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There are 7 businesses a player can start if they choose to level-up certain [[professions]]. The professions with businesses are merchants, miners, farmers, brewers, cooks, medics, and sailors; each have their own unique business. Three of the businesses (mines, farms, shipping) can only be built in 8 cities (only 1 of these 3 are available per city), and you can only purchase 6 of each type. The other 4 businesses (merchant stalls, kitchen, brewery, herb garden) are available in all cities, but players can still only own 6 of the same type. Players can also build Offices which they can use to help or hurt cities on an individual level.
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There are 7 businesses a player can start if they choose to level-up certain [[professions]]. The professions with businesses are merchants, miners, farmers, brewers, cooks, medics, and sailors; each have their own unique business. Three of the businesses (mines, farms, shipping) can only be built in 8 cities (only 1 of these 3 are available per city), and you can only purchase 6 of each type. The other 4 businesses (merchant stalls, kitchen, brewery, herb garden) are available in all cities, but players can still only own 6 of the same type.  
  
  
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All businesses can be purchased from the [[City Hall]] in each city, as long as they are available there.
 
All businesses can be purchased from the [[City Hall]] in each city, as long as they are available there.
  
Each business will cost the player 25[[Bank#Currency|sm]] in the first city and will start out with one section out of 9. Each extra section in that city will cost 25 more silver marks than the section before it. (50sm for second section, 75sm for the third, etc.) The player also can't have more sections than their level in that profession. In addition, if you own a business of one type in one city, the cost will go up to buy a second business of that type in a second city, and again for a third etc.
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Each business will cost the player 25sm in the first city and will start out with one section out of 9. Each extra section in that city will cost 25 more silver marks than the section before it. (50sm for second section, 75sm for the third, ect) The player also can't have more sections than their level in that profession. In addition, if you own a business of one type in one city, the cost will go up to buy a second business of that type in second city, and again for a third etc.
  
 
The table below will show the price increases per city.
 
The table below will show the price increases per city.
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''Available by investing in the Merchant profession.''
 
''Available by investing in the Merchant profession.''
  
Stalls allow players to sell their items on the [[market]]. Players can purchase up to 9 displays, each of which can offer 1 item at a time. When an item is placed in a display, it is taken from the players [[inventory]]. If a player wants to remove an item from the display, they can either sell the item for 1/4th its value, or pay 1/2 your asking price to return it to your inventory. (This is to prevent people from abusing this as extra storage.)
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Stalls allow players to sell their items on the [[market]]. Players can purchase up to 9 displays, each of which can offer 1 item at a time. When an item is placed in a display, it is taken from the players [[inventory]]. If a player wants to remove an item from the display, they can either sell the item for 1/4th its value, or pay 1/2 your asking price to return it to your inventory.
  
  
'''Stalls are available for purchase in:''' All cities. (Limit: 6)
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===Upgrades===
  
 
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'''Stall Tools:'''
'''Upgrades'''
 
 
 
''Stall Tools:''
 
  
 
:*Discriminating Seller: +5% Price for Enemies (5g)
 
:*Discriminating Seller: +5% Price for Enemies (5g)
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'''Gardens are available for purchase in:''' All cities. (Limit: 6)
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'''Herb List:'''
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Herb List
 
 
|-
 
|-
 
! scope="col"| Item
 
! scope="col"| Item
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'''Upgrades'''
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===Upgrades===
  
''Herb Garden Tools:''
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'''Herb Garden Tools:'''
  
 
:*Improved Fertilizer: reduces grow time (-5% grow time) - (5g)
 
:*Improved Fertilizer: reduces grow time (-5% grow time) - (5g)
 
:*Trained Dog: improved herb quality (+5 to herb quality) - (5g)
 
:*Trained Dog: improved herb quality (+5 to herb quality) - (5g)
 
:*Balanced Watering: improves productivity (-3% grow time and +3 to herb quality) - (10g)
 
:*Balanced Watering: improves productivity (-3% grow time and +3 to herb quality) - (10g)
 +
  
  
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== Kitchens ==
 
== Kitchens ==
  
''Available by investing in the Cook profession.''
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''Available by investing int he Cook profession.''
  
 
Cooks can purchase Kitchens and ovens, to make their own food to either use themselves or sell to the city and be available for purchase by other players there.
 
Cooks can purchase Kitchens and ovens, to make their own food to either use themselves or sell to the city and be available for purchase by other players there.
  
