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	<id>http://talij.com/goswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.196.184.76</id>
	<title>GoS Wiki - User contributions [en]</title>
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	<updated>2026-05-03T15:16:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Weaves&amp;diff=731</id>
		<title>Weaves</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Weaves&amp;diff=731"/>
		<updated>2016-08-20T17:24:03Z</updated>

		<summary type="html">&lt;p&gt;84.196.184.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weaves are treated differently from other equippable weapons and gear, and are only available to characters who choose Weave Focus as their weapon class at character creation. Each channeler will start with a weave in their [[inventory]] (Firespark for men, Water Spike for women). Weave Focus characters will only be able to carry one weave in their inventory at a time. A current weave can be exchanged for a different and/or more powerful weave as those become available by adding [[Skills|Skill Points]] to the various weave Powers in the Weave Focus Skill. There are checks in place to prevent characters from equipping a weave that uses too many points (the half-available-points restriction applied to all other equipment). Increasing Skill Points and causing an equipped Weave to exceed the limit will automatically un-equip the Weave, and it cannot be re-equipped until the character has leveled enough to allow the Weave again.&lt;br /&gt;
&lt;br /&gt;
As you increase your strength in the powers, more weaves will become available. The 30 weaves (yes, thirty!) are broken into 4 tiers based on the number of powers used to determine their stats. Level 1 Weaves become available as soon as the channeler has 1 point in the 1 Power used by that Weave. Level 2 Weaves become available as soon as the channeler has 4 points total between the 2 Powers used by that Weave, level 3 Weaves with 9 points total between the 3 Powers needed, and level 4 Weaves with 16 points total between the 4 Powers required. Women with Weave Focus will begin with +1 in both Water and Air powers, while men have a matching +1 in Fire and Earth powers.&lt;br /&gt;
&lt;br /&gt;
The equipment points required by each Weave scale according to the Skill Points allotted to the Powers used by that Weave. The scaling is not exactly uniform, so to help plan Weave advancement, the game contains a tool that displays Weave stats and equipment point costs with a character's current Power levels, and provides fields along the top of the display that allow adding levels to each Power to calculate what changes will occur when adding additional Skill Points to Weave powers. Reminder: Investing too heavily in a Weave power too soon can cause the Equipment Point cost of a Weave to go above half of the total Equipment Points available, rendering the Weave unusable until the character levels up and increases their Equipment Point total sufficiently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weave List:'''&lt;br /&gt;
&lt;br /&gt;
This table lists all weaves and their stat increases for each level of strength in each of the five Powers. Stats will be rounded up to the nearest whole&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;| Tier 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weave&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Water&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Spirit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Air&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Earth&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Firespark&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cantrips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Water Spike&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Air Razor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ward&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;| Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weave&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Water&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Spirit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Air&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Earth&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Arrows Of Fire&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Boil&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fireball&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Defense &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Compel&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Poison&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Mudslide&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| &lt;br /&gt;
