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	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1245</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1245"/>
		<updated>2019-06-02T14:56:15Z</updated>

		<summary type="html">&lt;p&gt;99.20.117.66: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +3 poison, +2 taint&lt;br /&gt;
*Stained: +2 poison, +3 taint&lt;br /&gt;
*of Rot: +5 poison, +3 taint&lt;br /&gt;
*Foul: +3 poison, +5 taint&lt;br /&gt;
*of Plague: +7 poison, +4 taint&lt;br /&gt;
*Deadly: +4 poison, +7 taint&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -2 accuracy&lt;br /&gt;
*of Steeds: +1 speed&lt;br /&gt;
*Fast: +2 speed&lt;br /&gt;
*of Razors: +2 speed, -2 accuracy&lt;br /&gt;
*Rapid: +3 speed, -2 accuracy&lt;br /&gt;
*of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -2 dodge&lt;br /&gt;
*of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -2 dodge&lt;br /&gt;
*Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -2 dodge&lt;br /&gt;
*of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +12% defense, +4% health gain, +4 first strike&lt;br /&gt;
*Villanous: +12% damage, +4 poison, +4 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +8% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +5 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy&lt;br /&gt;
*Jeweled: +18 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>99.20.117.66</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1244</id>
		<title>Ter'angreal List</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Ter%27angreal_List&amp;diff=1244"/>
		<updated>2019-06-02T14:55:01Z</updated>

		<summary type="html">&lt;p&gt;99.20.117.66: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[Ter'angreal]] in the game.&lt;br /&gt;
&lt;br /&gt;
==Basic Stat Boosts==&lt;br /&gt;
&lt;br /&gt;
===TAINT===&lt;br /&gt;
*Tarnished: +2 taint&lt;br /&gt;
*of The Blight: +4 taint&lt;br /&gt;
*Tainted: +6 taint&lt;br /&gt;
*of Shadar Logoth: +8 taint&lt;br /&gt;
*Corrupt: +10 taint&lt;br /&gt;
*of Shayol Ghul: +12 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON===&lt;br /&gt;
*of Vermin: +2 poison&lt;br /&gt;
*Venomous: +4 poison&lt;br /&gt;
*of Serpents: +6 poison&lt;br /&gt;
*Poisonous: +8 poison&lt;br /&gt;
*of The Adder: +10 poison&lt;br /&gt;
*Toxic: +12 poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POISON AND TAINT===&lt;br /&gt;
*of Disease: +3 poison, +2 taint&lt;br /&gt;
*Stained: +2 poison, +3 taint&lt;br /&gt;
*of Rot: +5 poison, +3 taint&lt;br /&gt;
*Foul: +3 poison, +5 taint&lt;br /&gt;
*of Plague: +7 poison, +4 taint&lt;br /&gt;
*Deadly: +4 poison, +7 taint&lt;br /&gt;
&lt;br /&gt;
===LUCK===&lt;br /&gt;
*Lucky: +2 luck&lt;br /&gt;
*of Chance: +4 luck&lt;br /&gt;
*Favorable: +6 luck&lt;br /&gt;
*of Fortune: +8 luck&lt;br /&gt;
*Gamblers: +10 luck&lt;br /&gt;
*of Ta'veren: +12 luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALTH GAIN===&lt;br /&gt;
*of The Leaf: +2% health gain&lt;br /&gt;
*Nuturing: +4% health gain&lt;br /&gt;
*of The Green Man: +6% health gain&lt;br /&gt;
*Healing: +8% health gain&lt;br /&gt;
*of Avendesora: +10% health gain&lt;br /&gt;
*Restoring: +12% health gain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPEED===&lt;br /&gt;
*Small: +1 speed, -2 accuracy&lt;br /&gt;
of Steeds: +1 speed&lt;br /&gt;
Fast: +2 speed&lt;br /&gt;
*of Razors: +2 speed, -2 accuracy&lt;br /&gt;
*Rapid: +3 speed, -2 accuracy&lt;br /&gt;
of Foxes: +3 speed&lt;br /&gt;
&lt;br /&gt;
===WOUND===&lt;br /&gt;
*Cruel: +1 wound, -2 dodge&lt;br /&gt;
of The Ruthless: +1 wound&lt;br /&gt;
*of The Ferocious: +2 wound, -2 dodge&lt;br /&gt;
