member) or above&lt;br /&gt;
:*Lean Light: +500 +(100 per member) to +1250+(250 per member)&lt;br /&gt;
:*Neutral: -500-(100 per member) to +500 +(100 per member)&lt;br /&gt;
:*Lean Shadow: -500-(100 per member) to -1250-(250 per member)&lt;br /&gt;
:*Shadow: -1250-(250 per member) or below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So if a clan has 10 members, they need:&lt;br /&gt;
&lt;br /&gt;
:*+3750 alignment to be Light &lt;br /&gt;
:*+1500 to be Lean Light &lt;br /&gt;
:*-1500 to be Lean Shadow &lt;br /&gt;
:*-3750 to be Shadow. &lt;br /&gt;
&lt;br /&gt;
''Note: Only the actions a player takes while in the clan affect the clan alignment. If a player with +1000 alignment joins a clan, the clan's alignment doesn't go up at all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v14 ==&lt;/div&gt;</summary>
		<author><name>204.228.136.168</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Last_Battle&amp;diff=142</id>
		<title>Last Battle</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Last_Battle&amp;diff=142"/>
		<updated>2014-11-18T03:56:30Z</updated>

		<summary type="html">&lt;p&gt;204.228.136.168: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the Last [[Seals|Seal]] breaks, all hordes currently targeting cities stop. If they were still alive, the horde is considered as having attacked and the effects off this attack are applied before the Last Battle begins. No time for distractions. No more normal [[hordes]] will appear. No clan battles can be setup once the Last Seal breaks. Any battles in progress will be allowed to finish.&lt;br /&gt;
&lt;br /&gt;
The Last Battle has begun.&lt;br /&gt;
&lt;br /&gt;
==Brief Description==&lt;br /&gt;
&lt;br /&gt;
The Last battle will consist of 4 parts. The first part is the battle between Light and Shadow. This will start when the last seal breaks, and will run for 7 days. This part will act like a [[Clan Battles|clan battle]], but world wide. Each player will be assigned a side based on their [[alignment]], and will then be able to do whatever they can to help their side win. &lt;br /&gt;
&lt;br /&gt;
While this goes on however, there will also be 3 phases of Megahordes. Defeating these hordes will help the Light, but failure to defeat them will result in the total destruction of the city it targeted and will therefore help the Shadow. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
''(Begins when the last seal breaks.)'' &lt;br /&gt;
&lt;br /&gt;
Immediately, two cities are destroyed. All bonuses, [[businesses]], shop items, etc are gone. They can still be traveled to, but nothing can be done there. These cities will be:&lt;br /&gt;
&lt;br /&gt;
:*City with lowest population (based on upgrades and people in the city). Ties broken by order.&lt;br /&gt;
:*City with lowest order&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to this, 6 Megahordes will appear targeting 6 of the world's remaining [[cities]] from 6 different [[Wilderness Areas]]. These cities will be:&lt;br /&gt;
&lt;br /&gt;
:*City with highest order '''(Trollocs)'''&lt;br /&gt;
:*City with lowest order ruled by the clan with highest Alignment that rules a city '''(Myrddraal)'''&lt;br /&gt;
:*City with lowest order of remaining cities '''(Darkhounds)'''&lt;br /&gt;
:*City with second lowest order of remaining cities '''(Draghkar)'''&lt;br /&gt;
:*Two more random cities '''(Random)'''&lt;br /&gt;
&lt;br /&gt;
These Megahordes have double the health of regular hordes, but only cost 2 turns to battle instead of 3.&lt;br /&gt;
&lt;br /&gt;
Players have 30 hours to defeat the hordes if able. Those supporting the Shadow should target these cities' defenses. If city defenses are completely destroyed, hordes remaining health doubles (sooner the defenses fall, the more health bonus the horde gets).&lt;br /&gt;
&lt;br /&gt;
At the end of the 30 hours, if any horde remains, the city it was targeting is completely destroyed. All [[Estates]] in the wilderness that the horde attacked from are also destroyed. [[#Hordes Armies and Cities|Points]] will then be awarded to both sides for armies/hordes defeated, and cities destroyed. A list of these [[#Hordes Armies and Cities|Points]] can be found below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There will be a 24 hour period to regroup or duel before phase 2 begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
''(54 hours after the Last Seal breaks):''&lt;br /&gt;
&lt;br /&gt;
