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	<id>http://talij.com/goswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=206.223.210.111</id>
	<title>GoS Wiki - User contributions [en]</title>
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	<updated>2026-05-08T14:24:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1254</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1254"/>
		<updated>2019-06-22T00:25:46Z</updated>

		<summary type="html">&lt;p&gt;206.223.210.111: /* COMBINATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +3 poison, +2 taint&lt;br /&gt;
*Stained: +2 poison, +3 taint&lt;br /&gt;
*of Rot: +5 poison, +3 taint&lt;br /&gt;
*Foul: +3 poison, +5 taint&lt;br /&gt;
*of Plague: +7 poison, +4 taint&lt;br /&gt;
*Deadly: +4 poison, +7 taint&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -2 accuracy&lt;br /&gt;
*of Steeds: +1 speed&lt;br /&gt;
*Fast: +2 speed&lt;br /&gt;
*of Razors: +2 speed, -2 accuracy&lt;br /&gt;
*Rapid: +3 speed, -2 accuracy&lt;br /&gt;
*of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -2 dodge&lt;br /&gt;
*of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -2 dodge&lt;br /&gt;
*Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -2 dodge&lt;br /&gt;
*of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +12% defense, +4% health gain, +4 first strike&lt;br /&gt;
*Villainous: +12% damage, +4 poison, +4 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +8% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +5 taint&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy&lt;br /&gt;
*Jeweled: +18 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>206.223.210.111</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Item_List&amp;diff=1246</id>
		<title>Item List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Item_List&amp;diff=1246"/>
		<updated>2019-06-03T17:15:32Z</updated>

		<summary type="html">&lt;p&gt;206.223.210.111: /* Leg Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many items in the game. Held equipment, worn equipment, consumables and Ter'angreal. This page is only for the Held, worn and consumables. For Ter'angreal, check the [[Ter'angreal List]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Held Equipment ==&lt;br /&gt;
&lt;br /&gt;
Held gear (along with certain ter'angreal items) can be equipped in either of a character's two 'hand' equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Swords=== &lt;br /&gt;
&lt;br /&gt;
*Straight Damage&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +2% defense; Suffixes add +2% damage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Short Sword&lt;br /&gt;
| 30&lt;br /&gt;
| 4-6 damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sword&lt;br /&gt;
| 60&lt;br /&gt;
| 9-11 damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Trolloc Blade&lt;br /&gt;
| 90&lt;br /&gt;
| 12-13 damage, +3 Taint &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Sword&lt;br /&gt;
| 120&lt;br /&gt;
| 19-21 damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tulwar&lt;br /&gt;
| 150&lt;br /&gt;
| 24-26 damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bastard Sword&lt;br /&gt;
| 180&lt;br /&gt;
| 29-31 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Claymore&lt;br /&gt;
| 210&lt;br /&gt;
| 34-36 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Broad Sword&lt;br /&gt;
| 240&lt;br /&gt;
| 39-41 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Sword&lt;br /&gt;
| 270&lt;br /&gt;
| 44-46 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Flamberge&lt;br /&gt;
| 300&lt;br /&gt;
| 49-51 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Winged Sword&lt;br /&gt;
| 330&lt;br /&gt;
| 54-56 Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dark Blade&lt;br /&gt;
| 360&lt;br /&gt;
| 57-59 Damage, +6 Taint, +4% Damage to Self&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Heron Mark Blade&lt;br /&gt;
| 400&lt;br /&gt;
| 65-65 Damage, +2 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
===Axes=== &lt;br /&gt;
&lt;br /&gt;
*Slow but Powerful&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +2% damage; Suffixes add +1 Stun&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hatchet&lt;br /&gt;
| 30&lt;br /&gt;
| 4-7 Damage, -1 Speed, +3% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hand Axe&lt;br /&gt;