Sadistic: +2 wound,&lt;br /&gt;
*Crippling: +3 wound, -2 dodge&lt;br /&gt;
of Snakes: +3 wound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===STUN===&lt;br /&gt;
*of The Pack: +1 stun&lt;br /&gt;
*Large: +2 stun&lt;br /&gt;
*of Brawlers: +3 stun&lt;br /&gt;
*Massive: +4 stun&lt;br /&gt;
*of Incapacitation: +5 stun&lt;br /&gt;
*Staggering: +6 stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FIRST STRIKE===&lt;br /&gt;
*of Surprise: +1 first strike&lt;br /&gt;
*Ready: +2 first strike&lt;br /&gt;
*of Ambush: +3 first strike&lt;br /&gt;
*Quick: +4 first strike&lt;br /&gt;
*of Lightning: +5 first strike&lt;br /&gt;
*Swift: +6 first strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ACCURACY===&lt;br /&gt;
*Trusty: +2 accuracy&lt;br /&gt;
*of Reliability: +4 accuracy&lt;br /&gt;
*Faithful: +6 accuracy&lt;br /&gt;
*of Precision: +8 accuracy&lt;br /&gt;
*Legendary: +10 accuracy&lt;br /&gt;
*of Marksmen: +12 accuracy&lt;br /&gt;
&lt;br /&gt;
===DODGE===&lt;br /&gt;
*of Shadows: +2 dodge&lt;br /&gt;
*Deflecting: +4 dodge&lt;br /&gt;
*of Evasion: +6 dodge&lt;br /&gt;
*Stealthy: +8 dodge&lt;br /&gt;
*of Night: +10 dodge&lt;br /&gt;
*Warded: +12 dodge&lt;br /&gt;
&lt;br /&gt;
===RAW DAMAGE===&lt;br /&gt;
*of Thugs: +1~3 damage&lt;br /&gt;
*Fine: +3~5 damage&lt;br /&gt;
*of Strongarms: +5~7 damage&lt;br /&gt;
*Exceptional: +7~9 damage&lt;br /&gt;
*of The Mighty: +9~11 damge&lt;br /&gt;
*Exquisite: +11~13 damage&lt;br /&gt;
&lt;br /&gt;
===DAMAGE BOOST===&lt;br /&gt;
*Warriors: +3% damage&lt;br /&gt;
*of Commanders: +6% damage&lt;br /&gt;
*Noble: +9% damage&lt;br /&gt;
*of Chiefs: +12% damage&lt;br /&gt;
*Lords: +15% damage&lt;br /&gt;
*of Kings: +18% damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAW BLOCK===&lt;br /&gt;
*Forged: +1~3 block&lt;br /&gt;
*of Toughs: +3~5 block&lt;br /&gt;
*Master Smithed: +5~7 block&lt;br /&gt;
*of Protection: +7~9 block&lt;br /&gt;
*Power Wrought: +9~11 block&lt;br /&gt;
*of The Red Hand: +11~13 block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEFENSE===&lt;br /&gt;
*of The Stedding: +3% defense&lt;br /&gt;
*Strong: +6% defense&lt;br /&gt;
*of The Stone: +9% defense&lt;br /&gt;
*Sturdy: +12% defense&lt;br /&gt;
*of Queens: +15% defense&lt;br /&gt;
*Solid: +18% defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WEAPON-SPECIFIC ==&lt;br /&gt;
&lt;br /&gt;
*Blademasters: -5% sword pt usage&lt;br /&gt;
*Headsmans: -5% axe pt usage&lt;br /&gt;
*Dai'Shain: -5% spear pt usage&lt;br /&gt;
*Archers: -5% bow pt usage&lt;br /&gt;
*Ogiers: -5% bludgeon pt usage&lt;br /&gt;
*Bloodknives: -5% knife pt usage&lt;br /&gt;
&lt;br /&gt;
*Blacksmiths: -5% body armor pt usage&lt;br /&gt;
*Horsemans: -5% leg armor pt usage&lt;br /&gt;
&lt;br /&gt;
*of Younglings: +5% sword damage&lt;br /&gt;
*of The Forest: +5% axe damage&lt;br /&gt;
*of The Waste: +5% spear damage&lt;br /&gt;
*of Birgitte: +5% bow damage&lt;br /&gt;
*of The Watch: +5% bludgeon damage&lt;br /&gt;
*of Footpads: +5% knife damage&lt;br /&gt;
&lt;br /&gt;
*of The Wall: +5% body armor defense&lt;br /&gt;
*of Cavalry: +5% leg armor defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMBINATIONS ==&lt;br /&gt;
(the good stuff)&lt;br /&gt;
&lt;br /&gt;
*Killers: +2~4 damage, +2 poison&lt;br /&gt;
*Slayers: +4~6 damage, +4 poison&lt;br /&gt;
*Forsaken: +6~8 damage, +6 poison&lt;br /&gt;
*of Darkness: +2~4 damage, +2 taint&lt;br /&gt;
*of Ashes: +4~6 damage, +4 taint&lt;br /&gt;
*of Pestilence: +6~8 damage, +6 taint&lt;br /&gt;
&lt;br /&gt;
*of Veterans: +4% damage, +4% defense&lt;br /&gt;
*of The Borderlands: +8% damage, +8% defense&lt;br /&gt;
