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	<id>http://talij.com/goswiki/index.php?action=history&amp;feed=atom&amp;title=Tips_for_New_Players</id>
	<title>Tips for New Players - Revision history</title>
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	<updated>2026-05-19T05:56:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=2581&amp;oldid=prev</id>
		<title>70.188.245.198: /* Top 10 Things To Know About GoS */</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=2581&amp;oldid=prev"/>
		<updated>2023-10-14T01:26:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Top 10 Things To Know About GoS&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:26, 14 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the [[Forum]], other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the [[Forum]], other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. (200 max saved, and other very convenient but no-gameplay-advantage [[Donor Bonuses|bonuses]] if you donate at least $5 to the game&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Allocate your [[Skills|Skill]] points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than the Passive skills above them. More Skill points are awarded each level, and the rate increases at level 15, 30, etc. New character [[Classes|Class]] choices are available at level 20, 40, etc. The Skills page can be found by clicking the Character's name on the navbar. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Allocate your [[Skills|Skill]] points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than the Passive skills above them. More Skill points are awarded each level, and the rate increases at level 15, 30, etc. New character [[Classes|Class]] choices are available at level 20, 40, etc. The Skills page can be found by clicking the Character's name on the navbar. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.188.245.198</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=507&amp;oldid=prev</id>
		<title>KR at 06:41, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=507&amp;oldid=prev"/>
		<updated>2015-05-18T06:41:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:41, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the [[Forum]], other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the [[Forum]], other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns (200 max saved, and other very convenient but no-gameplay-advantage [[Donor Bonuses|bonuses]] if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;amp;SESSION=bhQ9SjugvVHrU1Hu0BlvSU0E1J_Ru9maiuD_f_Zv_iDsn6iDSfo320RosI4&amp;amp;dispatch=5885d80a13c0db1f8e263663d3faee8dbd0a2170b502f343d92a90377a9956d7 &lt;/del&gt;donate&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/del&gt;at least $5 to the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;(200 max saved, and other very convenient but no-gameplay-advantage [[Donor Bonuses|bonuses]] if you donate at least $5 to the game. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Allocate your [[Skills|Skill]] points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than Passive skills above them. More Skill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pts &lt;/del&gt;are awarded each level, and the rate increases at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lvl &lt;/del&gt;15, 30, etc. New character [[Classes|Class]] choices are available at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lvl &lt;/del&gt;20, 40, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Allocate your [[Skills|Skill]] points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Passive skills above them. More Skill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points &lt;/ins&gt;are awarded each level, and the rate increases at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;15, 30, etc. New character [[Classes|Class]] choices are available at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;20, 40, etc&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The Skills page can be found by clicking the Character's name on the navbar&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:3. More gear can be bought from [[Shops]] in [[Cities]], or can be scavenged from [[NPCs]] when Exploring. You can't equip a piece of gear with a point cost more than half your total equipment points. Items you can't use appear red in inventory list, and don't appear in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equip &lt;/del&gt;menus. Some ter'angreal/skills lower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equip &lt;/del&gt;point costs to get you there quicker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:3. More gear can be bought from [[Shops]] in [[Cities]], or can be scavenged from [[NPCs]] when Exploring. You can't equip a piece of gear with a point cost more than half your total equipment points. Items you can't use appear red in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;inventory list, and don't appear in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipment &lt;/ins&gt;menus. Some ter'angreal/skills lower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipment &lt;/ins&gt;point costs to get you there quicker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:4. [[Ter'angreal]] come in many forms - some used as weapons (hand slots), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;as armor (body slots), but all can be combined with gear to tweak gear stats. Visit the [[Wise Woman]] in a City to combine ter'angreal with your gear - you'll see the stats of the finished item before finalizing. Be careful of mod'ing a piece beyond the halfway rule (see #3).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:4. [[Ter'angreal]] come in many forms - some used as weapons (hand slots), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others &lt;/ins&gt;as armor (body slots), but all can be combined with gear to tweak gear stats. Visit the [[Wise Woman]] in a City to combine ter'angreal with your gear - you'll see the stats of the finished item before finalizing. Be careful of mod'ing a piece beyond the halfway rule (see #3).