Any city that managed to hold off the horde will be attacked again by a horde from the same wilderness (they managed to survive the first wave and kept the horde busy, but they aren't done yet). All hordes in the second wave are of a random type. The size of this horde will be (2-(number of times defended in the Last Battle/2)). So in this case, it will only be 1.5 times the normal horde size.&lt;br /&gt;
&lt;br /&gt;
If any hordes were successful in destroying a City, all other cities connected to that wilderness not already fighting a horde get attacked by new hordes from different wilderness areas. So if for example Rhuidean was attacked and destroyed in Phase 1 from the Spine of the World, 3 new hordes would appear targeting Shol Arbela, Fal Dara, and Stedding Shangtai from other wilderness areas attached to those cities. These new hordes will be at full Megahorde strength. &lt;br /&gt;
&lt;br /&gt;
If there are less then 8 hordes present, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 8.&lt;br /&gt;
&lt;br /&gt;
Players have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1. &lt;br /&gt;
&lt;br /&gt;
After the 30 hours are up, [[#Hordes Armies and Cities|Points]] will be awarded to both sides and there will be another 24 hour regroup period before Phase 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 3==&lt;br /&gt;
 &lt;br /&gt;
''(108 hours after the Last Seal breaks):''&lt;br /&gt;
&lt;br /&gt;
One more wave of hordes. Behave the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less the 10 hordes present now, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 10 (assuming there are 10 cities left at this point...&lt;br /&gt;
&lt;br /&gt;
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1 &amp;amp; 2 (city destroyed). [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Battle==&lt;br /&gt;
&lt;br /&gt;
''(Begins after the Last Seal breaks and runs for the whole 7 days):''&lt;br /&gt;
&lt;br /&gt;
This is a world wide battle modeled after the [[Clan Battles|clan battle]] system. There are only 2 sides: Light and Shadow. The battle will be set up immediately after the last seal breaks. Every non-destroyed city will have a link to the battle stats.&lt;br /&gt;
&lt;br /&gt;
Players will be assigned to a side based on their [[alignment]]. Light and Lean Light players will be on the Light side and will be marked with a green flag by their name. Shadow and Lean Shadow on the Shadow side and marked with a red flag by their name. Players who are still Neutral will be split with those with a positive alignment counting towards the Light and those with negative (or exactly 0) will count toward the Shadow. If your alignment changes during the battle, so could which side you count towards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
&lt;br /&gt;
Points can be earned in several ways. To see the current score, go to any surviving city and look for the yellow Last Battle link. Below is an example table of how it will look. (Example taken from version 12.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Contestant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Ji at Risk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Score&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot;| Total From&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Duels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| NPCs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Support&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Participation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Light&lt;br /&gt;
| 0&lt;br /&gt;
| 60071&lt;br /&gt;
| 305			&lt;br /&gt;
| 4310&lt;br /&gt;
| 1456&lt;br /&gt;
| 40000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shadow&lt;br /&gt;
| 0&lt;br /&gt;
| 32692				&lt;br /&gt;
| 2247&lt;br /&gt;
| 3872&lt;br /&gt;
| 823&lt;br /&gt;
| 22750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Note: The '''Ji at Risk''' column is not used during the Last Battle.'' &lt;br /&gt;
&lt;br /&gt;
===Starting Points===&lt;br /&gt;
&lt;br /&gt;
There are a possible 20,000 points available for players and clans to earn before the battle starts. These will be awarded right at the start of the battle. &lt;br /&gt;
&lt;br /&gt;
:*+500 to the Light for each city ruled by a Light or Lean Light clan when the last Seal breaks.&lt;br /&gt;
:*+500 to the Shadow for each city ruled by a Shadow or Lean Shadow clan when the last Seal breaks.&lt;br /&gt;
:*+1000 to the side that has the most members that are Lean or better (+300 or more for Light, -300 or less for Shadow)&lt;br /&gt;
:*+1000 to the side that has the highest level player&lt;br /&gt;
:*+1000 to the side that has the player with the most Ji&lt;br /&gt;