| 	&lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;2% Defense &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Upheaval&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Taint&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First strike &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Corrupt&lt;br /&gt;
| &lt;br /&gt;
| 	&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Luck&lt;br /&gt;
| 	&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Taint &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ice Missiles&lt;br /&gt;
| &lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Speed&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Drown&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Poison&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Crush&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| 1-2 Block&amp;lt;br/&amp;gt;0.5 Wound&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;| Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weave&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Water&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Spirit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Air&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Earth&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lava Flow&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Luck &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blossoms Of Fire&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Wound&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Defense &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Deathgate&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage	&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First strike &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cyclone&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Compulsion&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Taint&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Poison&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lightning Strike&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First Strike&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Luck&lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Speed&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hailstorm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1-2 Block&amp;lt;br/&amp;gt;0.5 Speed&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Taint&lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tsunami&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Power Shield&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Rend&lt;br /&gt;
| &lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Wound&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First Strike&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;| Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weave&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Water&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Spirit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Air&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Earth&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fire Storm&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Damage&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Speed&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 First Strike &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Earthquake&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 First Strike&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Luck&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;2% Defense&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Decay&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Poison&lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Wound&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Taint&lt;br /&gt;
| &lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Stun&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lightning Storm&lt;br /&gt;
| 1-2 Damage&amp;lt;br/&amp;gt;0.5 Wound&lt;br /&gt;