| 60&lt;br /&gt;
| 10-12 Damage, -1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cleaver&lt;br /&gt;
| 90&lt;br /&gt;
| 15-18 Damage, -1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Trolloc Axe&lt;br /&gt;
| 120&lt;br /&gt;
| 20-22 Damage, -1 Speed, +1 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Half Moon Blade&lt;br /&gt;
| 150&lt;br /&gt;
| 25-28 Damage, -1 Speed, +2% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Combat Axe&lt;br /&gt;
| 180&lt;br /&gt;
| 30-34 Damage, -1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Balanced Axe&lt;br /&gt;
| 210&lt;br /&gt;
| 35-38 Damage, -1 Speed, +3% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Double Bladed Axe&lt;br /&gt;
| 240&lt;br /&gt;
| 41-45 Damage, -1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Axe&lt;br /&gt;
| 270&lt;br /&gt;
| 47-51 Damage, -1 Speed, +1% Damage to Self&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bone Splitter&lt;br /&gt;
| 300&lt;br /&gt;
| 51-55 Damage, -1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Executioner&lt;br /&gt;
| 330&lt;br /&gt;
| 57-61 Damage, -1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Spiked Axe&lt;br /&gt;
| 360&lt;br /&gt;
| 61-66 Damage, -1 Speed, +1 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Great Axe&lt;br /&gt;
| 400&lt;br /&gt;
| 69-74 Damage, -1 Speed&lt;br /&gt;
|}	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spears=== &lt;br /&gt;
&lt;br /&gt;
*Good Dodge&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 dodge; Suffixes add +1 First Strike&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sharpened Stick&lt;br /&gt;
| 30&lt;br /&gt;
| 4-5 Damage, +2 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron Spear&lt;br /&gt;
| 60&lt;br /&gt;
| 8-10 Damage, +3 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Short Spear&lt;br /&gt;
| 90&lt;br /&gt;
| 13-14 Damage, +2 Dodge, +1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glaive&lt;br /&gt;
| 120&lt;br /&gt;
| 19-20 Damage, +1 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Spear&lt;br /&gt;
| 150&lt;br /&gt;
| 23-25 Damage, +1 Dodge, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Pike&lt;br /&gt;
| 180&lt;br /&gt;
| 28-29 Damage, +2 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Javelin&lt;br /&gt;
| 210&lt;br /&gt;
| 32-34 Damage, +1 Dodge, +1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lance&lt;br /&gt;
| 240&lt;br /&gt;
| 38-40 Damage, +1 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Septum&lt;br /&gt;
| 270&lt;br /&gt;
| 42-44 Damage, +2 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Trident&lt;br /&gt;
| 300&lt;br /&gt;
| 46-49 Damage, +1 First Strike, +1 Poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Black Lance&lt;br /&gt;
| 330&lt;br /&gt;
| 51-54 Damage, +2 Taint, +1 Poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Combat Spear&lt;br /&gt;
| 360&lt;br /&gt;
| 57-59 Damage, +1 Dodge, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ashandarei&lt;br /&gt;
| 400&lt;br /&gt;
| 61-64 Damage, +1 Dodge, +1% Damage, +1 First Strike&lt;br /&gt;
|}		&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
===Bows=== &lt;br /&gt;
&lt;br /&gt;
*Good Accuracy&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 First Strike; Suffixes add +1 Accuracy&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sling&lt;br /&gt;
| 30&lt;br /&gt;
| 3-6 Damage, +2 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Short Bow&lt;br /&gt;
| 60&lt;br /&gt;
| 8-10 Damage, +3 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Light Crossbow&lt;br /&gt;
| 90&lt;br /&gt;
| 12-15 Damage, +2 Accuracy, +1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Bow&lt;br /&gt;
| 120&lt;br /&gt;
| 18-21 Damage, +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Horn Bow&lt;br /&gt;
| 150&lt;br /&gt;
| 23-25 Damage, +1 Accuracy, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Bow&lt;br /&gt;
| 180&lt;br /&gt;
| 27-30 Damage, +2 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Heavy Crossbow&lt;br /&gt;
| 210&lt;br /&gt;
| 31-35 Damage, +1 Accuracy, +1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hunters Bow&lt;br /&gt;
| 240&lt;br /&gt;
| 37-41 Damage, +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Battle Bow&lt;br /&gt;
| 270&lt;br /&gt;