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:5. Stamina (heart icon counter) is lost with travel (1 per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop&lt;/del&gt;) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an [[Inn]] in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:5. Stamina (heart icon counter) is lost with travel (1 per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move&lt;/ins&gt;) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an [[Inn]] in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Travel stamina costs will be paid by your Mount (horseshoe icon) stamina, which can be fed at the [[Outfitter]] in any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;un-destroyed &lt;/del&gt;city &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be recharged&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Travel stamina costs will be paid by your Mount (horseshoe icon) stamina, which can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recharged by being &lt;/ins&gt;fed at the [[Outfitter]] in any city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:6. Gear dropped by [[NPCs]] is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Condition &lt;/del&gt;is shown in % on equipment page/inventory list&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%)&lt;/del&gt;. Repair gear at the [[Blacksmith]] in any City.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:6. Gear dropped by [[NPCs]] is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which also lowers the effectiveness (stats) of each item&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each items condition &lt;/ins&gt;is shown in % on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;equipment page/inventory list. Repair gear at the [[Blacksmith]] in any City &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to keep from giving your opponent an advantage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:7. [[Experience]] points are earned through battles you initiate (no Experience points awarded for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defends&lt;/del&gt;, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in [[Wilderness Areas]] and battling NPCs earns less experience, but you pick up gear to use or sell for coin. [[Hordes]] (large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:7. [[Experience]] points are earned through battles you initiate (no Experience points awarded for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defensive battles&lt;/ins&gt;, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in [[Wilderness Areas]] and battling NPCs earns less experience, but you pick up gear to use or sell for coin. [[Hordes]] (large groups of a single NPC type) fall in between, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but only &lt;/ins&gt;appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. [[Ji]] is the scoring method for clans. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Highest &lt;/del&gt;Ji score &amp;quot;controls&amp;quot; a City. Ji &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;determines gear available in a City's Shop. Each battle earns Ji for your clan, if you join one. [[Duels]] in a City earn 4 Ji for the clan in that City, Duels or NPC battles in wilderness earn 1 Ji for each connected City. Ji awards are weighted based on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lvl &lt;/del&gt;diff between opponents, and other factors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. [[Ji]] is the scoring method for clans. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The highest &lt;/ins&gt;Ji score &amp;quot;controls&amp;quot; a City. Ji &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels also &lt;/ins&gt;determines gear available in a City's Shop. Each battle earns Ji for your clan, if you join one. [[Duels]] in a City earn 4 Ji for the clan in that City, Duels or NPC battles in wilderness earn 1 Ji for each connected City. Ji awards are weighted based on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;diff between opponents, and other factors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:9. Join a [[Clans|clan]] for help, fun, like-minded characters, etc. Be social (if you want). Separate clan [[chat]] for asking questions, etc. Clan vault for gear you can borrow. Support your clan by burning your turns in/near Cities your clan aims to control. Donate spare coin to the Clan to help purchase upgrades that boost stats for entire clan or to add better gear to controlled cities' Shops. Clan battles between rival clans will come into play sooner or later - fight for world domination! Hey, it CAN happen - trust me!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:9. Join a [[Clans|clan]] for help, fun, like-minded characters, etc. Be social (if you want). Separate clan [[chat]] for asking questions, etc. Clan vault for gear you can borrow. Support your clan by burning your turns in/near Cities your clan aims to control. Donate spare coin to the Clan to help purchase upgrades that boost stats for entire clan or to add better gear to controlled cities' Shops. Clan battles between rival clans will come into play sooner or later - fight for world domination! Hey, it CAN happen - trust me!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:10. GoS uses IP history to monitor/restrict things like your number of characters and trading/selling of items between alts (makes it TOO easy to build up gear sets). If you share a computer/home with another WoT/GoS fan, you may have to contact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Creator to arrange special permission/tweaks to allow both of you to have the full number of alts, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:10. GoS uses IP history to monitor/restrict things like your number of characters and trading/selling of items between alts (makes it TOO easy to build up gear sets). If you share a computer/home with another WoT/GoS fan, you may have to contact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Creator to arrange special permission/tweaks to allow both of you to have the full number of alts, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KR</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=287&amp;oldid=prev</id>
		<title>KR at 01:39, 19 January 2015</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=287&amp;oldid=prev"/>