| 1-3 Damage&amp;lt;br/&amp;gt;1 Luck&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| 2-3 Damage&amp;lt;br/&amp;gt;1 Accuracy&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Refresh&lt;br /&gt;
| &lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1 Dodge&lt;br /&gt;
| 2-3 Block&amp;lt;br/&amp;gt;1% Health Gain&lt;br /&gt;
| 1-3 Block&amp;lt;br/&amp;gt;1 Luck&lt;br /&gt;
| 1-2 Block&amp;lt;br/&amp;gt;0.5 Speed&lt;br /&gt;
|}	&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>84.196.184.76</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Classes&amp;diff=730</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Classes&amp;diff=730"/>
		<updated>2016-08-20T15:40:59Z</updated>

		<summary type="html">&lt;p&gt;84.196.184.76: Channeler class was removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.&lt;br /&gt;
&lt;br /&gt;
Each [[#Starting Classes|starting class]] and [[#Equipment Focus|equipment focus]] has 5 skills that the player may upgrade using skill points earned as they [[Experience|level]]. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.&lt;br /&gt;
&lt;br /&gt;
After every 20 levels (20, 40, 60, etc) you will be able to add a new  specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be [[#Aes Sedai|Aes Sedai]], only males can be [[#Asha'man|Asha'man]]. Some are restricted to race/nationality - only Ogier can be [[#Tree Singer|Treesingers]], only Aiel women can be [[#Wise One|Wise Ones]], etc. Other specialized classes are mutually exclusive - example: you can't add [[#Fanatic|Fanatic]] if you're already a [[#Darkfriend|Darkfriend]]. To make things simple, the pop-up menu on the &amp;quot;New Class&amp;quot; tab of the skills page will only show the classes that are available to you, based on your character's current build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Explanations ==&lt;br /&gt;
&lt;br /&gt;
For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's &amp;quot;+X~2X damage&amp;quot; means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Classes ==&lt;br /&gt;
&lt;br /&gt;
These classes will only be available when you create your character.&lt;br /&gt;
&lt;br /&gt;
===Armsman=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Pennant )'''&lt;br /&gt;
&lt;br /&gt;
Armsmen are your basic soldier types, trained in the ways of fighting. They are well-balanced in offense and defense.&lt;br /&gt;
&lt;br /&gt;
''Skills:''&lt;br /&gt;
&lt;br /&gt;
:*Poised to Strike: +X% damage, +X dodge (A)&lt;br /&gt;
*Offensive Prowess: +X% damage (P)&lt;br /&gt;
::*Under the Banner: +X~2X damage, +X% health gain, +X dodge (A)&lt;br /&gt;
*Defensive Prowess: +X% defense (P)&lt;br /&gt;
:*On Guard: +X% defense, +X% health gain (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outdoorsman=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Tree )'''&lt;br /&gt;
&lt;br /&gt;
Outdoorsmen are used to living off the land, building shelters in the wild. They use their skills to get the jump on their prey and make their hits count.&lt;br /&gt;
&lt;br /&gt;
''Skills:''&lt;br /&gt;
&lt;br /&gt;
:*Precise Movement: +X accuracy, +X dodge (A)&lt;br /&gt;
*Awareness: +X dodge (P)&lt;br /&gt;
::*Trapping: +X~2X damage, +X luck, +X accuracy (A)&lt;br /&gt;
*An Extra Bit: +X poison (P)&lt;br /&gt;
:*One with the Land: +X luck, +X poison (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wanderer=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Horseshoe )'''&lt;br /&gt;
&lt;br /&gt;
Wanderers travel the world, taking in the sites the world has to offer. They are used to watching their back and trust their luck when they have to.&lt;br /&gt;
&lt;br /&gt;
''Skills:''&lt;br /&gt;
&lt;br /&gt;
:*Shoot First: +X first strike, +X accuracy (A)&lt;br /&gt;
*Meticulous: +X accuracy (P)&lt;br /&gt;
::*Trust No One; +X~2X damage, +X% defense, +X first strike (A)&lt;br /&gt;
*Resourceful: +X luck (P)&lt;br /&gt;
:*Questions Later: +X% defense, +X luck (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
'''( class icon: Aes Sedai symbol )'''&lt;br /&gt;
&lt;br /&gt;
Healers are knowledgeable in the ways of medicine, using herbs help themselves and others. They also know the weaknesses of the human body and can use that to their advantage.&lt;br /&gt;
&lt;br /&gt;
''Skills:''&lt;br /&gt;
&lt;br /&gt;
:*Correct Dosage: +X% health gain, +X poison (A)&lt;br /&gt;
*The Best Medicine: +X% health gain (P)&lt;br /&gt;
::*Patience: +X~2X block, +X% defense, +X poison (A)&lt;br /&gt;