| 41-45 Damage, +2 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Warriors Bow&lt;br /&gt;
| 300&lt;br /&gt;
| 45-50 Damage, +1 First Strike, +1 Poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Composite Crossbow&lt;br /&gt;
| 330&lt;br /&gt;
| 49-52 Damage, +1 Accuracy, +2 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Two Rivers Long Bow&lt;br /&gt;
| 360&lt;br /&gt;
| 56-60 Damage, +1 Accuracy, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver Bow&lt;br /&gt;
| 400&lt;br /&gt;
| 60-65 Damage, +1 Accuracy, +1% Damage, +1 First Strike&lt;br /&gt;
|}		&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
===Bludgeons=== &lt;br /&gt;
&lt;br /&gt;
*Stun and Defense&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 Stun; Suffixes add +2% defense&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cudgel&lt;br /&gt;
| 30&lt;br /&gt;
| 4-5 Damage, +1 Stun, +2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Short Staff&lt;br /&gt;
| 60&lt;br /&gt;
| 9-10 Damage, +1 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Spiked Club&lt;br /&gt;
| 90&lt;br /&gt;
| 13-15 Damage, +1 Stun, +2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Mallet&lt;br /&gt;
| 120&lt;br /&gt;
| 18-20 Damage, +1 Stun, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Quarter Staff&lt;br /&gt;
| 150&lt;br /&gt;
| 23-24 Damage, +1 Stun, +2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Mace&lt;br /&gt;
| 180&lt;br /&gt;
| 27-29 Damage, +2 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Flail&lt;br /&gt;
| 210&lt;br /&gt;
| 32-34 Damage, +1 Stun, +2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Morning Star&lt;br /&gt;
| 240&lt;br /&gt;
| 38-41 Damage, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Maul&lt;br /&gt;
| 270&lt;br /&gt;
| 43-44 Damage, +1 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| War Hammer&lt;br /&gt;
| 300&lt;br /&gt;
| 49-50 Damage, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Staff&lt;br /&gt;
| 330&lt;br /&gt;
| 51-52 Damage, +1 Stun, +3% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Spiked Maul&lt;br /&gt;
| 360&lt;br /&gt;
| 56-59 Damage, +1 Stun, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Hammer&lt;br /&gt;
| 400&lt;br /&gt;
| 61-64 Damage, +1 Stun, +2% Damage, +1% Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Knives=== &lt;br /&gt;
&lt;br /&gt;
*Fast but weaker&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 accuracy; Suffixes add +1 dodge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stone Knife&lt;br /&gt;
| 30&lt;br /&gt;
| 3-5 Damage, +1 Speed, +2% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bone Knife&lt;br /&gt;
| 60&lt;br /&gt;
| 8-10 Damage, +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel Bladed Knife&lt;br /&gt;
| 90&lt;br /&gt;
| 12-15 Damage, +1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Throwing Knives&lt;br /&gt;
| 120&lt;br /&gt;
| 16-19 Damage, +1 Speed, +1 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Belt Knife&lt;br /&gt;
| 150&lt;br /&gt;
| 21-24 Damage, +1 Speed, +2% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Knife&lt;br /&gt;
| 180&lt;br /&gt;
| 26-29 Damage, +1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dagger&lt;br /&gt;
| 210&lt;br /&gt;
| 31-34 Damage, +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Long Throwing Knives&lt;br /&gt;
| 240&lt;br /&gt;
| 35-38 Damage, +1 Speed, +2% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Dagger&lt;br /&gt;
| 270&lt;br /&gt;
| 41-43 Damage, +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kriss&lt;br /&gt;
| 300&lt;br /&gt;
| 44-46 Damage, +1 Speed, +2 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stilletto&lt;br /&gt;
| 330&lt;br /&gt;
| 49-51 Damage, +1 Speed, +1% Damage, +1 Poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Balanced Throwing Knives&lt;br /&gt;
| 360&lt;br /&gt;
| 54-57 Damage, +1 Speed, +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ruby Dagger&lt;br /&gt;
| 400&lt;br /&gt;
| 60-63 Damage, +1 Speed, +2 Taint, +1% Damage to Self&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shields=== &lt;br /&gt;
&lt;br /&gt;
*Straight Block&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1% Health Gain; Suffixes add +1 Accuracy&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wooden Shield&lt;br /&gt;