		<updated>2015-01-19T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:39, 19 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:5. Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an [[Inn]] in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:5. Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an [[Inn]] in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Travel stamina costs will be paid by your Mount (horseshoe icon) stamina, which can be fed at the [[Outfitter]] in any un-destroyed city to be recharged.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:6. Gear dropped by [[NPCs]] is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the [[Blacksmith]] in any City.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:6. Gear dropped by [[NPCs]] is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the [[Blacksmith]] in any City.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KR</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=129&amp;oldid=prev</id>
		<title>KR at 12:17, 13 November 2014</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=129&amp;oldid=prev"/>
		<updated>2014-11-13T12:17:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:17, 13 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Top 10 Things To Know About GoS&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;Top 10 Things To Know About GoS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;from GoS veteran alMordre&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;from GoS veteran alMordre&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the Forum, other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Forum&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns (200 max saved, and other very convenient but no-gameplay-advantage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perks &lt;/del&gt;if you [https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;amp;SESSION=bhQ9SjugvVHrU1Hu0BlvSU0E1J_Ru9maiuD_f_Zv_iDsn6iDSfo320RosI4&amp;amp;dispatch=5885d80a13c0db1f8e263663d3faee8dbd0a2170b502f343d92a90377a9956d7 donate] at least $5 to the game).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns (200 max saved, and other very convenient but no-gameplay-advantage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Donor Bonuses|bonuses]] &lt;/ins&gt;if you [https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;amp;SESSION=bhQ9SjugvVHrU1Hu0BlvSU0E1J_Ru9maiuD_f_Zv_iDsn6iDSfo320RosI4&amp;amp;dispatch=5885d80a13c0db1f8e263663d3faee8dbd0a2170b502f343d92a90377a9956d7 donate] at least $5 to the game).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Allocate your Skill points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than Passive skills above them. More Skill pts are awarded each level, and the rate increases at lvl 15, 30, etc. New character Class choices are available at lvl 20, 40, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Allocate your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skills|&lt;/ins&gt;Skill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than Passive skills above them. More Skill pts are awarded each level, and the rate increases at lvl 15, 30, etc. New character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Classes|&lt;/ins&gt;Class&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;choices are available at lvl 20, 40, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;More gear can be bought from Shops in Cities, or can be scavenged from NPCs when Exploring. You can't equip a piece of gear with a point cost more than half your total equipment points. Items you can't use appear red in inventory list, and don't appear in equip menus. Some ter'angreal/skills lower equip point costs to get you there quicker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;More gear can be bought from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Shops&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Cities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, or can be scavenged from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;NPCs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;when Exploring. You can't equip a piece of gear with a point cost more than half your total equipment points. Items you can't use appear red in inventory list, and don't appear in equip menus. Some ter'angreal/skills lower equip point costs to get you there quicker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Ter'angreal come in many forms - some used as weapons (hand slots), other as armor (body slots), but all can be combined with gear to tweak gear stats. Visit the Wise Woman in a City to combine ter'angreal with your gear - you'll see the stats of the finished item before finalizing. Be careful of mod'ing a piece beyond the halfway rule (see #3).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[&lt;/ins&gt;Ter'angreal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;come in many forms - some used as weapons (hand slots), other as armor (body slots), but all can be combined with gear to tweak gear stats. Visit the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Wise Woman&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a City to combine ter'angreal with your gear - you'll see the stats of the finished item before finalizing. Be careful of mod'ing a piece beyond the halfway rule (see #3).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;5&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an Inn in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;5&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Inn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;6&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Gear dropped by NPCs is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the [[Blacksmith]] in any City.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;6&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Gear dropped by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;NPCs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the [[Blacksmith]] in any City.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;7&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Experience points are earned through battles you initiate (no Experience points awarded for defends, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wilderness areas &lt;/del&gt;and battling NPCs earns less experience, but you pick up gear to use or sell for coin. Hordes (large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[&lt;/ins&gt;Experience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;points are earned through battles you initiate (no Experience points awarded for defends, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wilderness Areas]] &lt;/ins&gt;and battling NPCs earns less experience, but you pick up gear to use or sell for coin. