Editing Ter'angreal List
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===POISON AND TAINT=== | ===POISON AND TAINT=== | ||
− | *of Disease: + | + | *of Disease: +2 poison, +1 taint |
− | *Stained: + | + | *Stained: +1 poison, +2 taint |
− | *of Rot: + | + | *of Rot: +4 poison, +2 taint |
− | *Foul: + | + | *Foul: +2 poison, +4 taint |
− | *of Plague: + | + | *of Plague: +6 poison, +3 taint |
− | *Deadly: + | + | *Deadly: +3 poison, +6 taint |
+ | |||
===LUCK=== | ===LUCK=== | ||
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===SPEED=== | ===SPEED=== | ||
− | *Small: +1 speed, - | + | *Small: +1 speed, -5% damage |
*of Steeds: +1 speed | *of Steeds: +1 speed | ||
*Fast: +2 speed | *Fast: +2 speed | ||
− | *of Razors: +2 speed, - | + | *of Razors: +2 speed, -5% damage |
− | *Rapid: +3 speed, - | + | *Rapid: +3 speed, -5% damage |
*of Foxes: +3 speed | *of Foxes: +3 speed | ||
+ | |||
===WOUND=== | ===WOUND=== | ||
− | *Cruel: +1 wound, - | + | *Cruel: +1 wound, -5% damage |
*of The Ruthless: +1 wound | *of The Ruthless: +1 wound | ||
− | *of The Ferocious: +2 wound, - | + | *of The Ferocious: +2 wound, -5% damage |
*Sadistic: +2 wound, | *Sadistic: +2 wound, | ||
− | *Crippling: +3 wound, - | + | *Crippling: +3 wound, -5% damage |
*of Snakes: +3 wound | *of Snakes: +3 wound | ||
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===ACCURACY=== | ===ACCURACY=== | ||
− | *Trusty: + | + | *Trusty: +1 accuracy |
− | *of Reliability: + | + | *of Reliability: +2 accuracy |
− | *Faithful: + | + | *Faithful: +3 accuracy |
− | *of Precision: + | + | *of Precision: +4 accuracy |
− | *Legendary: + | + | *Legendary: +5 accuracy |
− | *of Marksmen: + | + | *of Marksmen: +6 accuracy |
+ | |||
===DODGE=== | ===DODGE=== | ||
− | *of Shadows: + | + | *of Shadows: +1 dodge |
− | *Deflecting: + | + | *Deflecting: +2 dodge |
− | *of Evasion: + | + | *of Evasion: +3 dodge |
− | *Stealthy: + | + | *Stealthy: +4 dodge |
− | *of Night: + | + | *of Night: +5 dodge |
− | *Warded: + | + | *Warded: +6 dodge |
+ | |||
===RAW DAMAGE=== | ===RAW DAMAGE=== | ||
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*of The Mighty: +9~11 damge | *of The Mighty: +9~11 damge | ||
*Exquisite: +11~13 damage | *Exquisite: +11~13 damage | ||
+ | |||
===DAMAGE BOOST=== | ===DAMAGE BOOST=== | ||
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*of The Red Eagle: +12% damage, +12% defense | *of The Red Eagle: +12% damage, +12% defense | ||
− | *Heroic: + | + | *Heroic: +10% defense, +4% health gain, +3 first strike |
− | * | + | *Villanous: +10% damage, +3 poison, +3 stun |
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy | *of Tar Valon: +5 stun, +6% health gain, +3 accuracy | ||
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*Assassins: +3 wound, +3 accuracy, +6% damage | *Assassins: +3 wound, +3 accuracy, +6% damage | ||
− | *of The Light: +5~10 block, +10% defense, + | + | *of The Light: +5~10 block, +10% defense, +10% health gain |
− | *of The Shadow: +5~10 damage, +10% damage, + | + | *of The Shadow: +5~10 damage, +10% damage, +10 poison |
+ | |||
+ | |||
== BOOSTS WITH TRADEOFFS == | == BOOSTS WITH TRADEOFFS == | ||
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*Aggressive: +10% damage, -10% defense | *Aggressive: +10% damage, -10% defense | ||
*Passive: -10% damage, +10% defense | *Passive: -10% damage, +10% defense | ||
− | *Bloody: +10% health gain, + | + | *Bloody: +10% health gain, +10% damage to self |
− | *Mercenaries: + | + | *Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense |
− | *of Tinkers: + | + | *of Tinkers: +15% health gain, +5 dodge, +2 speed, -30% damage |
− | *Jeweled: + | + | *Jeweled: +15 luck, -6% damage, -6% defense |
− | *of Madness: +30% damage, + | + | *of Madness: +30% damage, +30% damage to self |
+ | |||
+ | |||
== NPC-BASED COMBINATIONS == | == NPC-BASED COMBINATIONS == | ||
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− | == Updated for | + | == Updated for v14 == |