| 30&lt;br /&gt;
| 4-6 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Trolloc Shield&lt;br /&gt;
| 60&lt;br /&gt;
| 9-11 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Buckler&lt;br /&gt;
| 90&lt;br /&gt;
| 14-16 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kite Shield&lt;br /&gt;
| 120&lt;br /&gt;
| 18-22 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tairen Shield&lt;br /&gt;
| 150&lt;br /&gt;
| 23-27 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Defenders Shield&lt;br /&gt;
| 180&lt;br /&gt;
| 28-32 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Amador Shield&lt;br /&gt;
| 210&lt;br /&gt;
| 33-37 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Spiked Buckler&lt;br /&gt;
| 240&lt;br /&gt;
| 38-42 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tower Shield&lt;br /&gt;
| 270&lt;br /&gt;
| 43-47 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Great Shield&lt;br /&gt;
| 300&lt;br /&gt;
| 48-52 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Royal Shield&lt;br /&gt;
| 330&lt;br /&gt;
| 53-57 Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dark Shield&lt;br /&gt;
| 360&lt;br /&gt;
| 55-60 Block, +3 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dragon Shield&lt;br /&gt;
| 400&lt;br /&gt;
| 59-64 Block, 1-1 Damage, +1% Damage, +1% Defense, +1 Accuracy, +1 Dodge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Worn Equipment==&lt;br /&gt;
&lt;br /&gt;
Worn gear (along with certain ter'angreal items) can be equipped in any of a character's three 'body' equipment slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body Armors=== &lt;br /&gt;
&lt;br /&gt;
*Block and Dodge or Defense&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +2% defense; Suffixes add +1 dodge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wool Shirt&lt;br /&gt;
| 15&lt;br /&gt;
| 1-3 Block, +2 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Leather Jerkin&lt;br /&gt;
| 45&lt;br /&gt;
| 5-8 Block, +3 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Padded Vest&lt;br /&gt;
| 75&lt;br /&gt;
| 10-13 Block, +2 Dodge, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cadinsor&lt;br /&gt;
| 105&lt;br /&gt;
| 14-18 Block, +3 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Leather Armor&lt;br /&gt;
| 135&lt;br /&gt;
| 19-23 Block, +2 Dodge, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Chain Mail&lt;br /&gt;
| 165&lt;br /&gt;
| 25-28 Block, +3% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Splint Mail&lt;br /&gt;
| 195&lt;br /&gt;
| 29-33 Block, +4% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cavalry Plate&lt;br /&gt;
| 225&lt;br /&gt;
| 34-37 Block, +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Myrdraal Armor&lt;br /&gt;
| 255&lt;br /&gt;
| 39-42 Block, +1 Dodge, +3% Defense, +1 Taint, +2% Damage to Self&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Plate Mail&lt;br /&gt;
| 285&lt;br /&gt;
| 44-48 Block, +3% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seanchan Armor&lt;br /&gt;
| 315&lt;br /&gt;
| 48-52 Block, +1 Poison, +3% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Royal Armor&lt;br /&gt;
| 345&lt;br /&gt;
| 53-57 Block, +2% Health Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dark Shroud&lt;br /&gt;
| 375&lt;br /&gt;
| 59-62 Block, +2 Poison, +2 Taint, +2% Damage to Self&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leg Armors=== &lt;br /&gt;
&lt;br /&gt;
*Block and Accuracy&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 Accuracy; Suffixes add +2% defense&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wool Pants&lt;br /&gt;
| 15&lt;br /&gt;
| 1-3 Block, +2 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Leather Pants&lt;br /&gt;
| 45&lt;br /&gt;
| 6-7 Block, +3 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Padded Pants&lt;br /&gt;
| 75&lt;br /&gt;
| 11-12 Block, +2 Accuracy, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cadinsor Pants&lt;br /&gt;
| 105&lt;br /&gt;
| 15-17 Block, +3 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Leather Greaves&lt;br /&gt;
| 135&lt;br /&gt;
| 20-22 Block, +2 Accuracy, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Chain Greaves&lt;br /&gt;
| 165&lt;br /&gt;
| 24-27 Block, +3 Accuracy, +1 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Splint Greaves&lt;br /&gt;