:*+1000 to the side that has the player with the most Achievements&lt;br /&gt;
:*+1000 to the side that has the player with the most Wins&lt;br /&gt;
:*+1000 to the side that has the player with the highest net worth&lt;br /&gt;
:*+1000 to the side that has the player with the most quests completed&lt;br /&gt;
:*+1000 to the side that has the clan with the highest Ji (If highest is neutral, no points to either side)&lt;br /&gt;
:*+800 to the side that holds the [[Horn of Valere]].&lt;br /&gt;
&lt;br /&gt;
''Note: If a city is ruled by a neutral clan when the last seal breaks, points will not be awarded to either side for that city. It is also possible the Horn will not be in anyone's possession at the start, so those points will also not be counted. &lt;br /&gt;
&lt;br /&gt;
''Note: These points will go straight to the '''Score''' of the Battle chart.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hordes Armies and Cities===&lt;br /&gt;
&lt;br /&gt;
Since battles against Hordes do not count towards the Last Battle or clan battles, there will be points awarded to the Light for defeating the hordes, and points earned for the Shadow by defeating armies and destroying cities. Points will be added at the end of each phase.&lt;br /&gt;
&lt;br /&gt;
:*+2500 to the Light for each Horde defeated&lt;br /&gt;
:*+1750 to the Shadow for each Army defeated&lt;br /&gt;
:*+1750 to the Shadow for each Horde that destroys a city&lt;br /&gt;
&lt;br /&gt;
''Note: These points will be reflected in the '''Participation''' column.''&lt;br /&gt;
&lt;br /&gt;
===Duels and NPCs===&lt;br /&gt;
''(Points for attacker only, no points for defender.)''&lt;br /&gt;
&lt;br /&gt;
:*-5 to +5 points from health diffenence:&lt;br /&gt;
::= ((attacker % health remaining)- (defender % health remaining))/20&lt;br /&gt;
:*-5 to +5 points from [[Experience#Strength|Strength]] difference:&lt;br /&gt;
::= ((attacker strength)- (defender stength))/20&lt;br /&gt;
:*-4 to +4 points from battle outcome:&lt;br /&gt;
::= +4 for win; -4 for loss (half if in wilderness)&lt;br /&gt;
:*-4 to +4 points if a duel:&lt;br /&gt;
::= +4 for win; -4 for loss&lt;br /&gt;
:*-2 to +2 points if defender is member of other side:&lt;br /&gt;
::= +2 for win; -2 for loss (half if supporting)&lt;br /&gt;
:*No points awarded for battling on the same side (including Neutral players that are on your side).&lt;br /&gt;
:*If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).&lt;br /&gt;
&lt;br /&gt;
''Note: These points will be reflected in the '''Duels''', NPCs''' and '''Support''' columns.''&lt;br /&gt;
&lt;br /&gt;
===Horn of Valere===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''Still needs adjustments'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the starting points earned by the side that holds the [[Horn of Valere]], more points can be earned during the battle. Every hour during the Last Battle, whichever side holds the Horn will earn 100 points towards their side. Doesn't matter if the player holds it for the whole hour or just the last 2 seconds. All that matters is who has it when the hour changes. When the Last Battle ends, the side holding the Horn earns a bonus 2,500 points.&lt;br /&gt;
&lt;br /&gt;
So if you add that all up (800 + 167*100 + 2500), that's 20,000 points that can be earned by holding the Horn. There is a chance that the Horn may not be held by anyone at an hour change (due to it being used before the Last Battle starts).&lt;br /&gt;
If that happens, neither side gets those points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Age ==&lt;br /&gt;
&lt;br /&gt;
The Last Battle will last exactly 7 days. Once the Battle is over, the winning side wins for the Age. A message will be displayed on the Heroes page stating whether the Age was won by either the Light or the Shadow. The [[Heroes]] page will no longer be updated afterwards, so whoever held the titles at the end of the version will remain with them regardless of what happens afterwards. [[Net Worth]] titles will also no longer be updated.&lt;br /&gt;
&lt;br /&gt;
Players will still be able to play with their characters (explore wilderness areas, do quests, level up, run remaining businesses and estates, etc) and clans can work to take over the remaining cities (buy upgrades, start tourneys, have clan battles, etc), but other than that, the version is done until a new age starts. No more [[hordes]] or battling for spots on the Heroes page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Updated for v??==&lt;/div&gt;</summary>
		<author><name>204.228.136.168</name></author>
		
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