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hordes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;8&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Ji is the scoring method for clans. Highest Ji score &amp;quot;controls&amp;quot; a City. Ji level determines gear available in a City's Shop. Each battle earns Ji for your clan, if you join one. Duels in a City earn 4 Ji for the clan in that City, Duels or NPC battles in wilderness earn 1 Ji for each connected City. Ji awards are weighted based on lvl diff between opponents, and other factors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;8&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[&lt;/ins&gt;Ji&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is the scoring method for clans. Highest Ji score &amp;quot;controls&amp;quot; a City. Ji level determines gear available in a City's Shop. Each battle earns Ji for your clan, if you join one. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Duels&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a City earn 4 Ji for the clan in that City, Duels or NPC battles in wilderness earn 1 Ji for each connected City. Ji awards are weighted based on lvl diff between opponents, and other factors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;9&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Join a clan for help, fun, like-minded characters, etc. Be social (if you want). Separate clan chat for asking questions, etc. Clan vault for gear you can borrow. Support your clan by burning your turns in/near Cities your clan aims to control. Donate spare coin to the Clan to help purchase upgrades that boost stats for entire clan or to add better gear to controlled cities' Shops. Clan battles between rival clans will come into play sooner or later - fight for world domination! Hey, it CAN happen - trust me!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;9&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Join a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Clans|&lt;/ins&gt;clan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for help, fun, like-minded characters, etc. Be social (if you want). Separate clan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;chat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for asking questions, etc. Clan vault for gear you can borrow. Support your clan by burning your turns in/near Cities your clan aims to control. Donate spare coin to the Clan to help purchase upgrades that boost stats for entire clan or to add better gear to controlled cities' Shops. Clan battles between rival clans will come into play sooner or later - fight for world domination! Hey, it CAN happen - trust me!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;10&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;GoS uses IP history to monitor/restrict things like your number of characters and trading/selling of items between alts (makes it TOO easy to build up gear sets). If you share a computer/home with another WoT/GoS fan, you may have to contact the Creator to arrange special permission/tweaks to allow both of you to have the full number of alts, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;10&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;GoS uses IP history to monitor/restrict things like your number of characters and trading/selling of items between alts (makes it TOO easy to build up gear sets). If you share a computer/home with another WoT/GoS fan, you may have to contact the Creator to arrange special permission/tweaks to allow both of you to have the full number of alts, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Bonus Tip from Tim:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Bonus Tip from Tim:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;11&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)''' &lt;/del&gt;Yellow Items in inventory are &amp;quot;cached&amp;quot;, or belong to the clan vault. Cached items cannot be sold, dropped, or traded. The idea behind this is to stop you from accidentally selling something you don't want to. You can cache or uncache items by checking the box next to them in your inventory and clicking the &amp;quot;Cache/Uncache&amp;quot; button at the bottom of the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;11&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Yellow Items in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;inventory&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are &amp;quot;cached&amp;quot;, or belong to the clan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;vault&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. Cached items cannot be sold, dropped, or traded. The idea behind this is to stop you from accidentally selling something you don't want to. You can cache or uncache items by checking the box next to them in your inventory and clicking the &amp;quot;Cache/Uncache&amp;quot; button at the bottom of the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KR</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=17&amp;oldid=prev</id>
		<title>KR at 03:20, 30 September 2014</title>
		<link rel="alternate" type="text/html" href="http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=17&amp;oldid=prev"/>
		<updated>2014-09-30T03:20:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:20, 30 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''5)''' Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an Inn in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''5)''' Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an Inn in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''6)''' Gear dropped by NPCs is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the Blacksmith in any City.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''6)''' Gear dropped by NPCs is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Blacksmith&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in any City.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''7)''' Experience points are earned through battles you initiate (no Experience points awarded for defends, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in wilderness areas and battling NPCs earns less experience, but you pick up gear to use or sell for coin. Hordes (large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''7)''' Experience points are earned through battles you initiate (no Experience points awarded for defends, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in wilderness areas and battling NPCs earns less experience, but you pick up gear to use or sell for coin. Hordes (large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KR</name></author>
		