| 195&lt;br /&gt;
| 29-31 Block, +1 Accuracy, +2% Defense, +1 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cavalry Greaves&lt;br /&gt;
| 225&lt;br /&gt;
| 35-36 Block, +2% Defense, +1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Myrdraal Greaves&lt;br /&gt;
| 255&lt;br /&gt;
| 39-41 Block, +3 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Plate Greaves&lt;br /&gt;
| 285&lt;br /&gt;
| 45-48 Block, +1% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seanchan Greaves&lt;br /&gt;
| 315&lt;br /&gt;
| 49-51 Block, +1 Poison, +1 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Royal Greaves&lt;br /&gt;
| 345&lt;br /&gt;
| 54-56 Block, +3 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dark Greaves&lt;br /&gt;
| 375&lt;br /&gt;
| 58-61 Block, +3 Poison, +3 Taint, +3% Damage to Self&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks=== &lt;br /&gt;
&lt;br /&gt;
*Small Block, Big Bonuses, Great for adding Ter'angreal&lt;br /&gt;
&lt;br /&gt;
Bonuses: Prefixes add +1 Dodge; Suffixes add +1% Health Gain&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Equip Pts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Battle Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 6-8 Block, +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Leather Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 6-8 Block, +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hunter's Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +9 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fancloth Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +9 Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| White Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 5-7 Block, +6 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silk Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 5-7 Block, +6 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ragged Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +7 Poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Myrddraal Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-6 Block, +4 Taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wool Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +9% Health Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gleemans Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-6 Block, +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Riding Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +3 Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shrouded Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 4-7 Block, +3 Wound&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
Consumables are produced by players in-game, through [[Professions]] and [[Businesses]]. Applying Profession Points to Medic (Herbs), Cook (Food), or Brewer (Drinks) professions allow purchase of Businesses to produce these goods. Each type of consumable has 4 quality levels, randomly applied by the game. Business upgrades can be purchased to reduce production times and improve the quality of finished goods. The better the quality, the higher stat bonuses the consumable gives.&lt;br /&gt;
&lt;br /&gt;
===Herbs=== &lt;br /&gt;
&lt;br /&gt;
(purchase from [[Wise Woman]] or make them by becoming a [[Professions|Medic]])&lt;br /&gt;
&lt;br /&gt;
Quality Levels: Sickly, Common, Healthy, Perfect&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sickly&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Healthy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perfect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Worrynot Root&lt;br /&gt;
| +2% damage&lt;br /&gt;
| +4% damage&lt;br /&gt;
| +6% damage&lt;br /&gt;
| +8% damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Boneknit&lt;br /&gt;
| +2% defense&lt;br /&gt;
| +4% defense&lt;br /&gt;
| +6% defense&lt;br /&gt;
| +8% defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dogwort	&lt;br /&gt;
| +2% health gain&lt;br /&gt;
| +4% health gain&lt;br /&gt;
| +6% health gain&lt;br /&gt;
| +8% health gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sheepstongue Root&lt;br /&gt;
| +2 luck&lt;br /&gt;
| +4 luck&lt;br /&gt;
| +6 luck&lt;br /&gt;
| +8 luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver Leaf&lt;br /&gt;
| +1 accuracy&lt;br /&gt;
| +2 accuracy&lt;br /&gt;
| +3 accuracy&lt;br /&gt;