*Side Effects: +X stun (P)&lt;br /&gt;
:*Apply Pressure: +X% damage, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Darkfriend===&lt;br /&gt;
&lt;br /&gt;
'''( class icon: Skull )'''&lt;br /&gt;
&lt;br /&gt;
Darkfriends are followers of the Dark One, many of which have sworn to him for the promise of power and immortality.&lt;br /&gt;
Special: Alignment cannot become positive, regardless of actions.&lt;br /&gt;
&lt;br /&gt;
''Skills:''&lt;br /&gt;
&lt;br /&gt;
:*Deadly Surprise: +X% defense, +X poison (A)&lt;br /&gt;
*Proactive: +X first strike (P)&lt;br /&gt;
::*For The Great Lord: +X~2X damage, +X% defense, +X taint (A)&lt;br /&gt;
*Mark of The Shadow: +X taint (P)&lt;br /&gt;
:*Corruption: +X poison, +X taint (A)&lt;br /&gt;
&lt;br /&gt;
== Equipment Focus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or [[Weaves|Weave]]. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weave Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Lightning )'''&lt;br /&gt;
&lt;br /&gt;
:*Strength of Water: +X~2X weave damage, +X water strength (P)&lt;br /&gt;
:*Strength of Fire: +X~2X weave damage, +X fire strength (P)&lt;br /&gt;
:*Strength of Spirit: +X% health gain, +X spirit strength (P)&lt;br /&gt;
:*Strength of Earth: -X% weave pt usage, +X earth strength (P)&lt;br /&gt;
:*Strength of Air: -X% weave pt usage, +X air strength (P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sword Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Tilted Sword )'''&lt;br /&gt;
&lt;br /&gt;
non-Aiel only&lt;br /&gt;
&lt;br /&gt;
:*Parting the Silk: +X~2X damage, +X% defense (A)&lt;br /&gt;
*Finesse: -X% sword pt usage (P)&lt;br /&gt;
::*Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)&lt;br /&gt;
*Mastery: +X~2X sword damage (P)&lt;br /&gt;
:*Cat Crosses the Courtyard: +X% damage, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Axe Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Cleaver )'''&lt;br /&gt;
&lt;br /&gt;
:*Mighty Chop: +X~2X damage, +X% damage (A)&lt;br /&gt;
*Finesse: -X% axe pt usage (P)&lt;br /&gt;
::*Hacking through Brambles: +X~2X damage, +X/3 wound, +X stun (A)&lt;br /&gt;
*Mastery: +X~2X axe damage (P)&lt;br /&gt;
:*Cleave: +X stun, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spear Focus=== &lt;br /&gt;
'''( class icon: Spear )'''&lt;br /&gt;
&lt;br /&gt;
:*Reach: +X~2X damage, +X dodge (A)&lt;br /&gt;
*Finesse: -X% spear pt usage (P)&lt;br /&gt;
::*Dancing the Spears: +X~2X damage, +X/3 wound, +X accuracy (A)&lt;br /&gt;
*Mastery: +X~2X% spear damage (P)&lt;br /&gt;
:*Wash the Spears: +X% defense, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bow Focus ===&lt;br /&gt;
&lt;br /&gt;
'''( class icon: Bow )'''&lt;br /&gt;
&lt;br /&gt;
:*Focused Shot: +X~2X damage, +X accuracy (A)&lt;br /&gt;
*Finesse: -X% bow pt usage (P)&lt;br /&gt;
::*Rapid Fire: +X~2X damage, +X/3 speed, +X dodge (A)&lt;br /&gt;
*Mastery: +X~2X bow damage (P)&lt;br /&gt;
:*Quick Draw: +X first strike, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bludgeon Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Battle Hammer )'''&lt;br /&gt;
&lt;br /&gt;
:*Stunning Blow: +X~2X damage, +X stun (A)&lt;br /&gt;
*Finesse: -X% bludgeon pt usage (P)&lt;br /&gt;
::*Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)&lt;br /&gt;
*Mastery: +X~2X bludgeon damage (P)&lt;br /&gt;
:*Balance: +X% damage, +X% defense (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Knife Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Battle Dagger )'''&lt;br /&gt;
&lt;br /&gt;
:*Concealed Strike: +X~2X damage, +X first strike (A)&lt;br /&gt;
*Finesse: -X% knife pt usage (P)&lt;br /&gt;
::*Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)&lt;br /&gt;
*Mastery: +X~2X knife damage (P)&lt;br /&gt;
:*Trick Throw: +X luck, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Spiked Buckler )'''&lt;br /&gt;
&lt;br /&gt;
:*Cover: +X~2X block, +X% defense (A)&lt;br /&gt;
*Finesse: -X% shield pt usage (P)&lt;br /&gt;
::*Shield Bash: +X~2X block, +X/3 wound, +X stun (A)&lt;br /&gt;
*Mastery: +X~2X shield block (P)&lt;br /&gt;
:*Push Back: +X stun, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body Armor Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Chain Mail )'''&lt;br /&gt;
&lt;br /&gt;
:*Deflection: +X~2X block, +X dodge (A)&lt;br /&gt;
*Finesse: -X% body armor pt usage (P)&lt;br /&gt;
::*Moment of Silence: +2X~4X block, +X% defense (A)&lt;br /&gt;
*Mastery: +X~2X body armor block (P)&lt;br /&gt;