*of The Red Eagle: +12% damage, +12% defense&lt;br /&gt;
&lt;br /&gt;
*Heroic: +12% defense, +4% health gain, +4 first strike&lt;br /&gt;
*Villanous: +12% damage, +4 poison, +4 stun&lt;br /&gt;
&lt;br /&gt;
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy&lt;br /&gt;
*of Cutpurses: +5 first strike, +5 luck, +3 dodge&lt;br /&gt;
&lt;br /&gt;
*Scouts: +3 speed, +3 dodge, +6% defense&lt;br /&gt;
*Assassins: +3 wound, +3 accuracy, +6% damage&lt;br /&gt;
&lt;br /&gt;
*of The Light: +5~10 block, +10% defense, +8% health gain&lt;br /&gt;
*of The Shadow: +5~10 damage, +10% damage, +5 taint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BOOSTS WITH TRADEOFFS ==&lt;br /&gt;
&lt;br /&gt;
*Aggressive: +10% damage, -10% defense&lt;br /&gt;
*Passive: -10% damage, +10% defense&lt;br /&gt;
*Bloody: +10% health gain, +5% damage to self&lt;br /&gt;
*Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge&lt;br /&gt;
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy&lt;br /&gt;
*Jeweled: +18 luck, -6% damage, -6% defense&lt;br /&gt;
*of Madness: +30% damage, +10% damage to self&lt;br /&gt;
&lt;br /&gt;
== NPC-BASED COMBINATIONS ==&lt;br /&gt;
&lt;br /&gt;
===Prefix===&lt;br /&gt;
&lt;br /&gt;
*Draghkars: +2 taint, +1 wound, +2 stun&lt;br /&gt;
*Bears: +2~4 damage, +4% damage, +2 accuracy&lt;br /&gt;
*Capars: +2~4 block, +4% defense, +2 dodge&lt;br /&gt;
*Garas: +4% damage, +2 poison, +2 stun&lt;br /&gt;
*Lions: +4% damage, +2 first strike, +2 dodge&lt;br /&gt;
*Guarding: +2~4 block, +4% defense, +2% health gain&lt;br /&gt;
*Bonded: +2 stun, +2 accuracy, +2 dodge&lt;br /&gt;
*Dreadlords: +4% damage, +2 taint, +1 wound&lt;br /&gt;
*Kinslayers: +8% damage, +2% damage to self, +4 taint&lt;br /&gt;
*Bandits: +4% defense, +2 poison, +2 dodge&lt;br /&gt;
*Darkfriends: +4% damage, +4% defense, +2 dodge&lt;br /&gt;
*Dragonsworns: +4% damage, +2 poison, +2 first strike&lt;br /&gt;
*Sea Folk: +4% damage, +2 stun, +2 accuracy&lt;br /&gt;
*Hawkwings: +8% damage, +4% defense&lt;br /&gt;
*Soldiers: +4% damage, +4% defense, +2 accuracy&lt;br /&gt;
*Guardians: +4% damage, +1 wound, +2 accuracy&lt;br /&gt;
*Servants: +4% defense, +1 speed, +2 dodge&lt;br /&gt;
*Fades: +2 taint, +2 stun, +2 dodge&lt;br /&gt;
*Blacklances: +4 poison, +1 speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suffix===&lt;br /&gt;
&lt;br /&gt;
*of Wolfkin: +8% damage, +2% damage to self, +4 accuracy&lt;br /&gt;
*of Oosquai: +2~4 damage, +12% damage, +2% damage to self&lt;br /&gt;
*of Damane: +4% damage, +2 first strike, +2 accuracy&lt;br /&gt;
*of S'redit: +4% defense, +4 stun&lt;br /&gt;
*of Torm: +4% defense, +4 dodge&lt;br /&gt;
*of Lopar: +4% damage, +4% defense, +2% health gain&lt;br /&gt;
*of Grolm: +8% damage, +2% health gain&lt;br /&gt;
*of To'raken: +4% damage, +1 speed, +2 accuracy&lt;br /&gt;
*of Corlm: +4% damage, +4 accuracy&lt;br /&gt;
*of Raken: +1 speed, +4 dodge&lt;br /&gt;
*of The Black Ajah: +4% defense, +2 taint, +1 speed&lt;br /&gt;
*of The Children: +4% damage, +8% defense&lt;br /&gt;
*of Rhuidean: +2 first strike, +2 accuracy, +2 dodge&lt;br /&gt;
*of The Wolf: +4% defense, +2 first strike, +2 accuracy&lt;br /&gt;
*of The Gholam: +1 wound, +4 dodge&lt;br /&gt;
*of Graymen: +2 poison, +2 taint, +2 dodge&lt;br /&gt;
*of Jumara: +2~4 damage, +2% health gain, +2 taint&lt;br /&gt;
*of Darkhounds: +4% defense, +2 poison, +2 taint&lt;br /&gt;
*of Shadowspawn: +8% damage, +2 taint &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated for v15 ==&lt;/div&gt;</summary>
		<author><name>99.20.117.66</name></author>
		
	</entry>
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