| +4 accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Goosemint&lt;br /&gt;
| +1 dodge&lt;br /&gt;
| +2 dodge&lt;br /&gt;
| +3 dodge&lt;br /&gt;
| +4 dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Grey Fennel&lt;br /&gt;
| +1 poison&lt;br /&gt;
| +2 poison&lt;br /&gt;
| +3 poison&lt;br /&gt;
| +4 poison&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Crimsonthorn Root&lt;br /&gt;
| +1 taint&lt;br /&gt;
| +2 taint&lt;br /&gt;
| +3 taint&lt;br /&gt;
| +4 taint&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Flatwort&lt;br /&gt;
| +1 first strike&lt;br /&gt;
| +2 first strike&lt;br /&gt;
| +3 first strike&lt;br /&gt;
| +4 first strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Greenwort	 &lt;br /&gt;
| +1 stun&lt;br /&gt;
| +2 stun&lt;br /&gt;
| +3 stun&lt;br /&gt;
| +4 stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tarchrot Leaf&lt;br /&gt;
| -5% damage, +1 wound&lt;br /&gt;
| +1 wound&lt;br /&gt;
| -5% damage +2 wound&lt;br /&gt;
| +2 wound &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Andilay Root &lt;br /&gt;
| -5% damage +1 speed&lt;br /&gt;
| +1 speed&lt;br /&gt;
| -5% damage +2 speed&lt;br /&gt;
| +2 speed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foods=== &lt;br /&gt;
&lt;br /&gt;
(purchase in [[Inn|Inns]] or make them by becoming a [[Professions|Cook]])&lt;br /&gt;
&lt;br /&gt;
Quality levels: Old, Plain, Seasoned, Fresh&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Old&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Seasoned&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fresh&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Broth&lt;br /&gt;
| +2 Stamina&amp;lt;br/&amp;gt; +1% Defense&lt;br /&gt;
| +3 Stamina &amp;lt;br/&amp;gt;+2% Defense&lt;br /&gt;
| +4 Stamina&amp;lt;br/&amp;gt; +3% Defense&lt;br /&gt;
| +5 Stamina&amp;lt;br/&amp;gt; +4% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bread&lt;br /&gt;
| +4 Stamina&amp;lt;br/&amp;gt; +1 Luck&lt;br /&gt;
| +6 Stamina&amp;lt;br/&amp;gt; +2 Luck&lt;br /&gt;
| +8 Stamina&amp;lt;br/&amp;gt; +3 Luck&lt;br /&gt;
| +10 Stamina&amp;lt;br/&amp;gt; +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Eggs&lt;br /&gt;
| +6 Stamina&amp;lt;br/&amp;gt; +1% Damage&lt;br /&gt;
| +9 Stamina&amp;lt;br/&amp;gt; +2% Damage&lt;br /&gt;
| +12 Stamina&amp;lt;br/&amp;gt; +3% Damage&lt;br /&gt;
| +15 Stamina&amp;lt;br/&amp;gt; +4% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hot Cakes&lt;br /&gt;
| +8 Stamina&amp;lt;br/&amp;gt; +1% Health Gain	&lt;br /&gt;
| +12 Stamina&amp;lt;br/&amp;gt; +2% Health Gain&lt;br /&gt;
| +16 Stamina&amp;lt;br/&amp;gt; +3% Health Gain&lt;br /&gt;
| +20 Stamina&amp;lt;br/&amp;gt; +4% Health Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fruit&lt;br /&gt;
| +10 Stamina&amp;lt;br/&amp;gt; +1 Luck&lt;br /&gt;
| +15 Stamina&amp;lt;br/&amp;gt; +2 Luck&lt;br /&gt;
| +20 Stamina&amp;lt;br/&amp;gt; +3 Luck&lt;br /&gt;
| +25 Stamina&amp;lt;br/&amp;gt; +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cheese&lt;br /&gt;
| +12 Stamina&amp;lt;br/&amp;gt; +1% Defense&lt;br /&gt;
| +18 Stamina&amp;lt;br/&amp;gt; +2% Defense&lt;br /&gt;
| +24 Stamina&amp;lt;br/&amp;gt; +3% Defense&lt;br /&gt;
| +30 Stamina&amp;lt;br/&amp;gt; +4% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dried Beef&lt;br /&gt;
| +14 Stamina&amp;lt;br/&amp;gt;+1% Health Gain&lt;br /&gt;
| +21 Stamina&amp;lt;br/&amp;gt; +2% Health Gain&lt;br /&gt;
| +28 Stamina&amp;lt;br/&amp;gt; +3% Health Gain&lt;br /&gt;
| +35 Stamina &amp;lt;br/&amp;gt;+4% Health Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Rabbit&lt;br /&gt;
| +16 Stamina&amp;lt;br/&amp;gt; +1% Damage&lt;br /&gt;
| +24 Stamina&amp;lt;br/&amp;gt; +2% Damage&lt;br /&gt;
| +32 Stamina&amp;lt;br/&amp;gt; +3% Damage&lt;br /&gt;
| +40 Stamina&amp;lt;br/&amp;gt; +4% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Stew&lt;br /&gt;
| +18 Stamina&amp;lt;br/&amp;gt; +1 Luck&lt;br /&gt;
| +27 Stamina&amp;lt;br/&amp;gt; +2 Luck&lt;br /&gt;
| +36 Stamina&amp;lt;br/&amp;gt; +3 Luck&lt;br /&gt;
| +45 Stamina&amp;lt;br/&amp;gt; +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gilded Fish&lt;br /&gt;
| +20 Stamina&amp;lt;br/&amp;gt; +1% Health Gain&lt;br /&gt;
| +30 Stamina&amp;lt;br/&amp;gt; +2% Health Gain&lt;br /&gt;
| +40 Stamina&amp;lt;br/&amp;gt; +3% Health Gain&lt;br /&gt;