:*Protection: +2X% defense (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leg Armor Focus=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Chain Greaves )'''&lt;br /&gt;
&lt;br /&gt;
:*Stability: +X~2X block, +X accuracy (A)&lt;br /&gt;
*Finesse: -X% leg armor pt usage (P)&lt;br /&gt;
::*Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)&lt;br /&gt;
*Mastery: +X~2X leg armor block (P)&lt;br /&gt;
:*Maneuverability: +X% defense, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialized Classes==&lt;br /&gt;
&lt;br /&gt;
At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose [[#Chief|Chief]] or [[#Wise One|Wise One]]), gender (ex. only female characters can choose [[#Aes Sedai|Aes Sedai]]), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.&lt;br /&gt;
&lt;br /&gt;
===Gambler=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Single Die )'''&lt;br /&gt;
&lt;br /&gt;
:*Great Roll: +X% defense, +2X dodge (A)&lt;br /&gt;
*Good Fortune: +2X luck (P)&lt;br /&gt;
:*Lucky Shot: +2X accuracy, +X% damage (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Redarm=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Red Hand )'''&lt;br /&gt;
&lt;br /&gt;
:*Time to Toss the Dice: +X~2X damage, +X luck, +X dodge, (A)&lt;br /&gt;
*Toughness: +2X~4X block (P)&lt;br /&gt;
:*Maintaining Civility: +X~2X block, +X stun, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunter=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Stag ) '''&lt;br /&gt;
&lt;br /&gt;
:*Knowing their Weakness: +X~2X damage, +2X accuracy (A)&lt;br /&gt;
*Bring it Down: +X poison, +X accuracy (P)&lt;br /&gt;
:*Stalking Prey: +X poison, +X/3 wound, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Commander=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Gold Star )'''&lt;br /&gt;
&lt;br /&gt;
:*Hammer and Anvil: +X~2X block, +X% damage, +X accuracy (A)&lt;br /&gt;
*Veteran: +X~2X damage, +X~2X block (P)&lt;br /&gt;
:*The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mercenary=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Single Coin Sack )'''&lt;br /&gt;
&lt;br /&gt;
:*Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)&lt;br /&gt;
*Soldier for Hire: +X% damage, +X luck (P)&lt;br /&gt;
:*Higher Pay: +X% defense, +2X luck (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragonsworn=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Dragon/Flame )'''&lt;br /&gt;
&lt;br /&gt;
:*Mob Justice: +X% damage, +X luck, +X poison (A)&lt;br /&gt;
*Misguided Loyalty: +X poison, +X stun (P)&lt;br /&gt;
:*For The Lord Dragon: +X/3 wound, +2X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assassin=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Pierced Heart )'''&lt;br /&gt;
&lt;br /&gt;
:*Unseen Assailant: +X% defense, +X first strike, +X dodge (A)&lt;br /&gt;
*To Kill: +2X poison (P)&lt;br /&gt;
:*Lethal Precision: +X% defense, +X poison, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noble=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Gold Crown )'''&lt;br /&gt;
&lt;br /&gt;
Cairhien or Noble [[Net Worth|net worth]] threshold&lt;br /&gt;
&lt;br /&gt;
:*Deflecting Accusations: +X% defense, +2X dodge (A)&lt;br /&gt;
*Daes Dae'mar: +X poison, +X dodge (P)&lt;br /&gt;
:*Eliminate Your Rivals: +X% damage, +X poison, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fanatic=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Great Serpent/Infinity )'''&lt;br /&gt;
&lt;br /&gt;
non-[[#Darkfriend|Darkfriend]] only&lt;br /&gt;
&lt;br /&gt;
:*Fanatical Devotion: +X~2X damage, +2X taint (A)&lt;br /&gt;
*Light-Blinded: +X% health gain, +X taint (P)&lt;br /&gt;
:*Strength in Numbers: +X~2X damage, +X% damage, +X% health gain (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aes Sedai=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: White Flame )'''&lt;br /&gt;
&lt;br /&gt;
Female Channeler only&lt;br /&gt;
&lt;br /&gt;
:*Subdue: +X/3 wound, +X first strike, +X stun (A)&lt;br /&gt;
*Fear and Respect: +X% damage, +X stun (P)&lt;br /&gt;
:*Prevention: +X~2X block, +X% defense, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Asha'man=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Black Fang )'''&lt;br /&gt;
&lt;br /&gt;
Male Channeler only&lt;br /&gt;
&lt;br /&gt;
:*Living Weapon: +X~2X damage, +X% damage, +X% accuracy (A)&lt;br /&gt;
*Fast and Furious: +X% damage, +X first strike (P)&lt;br /&gt;