  
'''Kitchens are available for purchase in:''' All cities. (Limit: 6)
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'''Food List:'''
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Food List
 
 
|-
 
|-
 
! scope="col"| Item
 
! scope="col"| Item
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'''Upgrades'''
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===Upgrades===
  
''Kitchen Tools:''
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'''Kitchen Tools:'''
  
 
:*Improved Cookware: reduces cooking time (-5% cook time) - (5g)
 
:*Improved Cookware: reduces cooking time (-5% cook time) - (5g)
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'''Breweries are available for purchase in:''' All cities. (Limit: 6)
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'''Drink list:'''
  
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Drink List
 
 
|-
 
|-
 
! scope="col"| Item
 
! scope="col"| Item
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'''Upgrades'''
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===Upgrades===
  
''Brewing Tools:''
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'''Brewing Tools:'''
  
 
:*Heater: reduces brewing time (-5% time) - (5g)
 
:*Heater: reduces brewing time (-5% time) - (5g)
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''Available by investing in the Miner profession.''
 
''Available by investing in the Miner profession.''
  
Miners can buy mines and shafts to mine for minerals. The minerals have no function other than to be sold for profit...yet. After the minerals are mined, they sit in the shaft waiting for you to sell them. No profit will be received until the minerals are sold and no new mining can be done until they are cleared out.  
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Miners can buy mines and shafts to mine for minerals. The minerals have no function other than to be sold for profit. After the minerals are mined, they sit in the shaft waiting for you to sell them. No profit will be received until the minerals are sold and no new mining can be done until they are cleared out.  
 
 
 
 
 
 
'''Mines are available for purchase in:''' (Limit: 6)
 
*Chachin
 
*Fal Dara
 
*Far Madding
 
*Maradon
 
*Rhuidean
 
*Shol Arbela
 
*Stedding Shangtai
 
*Thakan'dar
 
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Mineral List
 
 
|-
 
|-
 
! scope="col"| Mineral
 
! scope="col"| Mineral
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'''Upgrades'''
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===Upgrades===
 
 
''Mine Hires:''
 
  
 +
'''Mine Hires:'''
 
:*Mine workers: reduces mining time (-2% time)  
 
:*Mine workers: reduces mining time (-2% time)  
 
:*Earth Singer: improves mineral quality (+2% profit)
 
:*Earth Singer: improves mineral quality (+2% profit)
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''Mine Tools:''
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'''Mine Tools:'''
  
 
:*Mine Carts: reduces mining time (-5% mining time) - (5g)
 
:*Mine Carts: reduces mining time (-5% mining time) - (5g)
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''Available by investing in the Farmer profession.''
 
''Available by investing in the Farmer profession.''
  
Farmers can buy Farm houses and nine fields per farm house. Farms can grow crops, which have no function other than to be sold for profit...yet. After the crops are grown, they sit in the field waiting for you to harvest and sell them. No profit will be received until the crops are sold and no new farming can be done until they are cleared out.  
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Farmers can buy Farm houses and nine fields per farm house. Farms can grow crops, which have no function other than to be sold for profit. After the crops are grown, they sit in the field waiting for you to harvest and sell them. No profit will be received until the crops are sold and no new farming can be done until they are cleared out.  
 
 
 
 
'''Farms are available for purchase in:''' (Limit: 6)
 
*Amador
 
*Caemlyn
 
*Cairhien
 
*Emond's Field
 
*Jehannah
 
*Lugard
 
*Salidar
 
*Tar Valon
 
  
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Below is a list of crops, profession level required to grow them, grow time, and profit.
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Crop List
 
 
|-
 
|-
 
! scope="col"| Crops
 
! scope="col"| Crops
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'''Upgrades'''
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===Upgrades===
  
''Farm Hires:''
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'''Farm Hires:'''
  
 
:*Farm Hands: reduces grow time (-2% time)
 
:*Farm Hands: reduces grow time (-2% time)
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''Note: You can only buy 1 hire for each level of this profession you are. That's 9 total between both of them.''
 
''Note: You can only buy 1 hire for each level of this profession you are. That's 9 total between both of them.''
  
''Farm Tools:''
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'''Farm Tools:'''
  
 
:*Harvester: reduces grow time (-5% grow time) - (5g)
 
:*Harvester: reduces grow time (-5% grow time) - (5g)
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Shipping offices allow players to buy Ships and send them on trade missions. Each ship has a Speed (how far a ship can travel per hour), a Cargo Size (how much product the ship can carry to trade), and a Range (how far a ship can travel on a single mission).
 
Shipping offices allow players to buy Ships and send them on trade missions. Each ship has a Speed (how far a ship can travel per hour), a Cargo Size (how much product the ship can carry to trade), and a Range (how far a ship can travel on a single mission).
 