	</entry>
	<entry>
		<id>http://talij.com/goswiki/index.php?title=Tips_for_New_Players&amp;diff=15&amp;oldid=prev</id>
		<title>KR: Created page with &quot;'''Top 10 Things To Know About GoS'''  from GoS veteran alMordre   A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth...&quot;</title>
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		<updated>2014-09-30T02:56:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Top 10 Things To Know About GoS&amp;#039;&amp;#039;&amp;#039;  from GoS veteran alMordre   A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Top 10 Things To Know About GoS'''&lt;br /&gt;
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from GoS veteran alMordre&lt;br /&gt;
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A Game of Stones is not the simplest game. It can be played simply, but once you get into it, there is depth here to explore. Here's a list of very basic info that will help you get up to speed, with some digging around and figuring out where things are. After this, the Wiki site, several threads in the Forum, other players, and that most heartless wench, Experience, will fill in most of the blanks.&lt;br /&gt;
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'''1)''' Each character starts with 70 turns (sword-icon counter). 2 turns added to counter on the hour, so 48 per day. Can keep a max of 100 turns (200 max saved, and other very convenient but no-gameplay-advantage perks if you [https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;amp;SESSION=bhQ9SjugvVHrU1Hu0BlvSU0E1J_Ru9maiuD_f_Zv_iDsn6iDSfo320RosI4&amp;amp;dispatch=5885d80a13c0db1f8e263663d3faee8dbd0a2170b502f343d92a90377a9956d7 donate] at least $5 to the game).&lt;br /&gt;
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'''2)''' Allocate your Skill points - You'll be sorely underpowered starting out if you don't do this. Top-row &amp;quot;Passive&amp;quot; skills always in effect, bottom-row &amp;quot;Active&amp;quot; skills have to be activated. Active skills can't be higher level than Passive skills above them. More Skill pts are awarded each level, and the rate increases at lvl 15, 30, etc. New character Class choices are available at lvl 20, 40, etc.&lt;br /&gt;
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'''3)''' More gear can be bought from Shops in Cities, or can be scavenged from NPCs when Exploring. You can't equip a piece of gear with a point cost more than half your total equipment points. Items you can't use appear red in inventory list, and don't appear in equip menus. Some ter'angreal/skills lower equip point costs to get you there quicker.&lt;br /&gt;
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'''4)''' Ter'angreal come in many forms - some used as weapons (hand slots), other as armor (body slots), but all can be combined with gear to tweak gear stats. Visit the Wise Woman in a City to combine ter'angreal with your gear - you'll see the stats of the finished item before finalizing. Be careful of mod'ing a piece beyond the halfway rule (see #3).&lt;br /&gt;
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'''5)''' Stamina (heart icon counter) is lost with travel (1 per stop) or battle (varies based on battle), and lowers your effectiveness in battle. Recuperate with a stay at an Inn in a City, or buy food there to carry with you. If you're broke, stamina recharges on its own (2 per hour in City, doesn't recharge in wilderness until you build an Estate).&lt;br /&gt;
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'''6)''' Gear dropped by NPCs is always &amp;quot;used.&amp;quot; Your equipped gear gets damaged and degrades with each use. Condition is shown in % on equipment page/inventory list. Stats of gear changes with degradation - lowers stats, can even result in giving a boost to your opponent (-def%). Repair gear at the Blacksmith in any City.&lt;br /&gt;
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'''7)''' Experience points are earned through battles you initiate (no Experience points awarded for defends, due to ease of abuse). Loss of a battle earns half the Experience that a win would have earned. Dueling other players earns the most Experience, but is hardest to win. Exploring in wilderness areas and battling NPCs earns less experience, but you pick up gear to use or sell for coin. Hordes (large groups of a single NPC type) fall in between, appear randomly, and take 3 turns per hit.&lt;br /&gt;
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'''8)''' Ji is the scoring method for clans. Highest Ji score &amp;quot;controls&amp;quot; a City. Ji level determines gear available in a City's Shop. Each battle earns Ji for your clan, if you join one. Duels in a City earn 4 Ji for the clan in that City, Duels or NPC battles in wilderness earn 1 Ji for each connected City. Ji awards are weighted based on lvl diff between opponents, and other factors.&lt;br /&gt;
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'''9)''' Join a clan for help, fun, like-minded characters, etc. Be social (if you want). Separate clan chat for asking questions, etc. Clan vault for gear you can borrow. Support your clan by burning your turns in/near Cities your clan aims to control. Donate spare coin to the Clan to help purchase upgrades that boost stats for entire clan or to add better gear to controlled cities' Shops. Clan battles between rival clans will come into play sooner or later - fight for world domination! Hey, it CAN happen - trust me!&lt;br /&gt;
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'''10)''' GoS uses IP history to monitor/restrict things like your number of characters and trading/selling of items between alts (makes it TOO easy to build up gear sets). If you share a computer/home with another WoT/GoS fan, you may have to contact the Creator to arrange special permission/tweaks to allow both of you to have the full number of alts, etc.&lt;br /&gt;
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'''Bonus Tip from Tim:'''&lt;br /&gt;
'''11)''' Yellow Items in inventory are &amp;quot;cached&amp;quot;, or belong to the clan vault. Cached items cannot be sold, dropped, or traded. The idea behind this is to stop you from accidentally selling something you don't want to. You can cache or uncache items by checking the box next to them in your inventory and clicking the &amp;quot;Cache/Uncache&amp;quot; button at the bottom of the screen.&lt;/div&gt;</summary>
		<author><name>KR</name></author>
		
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