:*Residual of Madness: +2X taint, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elder=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Brown Trefoil Leaf )'''&lt;br /&gt;
&lt;br /&gt;
Ogier only&lt;br /&gt;
&lt;br /&gt;
:*Bring Down the Mountain: +X% damage, +X first strike, +X accuracy (A)&lt;br /&gt;
*Living History: +X% damage, +X% health gain (P)&lt;br /&gt;
:*Skilled Speaker: +X% health gain, +X first strike, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tree Singer=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Green Trefoil Leaf )'''&lt;br /&gt;
&lt;br /&gt;
Ogier only&lt;br /&gt;
&lt;br /&gt;
:*Defense of Knowledge: +2X~4X block, +X accuracy (A)&lt;br /&gt;
*One With the Trees: +2X% health gain (P)&lt;br /&gt;
:*Walking Legend: +X% defense, +X% health gain, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deathwatch Guard=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Double-Bit Axe )'''&lt;br /&gt;
&lt;br /&gt;
Ogier or Seanchan only&lt;br /&gt;
&lt;br /&gt;
:*Pride of the Empire: +2X~4X damage, +X~2X block (A)&lt;br /&gt;
*Resilient Fighter: +X~2X damage, +X health gain (P)&lt;br /&gt;
:*Fearsome: +X% health gain, +X/3 wound, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seeker=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Gold Bird )'''&lt;br /&gt;
&lt;br /&gt;
Seanchan only&lt;br /&gt;
&lt;br /&gt;
:*Subterfuge: +X% defense, +X stun, +X dodge (A)&lt;br /&gt;
*Thorough Search: +X luck, +X stun (P)&lt;br /&gt;
:*Property of The Empress: +X luck, +X stun, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandit=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Rags )'''&lt;br /&gt;
&lt;br /&gt;
non-[[#Thief Catcher|Thief Catcher]] only&lt;br /&gt;
&lt;br /&gt;
:*Ruthlessness: +X% damage, +X poison, +X taint (A)&lt;br /&gt;
*Thievery: +X luck, +X taint (P)&lt;br /&gt;
:*Mug: +X% damage, +X luck, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thief Catcher=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Scales )'''&lt;br /&gt;
&lt;br /&gt;
non-[[#Bandit|Bandit]] only&lt;br /&gt;
&lt;br /&gt;
:*Urban Tracking: +X~2X block, +X accuracy, +X dodge (A)&lt;br /&gt;
*Catching: +X~2X block, +X luck (P)&lt;br /&gt;
:*Ambush: +X luck, +X/3 wound, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sailmistress=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Wave )'''&lt;br /&gt;
&lt;br /&gt;
female Atha'an Miere only&lt;br /&gt;
&lt;br /&gt;
:*The Gift of Passage: +X Luck, +X/3 speed, +X stun (A)&lt;br /&gt;
*Art of the Deal: +X~2X block, +X stun (P)&lt;br /&gt;
:*To Uphold the Bargain: +X~2X block, +X luck, +X poison (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cargomaster=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Anchor )'''&lt;br /&gt;
&lt;br /&gt;
male Atha'an Miere only&lt;br /&gt;
&lt;br /&gt;
:*Master of Trade: +X~2X block, +X luck, +X stun (A)&lt;br /&gt;
*Disciplined: +X first strike, +X stun (P)&lt;br /&gt;
:*Defender of the Ship: +X~2X block, +X% damage, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warder=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Blue Heron )'''&lt;br /&gt;
&lt;br /&gt;
:*Heavier than a Mountain: +2X~4X damage, +2X% damage, +X% damage to self (A)&lt;br /&gt;
*Benefits of the Bond: +X% health gain, +X first strike (P)&lt;br /&gt;
:*Legendary Skill: +X~2X damage, +X~2X block, +X% health gain (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gleeman=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Horn )'''&lt;br /&gt;
&lt;br /&gt;
:*Unexpected Opponent: +X first strike, +X stun, +X dodge (A)&lt;br /&gt;
*Nimbleness: +X luck, +X dodge (P)&lt;br /&gt;
:*Extra Flourish: +X luck, +X stun, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wise One=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Heart )'''&lt;br /&gt;
&lt;br /&gt;
female Aiel only&lt;br /&gt;
&lt;br /&gt;
:*Shade and Water: +X~2X block, +2X dodge (A)&lt;br /&gt;
*Dedicated: +X~2X block, +X% health gain (P)&lt;br /&gt;
:*Of the Three-Fold Land: +X% damage, +X% defense, +X% health gain (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chief=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Buckler )'''&lt;br /&gt;
&lt;br /&gt;
male Aiel Only&lt;br /&gt;
&lt;br /&gt;
:*Til Shade is Gone: +X~2X damage, +X first strike, +X dodge (A)&lt;br /&gt;
*Raid Tactics: +X luck, +X first strike (P)&lt;br /&gt;
:*Taking an Opening: +X~2X damage, +X luck, +X/3 wound (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Crossed Axe+Sword )'''&lt;br /&gt;