 
'''Shipping Offices are available for purchase in:''' (Limit 6)
 
*Bandar Eban
 
*Cantorin
 
*Ebou Dar
 
*Falme
 
*Illian
 
*Mayene
 
*Tanchico
 
*Tear
 
  
  
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|-
 
|-
 
! scope="row"| Tear
 
! scope="row"| Tear
| Grain
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|Grain
 
| Olives
 
| Olives
 
| Spices
 
| Spices
Line 780: Line 736:
  
  
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----
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<span style="color: red">'''Needs fixing'''</span>
  
Your profit from each trade mission is 1/2 the value of the goods you carried to your destination (-.2% for each barrel of that good that is already in the city; up to 50%) + 1/2 the value of the goods you brought back (-.2% for each barrel of that good that already is in the city; up to 50%).
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Demand = (100 - (number of product already in city / 5)) / 100
 
 
The number of barrels a ship can hold is determined by it's cargo size. So a work boat can carry 10 barrels of Grain from Tear to Illian, while a Seanchan Ship can carry 15. More barrels sold equals more profit for you. However, your crew isn't very bright, so you can only haul one kind of good at a time and you always take as much as you can hold. No splitting up your cargo hold.
 
 
 
Here is how it all breaks down:
 
 
 
'''Item worth =''' ( Product travel value ) x (size of ships hold) x (demand) x 60cp
 
 
 
'''Demand =''' (100 - (number of product already in city / 5)) / 100
 
 
 
 
(If demand would be less than .5, demand = .5)
 
(If demand would be less than .5, demand = .5)
  
'''Product travel value =''' ((distance between destination and source of product -
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Product travel value = ((distance between destination and source of product -
 
(distance between business location and source of product/2))/50
 
(distance between business location and source of product/2))/50
  
 +
Item worth = ( Product travel value ) x (size of ships hold) x (demand) x 60cp
  
 
Total trade plan value = Item worth of delivered item + Item worth of received item.
 
Total trade plan value = Item worth of delivered item + Item worth of received item.
  
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Your profit from each trade mission is 1/2 the value of the goods you carried to your destination (-.2% for each barrel of that good that already is in the city; up to 50%) + 1/2 the value of the goods you brought back (-.2% for each barrel of that good that already is in the city; up to 50%).
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 +
The number of barrels a ship can hold is determined by it's cargo size. So a work boat can carry 10 barrels of Grain from Tear to Illian, while a Seanchan Ship can carry 15. More barrels sold equals more profit for you. However, your crew isn't very bright, so you can only haul one kind of good at a time and you always take as much as you can hold. No splitting up your cargo hold.
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 +
----
  
  
'''Upgrades'''
 
  
In addition to being able to buy upgrades similar to other professions, you can also upgrade your ships. Better Ships can hold more cargo, and travel farther away, which helps get goods from one city, to a place where they will potentially be worth more.
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===Upgrades===
  
''Ships''
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'''Ships'''
  
 
{| class="wikitable"
 
{| class="wikitable"
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''Shipping Tools:''
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'''Shipping Tools:'''
  
 
:*Compass: reduces delivery time (-5% time) - (5g)
 
:*Compass: reduces delivery time (-5% time) - (5g)
 
:*Improved Cargo Holds: increase cargo space (+5% cargo value) - (5g)
 
:*Improved Cargo Holds: increase cargo space (+5% cargo value) - (5g)
:*Superior Rigging: increase ship sail-ability (+5 range and -3% delivery time) (10g)
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:*Superior Rigging: increase ship sailability (+5 range and -3% delivery time) (10g)
 
 
  
  
 
== Offices ==
 
== Offices ==
  
Player Offices are a little different than the other businesses listed above. They cannot be "invested" in like other businesses and are not used for your own personal gain. You must earn the option to buy an Office in any city by becoming a prominent figure there. To do this, you must win battles in and around the City you want an office in. The [[Ji]] earned by individual characters in each city will be tracked and the amount of Ji earned will be the same amount that would be earned for a clan in this city. Player's can see their own Local Ji in each city by looking at the [[Nearby]] page while in a city. Also, on the city's main page, there is a table listing the "Heroes of CITY" (replace 'CITY' with the city's name) which shows the Top 5 characters with the most Local Ji.
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== Updated for v?? ==
 
 
 
 
'''Offices are available for purchase in:''' All cities. (Limit: 6)
 
 
 
 
 
Offices will not be available until you reach a certain amount of Local Ji. And new Levels will not be available till you gain more Local Ji. Office Levels become available when the player reaches the following Local Ji amounts:
 