| +50 Stamina&amp;lt;br/&amp;gt; +4% Health Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Spiced Ham&lt;br /&gt;
| +22 Stamina&amp;lt;br/&amp;gt; +1% Defense&lt;br /&gt;
| +33 Stamina &amp;lt;br/&amp;gt;+2% Defense&lt;br /&gt;
| +44 Stamina&amp;lt;br/&amp;gt; +3% Defense &lt;br /&gt;
| +55 Stamina&amp;lt;br/&amp;gt; +4% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Roast Beef&lt;br /&gt;
| +24 Stamina&amp;lt;br/&amp;gt; +1% Damage&lt;br /&gt;
| +36 Stamina&amp;lt;br/&amp;gt; +2% Damage&lt;br /&gt;
| +48 Stamina&amp;lt;br/&amp;gt; +3% Damage&lt;br /&gt;
| +60 Stamina&amp;lt;br/&amp;gt; +4% Damage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drinks=== &lt;br /&gt;
&lt;br /&gt;
(purchase in [[Tavern|Taverns]] or make them by becoming a [[Professions|Brewer]]):&lt;br /&gt;
&lt;br /&gt;
Quality Levels: Cheap, Average, Fine, Quality&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cheap&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quality&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Oosquai&lt;br /&gt;
| +3% damage&amp;lt;br/&amp;gt; -1 dodge&lt;br /&gt;
| +6% damage&amp;lt;br/&amp;gt; -2 dodge&lt;br /&gt;
| +9% damage &amp;lt;br/&amp;gt;-3 dodge&lt;br /&gt;
| +12% damage &amp;lt;br/&amp;gt;-4 dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ale&lt;br /&gt;
| +3% defense &amp;lt;br/&amp;gt;-1 accuracy&lt;br /&gt;
| +6% defense &amp;lt;br/&amp;gt;-2 accuracy&lt;br /&gt;
| +9% defense&amp;lt;br/&amp;gt; -3 accuracy&lt;br /&gt;
| +12% defense&amp;lt;br/&amp;gt; -4 accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cider&lt;br /&gt;
| +3% health gain&amp;lt;br/&amp;gt; -2% defense&lt;br /&gt;
| +6% health gain &amp;lt;br/&amp;gt;-4% defense&lt;br /&gt;
| +9% health gain &amp;lt;br/&amp;gt;-6% defense&lt;br /&gt;
| +12% health gain &amp;lt;br/&amp;gt;-8% defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Apple Brandy&lt;br /&gt;
| +3 luck&amp;lt;br/&amp;gt; -2% damage&lt;br /&gt;
| +6 luck &amp;lt;br/&amp;gt;-4% damage&lt;br /&gt;
| +9 luck&amp;lt;br/&amp;gt; -6% damage&lt;br /&gt;
| +12 luck&amp;lt;br/&amp;gt; -8% damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wine&lt;br /&gt;
| +2 accuracy&amp;lt;br/&amp;gt; -1 dodge&lt;br /&gt;
| +4 accuracy&amp;lt;br/&amp;gt; -2 dodge&lt;br /&gt;
| +6 accuracy&amp;lt;br/&amp;gt; -3 dodge&lt;br /&gt;
| +8 accuracy&amp;lt;br/&amp;gt; -4 dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Willowbark Tea&lt;br /&gt;
| +2 dodge&amp;lt;br/&amp;gt; -1 accuracy&lt;br /&gt;
| +4 dodge&amp;lt;br/&amp;gt; -2 accuracy&lt;br /&gt;
| +6 dodge &amp;lt;br/&amp;gt;-3 accuracy&lt;br /&gt;
| +8 dodge &amp;lt;br/&amp;gt;-4 accuracy &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gara Milk&lt;br /&gt;
| +2 poison&amp;lt;br/&amp;gt; -1% damage&lt;br /&gt;
| +4 poison &amp;lt;br/&amp;gt;-2% damage&lt;br /&gt;
| +6 poison &amp;lt;br/&amp;gt;-3% damage&lt;br /&gt;
| +8 poison &amp;lt;br/&amp;gt;-4% damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blood Wine&lt;br /&gt;
| +2 taint&amp;lt;br/&amp;gt; -1% defense&lt;br /&gt;
| +4 taint&amp;lt;br/&amp;gt; -2% defense&lt;br /&gt;
| +6 taint&amp;lt;br/&amp;gt; -3% defense&lt;br /&gt;
| +8 taint&amp;lt;br/&amp;gt; -4% defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Chainleaf Tea&lt;br /&gt;
| +2 first strike&amp;lt;br/&amp;gt; -3 dodge&lt;br /&gt;
| +4 first strike&amp;lt;br/&amp;gt; -6 dodge&lt;br /&gt;
| +6 first strike&amp;lt;br/&amp;gt; -9 dodge&lt;br /&gt;
| +8 first strike &amp;lt;br/&amp;gt;-12 dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brandy&lt;br /&gt;
| +2 stun&amp;lt;br/&amp;gt; -3 accuracy&lt;br /&gt;
| +4 stun&amp;lt;br/&amp;gt; -6 accuracy&lt;br /&gt;
| +6 stun&amp;lt;br/&amp;gt; -9 accuracy&lt;br /&gt;
| +8 stun &amp;lt;br/&amp;gt;-12 accuracy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bluespine Tea&lt;br /&gt;
| +1 wound&amp;lt;br/&amp;gt; -4% defense&lt;br /&gt;
| +2 wound&amp;lt;br/&amp;gt; -8% defense&lt;br /&gt;
| +3 wound&amp;lt;br/&amp;gt; -12% defense &lt;br /&gt;
| +4 wound&amp;lt;br/&amp;gt; -16% defense &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kaf&lt;br /&gt;
| +1 speed&amp;lt;br/&amp;gt; -4% damage&lt;br /&gt;
| +2 speed&amp;lt;br/&amp;gt; -8% damage&lt;br /&gt;
| +3 speed&amp;lt;br/&amp;gt; -12% damage&lt;br /&gt;