&lt;br /&gt;
Illian only&lt;br /&gt;
&lt;br /&gt;
:*Loyalty to the Crown: +X% defense, +X% health gain, +X accuracy (A)&lt;br /&gt;
*Elite Training: +2X% damage (P)&lt;br /&gt;
:*Shock and Awe: +X% damage, +X% first strike, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legion=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Triple Silver Stars )'''&lt;br /&gt;
&lt;br /&gt;
Ghealdan only&lt;br /&gt;
&lt;br /&gt;
:*Wall of Jehannah: +X~2X damage, +2X% defense (A)&lt;br /&gt;
*Protect and Serve: +X~2X damage, +X luck (P)&lt;br /&gt;
:*Called to Arms: +X% damage, +X% defense, +X luck (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Queen's Guard=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: White Lion )'''&lt;br /&gt;
&lt;br /&gt;
Andor only&lt;br /&gt;
&lt;br /&gt;
:*The Queen's Peace: +X~2X block, +X% defense, +X stun (A)&lt;br /&gt;
*Rally to The Queen: +X~2X block, +X first strike (P)&lt;br /&gt;
:*Forward the White Lion: +X% damage, +X% defense, +X first strike (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defender=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Wall/Gate )'''&lt;br /&gt;
&lt;br /&gt;
Tear only&lt;br /&gt;
&lt;br /&gt;
:*Shield Against Prophecy: +X~2X block, +X first strike, +X dodge (A)&lt;br /&gt;
*The Stone Stands: +X% defense, +X first strike (P)&lt;br /&gt;
:*Heart of Stone: +X% defense, +X% health gain, +X accuracy (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wolfbrother=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Red Wolf )'''&lt;br /&gt;
&lt;br /&gt;
non-Aiel, non-Ogier, non-channeler, non-Atha'an Miere only&lt;br /&gt;
&lt;br /&gt;
:*Eyes of the Wolf: +2X% damage, +X accuracy (A)&lt;br /&gt;
*The Beast Within: +2X~4X damage (P)&lt;br /&gt;
:*One with the Pack: +X~2X damage, +X% health gain, +X/3 speed (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whitecloak=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Sun )'''&lt;br /&gt;
&lt;br /&gt;
non-Aiel, non-Ogier, non-channeler, non-Seanchan, non-Atha'an Miere only&lt;br /&gt;
&lt;br /&gt;
:*Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)&lt;br /&gt;
*Defender of the Light: +X% defense, +X poison (P)&lt;br /&gt;
:*Justice: +X% damage, +X% defense, +X/3 wound (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bargainer=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Double Coin Sacks )'''&lt;br /&gt;
&lt;br /&gt;
Atha'an Miere, Cairhien, Arad Doman, Kandor, Murandy only&lt;br /&gt;
&lt;br /&gt;
:*Terms of Negotiation: +X luck, +X first strike, +X stun (A)&lt;br /&gt;
*The Best Deal: +X% health gain, +X luck (P)&lt;br /&gt;
:*Bleed Dry: +X health gain, +X poison, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blight Guard=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Red Tower )'''&lt;br /&gt;
&lt;br /&gt;
Aiel, Arafel, Kandor, Saldaea, Shienar only&lt;br /&gt;
&lt;br /&gt;
:*Blooded: +X~2X block, +X/3 speed, +X accuracy (A)&lt;br /&gt;
*Shadowspawn Hunter: +2X accuracy (P)&lt;br /&gt;
:*Vigilant: +X% damage, +X% defense, +X stun (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Duelist=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Crossed Swords )'''&lt;br /&gt;
&lt;br /&gt;
Altara, Amadicia, Murandy, Shienar, Tear only&lt;br /&gt;
&lt;br /&gt;
:*Block and Counter: +X% defense, +X stun +X accuracy (A)&lt;br /&gt;
*Quick Reflexes: +2X first strike (P)&lt;br /&gt;
:*One Step Ahead: +X first strike, +X dodge, +X/3 wound (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Militia=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Vertical Sword )'''&lt;br /&gt;
&lt;br /&gt;
Altara, Andor, Arafel, Ghealdan, Tarabon only&lt;br /&gt;
&lt;br /&gt;
:*Fight With Heart: +X% damage, +X% health gain, +X stun (A)&lt;br /&gt;
*Defend Your Home: +X% health gain, +X accuracy (P)&lt;br /&gt;
:*Untrained Attack: +2X% damage, +X luck, +X accuracy, +X% damage to self (A)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smuggler=== &lt;br /&gt;
&lt;br /&gt;
'''( class icon: Ship )'''&lt;br /&gt;
&lt;br /&gt;
Amadicia, Arad Doman, Illian, Saldaea, Tarabon only&lt;br /&gt;
&lt;br /&gt;
:*Bribes: +X luck, +X first strike, +X/3 speed (A)&lt;br /&gt;
*Undetected: +2X dodge (P)&lt;br /&gt;
:*Avoid Suspicion: +X luck, +X stun, +X dodge (A)&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>84.196.184.76</name></author>
		
	</entry>
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