 
 
 
 
{| class="wikitable"
 
|-
 
! scope="col"| Level
 
! scope="col"| Ji Required
 
|-
 
! scope="row"| Level 1
 
| 100
 
|-
 
! scope="row"| Level 2
 
| 150
 
|-
 
! scope="row"| Level 3
 
| 300
 
|-
 
! scope="row"| Level 4
 
| 500
 
|-
 
! scope="row"| Level 5
 
| 750
 
|-
 
! scope="row"| Level 6
 
| 1,050
 
|-
 
! scope="row"| Level 7
 
| 1,400
 
|-
 
! scope="row"| Level 8
 
| 1,800
 
|-
 
! scope="row"| Level 9
 
| 2,250
 
|}
 
 
 
 
 
Offices are also different from other businesses in that they don't 'produce goods'. Rather, they cause effects on the city they are located in. Instead of 'Fields' and 'Ships' etc, Offices have 'Associates' that you can assign to perform certain tasks. These tasks become available as the office level rises. How big of an effect these have also is based on local Ji. The higher your Ji, the stronger the effect. Also, the actions performed by your offices will affect your [[Alignment]].
 
 
 
{| class="wikitable"
 
|-
 
|+Assignment List
 
|-
 
! scope="col"| Assignment
 
! scope="col"| Base Hours
 
! scope="col"| Effect
 
! scope="col"| Level<br/> Available
 
! scope="col"| Alignment Effect
 
|-
 
! scope="row"| Increase Order
 
| 20
 
| +(0.01 x Ji) Order
 
| 1
 
| +0.1 to alignment per Order increase
 
|-
 
! scope="row"| Increase Chaos
 
| 20
 
| +(0.01 x Ji) Chaos
 
| 1
 
| -0.1 to alignment per Chaos increase
 
|-
 
! scope="row"| Increase City<br/>Funds
 
| 40
 
| +(2 x Ji) cp
 
| 2
 
| +0.001 to alignment per CP added to the bank (so 1 per 10 SM)
 
|-
 
! scope="row"| Decrease City<br/>Funds
 
| 40
 
| -(2 x Ji) cp
 
| 2
 
| -0.001 to alignment per CP taken from the bank (so 1 per 10 SM)
 
|-
 
! scope="row"| Strengthen City<br/>Defenses
 
| 60
 
| +(1 x Ji) Health
 
| 3
 
| +1 to alignment per 333 Defense increase
 
|-
 
! scope="row"| Weaken City<br/>Defenses
 
| 60
 
| -(1 x Ji) Health
 
| 3
 
| -1 to alignment per 333 Defense decrease
 
|-
 
! scope="row" rowspan="2"| Increase Ruler Ji
 
| rowspan="2"| 80
 
| rowspan="2"| +(0.01 x Ji) Ji
 
| rowspan="2"| 5
 
| +1 to alignment per 3 Ji increase if the city's ruler has a positive alignment
 
|-
 
| -1 to alignment per 3 Ji decrease if the ruler has negative alignment (or 0)
 
|-
 
! scope="row" rowspan="2"| Decrease Ruler Ji
 
| rowspan="2"| 80
 
| rowspan="2"| -(0.01 x Ji) Ji
 
| rowspan="2"| 5
 
| -1 to alignment per 3 Ji increase if the ruler has a positive alignment.
 
|-
 
| +1 to alignment per 3 Ji decrease if the ruler has a negative alignment.
 
|}
 
 
 
 
 
 
 
 
 
For the increase/decrease Ruler Ji, the effect is based on the alignment of the Ruler. As it's currently coded, if the ruler has an alignment greater than 0 they are considered Light and less than or equal to 0 they are considered Shadow.
 
 
 
 
 
''Note: When you increase or decrease city funds, the coin does not go to or from your bank or pocket. The player's funds are not affected, only the city's bank.
 
 
 
 
 
'''Upgrades'''
 
 
 
Like most other businesses, there are upgrades that can be purchased to boost its effects:
 
 
 
:*Trusted Informants: -5% Assignment Time (5g)
 
:*Expansive Connections: +5% Assignment Effects (5g)
 
:*Bribed Officials: -3% Assignment Time, +3% Assignment Effect (10g)
 
 
 
 
 
One other difference between offices and other businesses is that offices will cost more to purchase. The price starts at 1g, and increases by 1 full gold for each new office. There is still a limit of 6 offices per character though, so choose your cities wisely.
 
 
 
== Updated for v17 ==
 

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