| +4 speed &amp;lt;br/&amp;gt;-16% damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Updated for v15==&lt;/div&gt;</summary>
		<author><name>206.223.210.111</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1242</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1242"/>
		<updated>2019-05-23T18:52:32Z</updated>

		<summary type="html">&lt;p&gt;206.223.210.111: /* BOOSTS WITH TRADEOFFS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +2 poison, +1 taint&lt;br /&gt;
*Stained: +1 poison, +2 taint&lt;br /&gt;
*of Rot: +4 poison, +2 taint&lt;br /&gt;
*Foul: +2 poison, +4 taint&lt;br /&gt;
*of Plague: +6 poison, +3 taint&lt;br /&gt;
*Deadly: +3 poison, +6 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -5% damage&lt;br /&gt;
*of Steeds: +1 speed&lt;br /&gt;
*of Razors: +2 speed, -5% damage&lt;br /&gt;
*Fast: +2 speed&lt;br /&gt;
*Rapid: +3 speed, -5% damage&lt;br /&gt;
*of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -5% damage&lt;br /&gt;
*of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -5% damage&lt;br /&gt;
*Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -5% damage&lt;br /&gt;
*of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +10% defense, +4% health gain, +3 first strike&lt;br /&gt;
*Villanous: +10% damage, +3 poison, +3 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +10% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +10 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 Accuracy&lt;br /&gt;
*Jeweled: +18 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>206.223.210.111</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1241</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1241"/>
		<updated>2019-05-23T15:24:10Z</updated>

		<summary type="html">&lt;p&gt;206.223.210.111: /* BOOSTS WITH TRADEOFFS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +2 poison, +1 taint&lt;br /&gt;
*Stained: +1 poison, +2 taint&lt;br /&gt;
*of Rot: +4 poison, +2 taint&lt;br /&gt;
*Foul: +2 poison, +4 taint&lt;br /&gt;
*of Plague: +6 poison, +3 taint&lt;br /&gt;
*Deadly: +3 poison, +6 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -5% damage&lt;br /&gt;
*of Steeds: +1 speed&lt;br /&gt;
*of Razors: +2 speed, -5% damage&lt;br /&gt;
*Fast: +2 speed&lt;br /&gt;
*Rapid: +3 speed, -5% damage&lt;br /&gt;
*of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -5% damage&lt;br /&gt;
*of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -5% damage&lt;br /&gt;
*Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -5% damage&lt;br /&gt;
*of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +10% defense, +4% health gain, +3 first strike&lt;br /&gt;
*Villanous: +10% damage, +3 poison, +3 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +10% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +10 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 Accuracy&lt;br /&gt;
*Jeweled: +15 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>206.223.210.111</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1240</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1240"/>
		<updated>2019-05-23T15:22:42Z</updated>

		<summary type="html">&lt;p&gt;206.223.210.111: /* BOOSTS WITH TRADEOFFS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +2 poison, +1 taint&lt;br /&gt;
*Stained: +1 poison, +2 taint&lt;br /&gt;
*of Rot: +4 poison, +2 taint&lt;br /&gt;
*Foul: +2 poison, +4 taint&lt;br /&gt;
*of Plague: +6 poison, +3 taint&lt;br /&gt;
*Deadly: +3 poison, +6 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -5% damage&lt;br /&gt;
*of Steeds: +1 speed&lt;br /&gt;
*of Razors: +2 speed, -5% damage&lt;br /&gt;
*Fast: +2 speed&lt;br /&gt;
*Rapid: +3 speed, -5% damage&lt;br /&gt;
*of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -5% damage&lt;br /&gt;
*of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -5% damage&lt;br /&gt;
*Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -5% damage&lt;br /&gt;
*of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +10% defense, +4% health gain, +3 first strike&lt;br /&gt;
*Villanous: +10% damage, +3 poison, +3 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +10% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +10 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage&lt;br /&gt;
*Jeweled: +15 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>206.223.210.111</name></author>
		
	</entry>
</feed>