Editing Businesses
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | There are 7 businesses a player can start if they choose to level-up certain [[professions]]. The professions with businesses are merchants, miners, farmers, brewers, cooks, medics, and sailors; each have their own unique business. Three of the businesses (mines, farms, shipping) can only be built in 8 cities (only 1 of these 3 are available per city), and you can only purchase 6 of each type. The other 4 businesses (merchant stalls, kitchen, brewery, herb garden) are available in all cities, but players can still only own 6 of the same type | + | There are 7 businesses a player can start if they choose to level-up certain [[professions]]. The professions with businesses are merchants, miners, farmers, brewers, cooks, medics, and sailors; each have their own unique business. Three of the businesses (mines, farms, shipping) can only be built in 8 cities (only 1 of these 3 are available per city), and you can only purchase 6 of each type. The other 4 businesses (merchant stalls, kitchen, brewery, herb garden) are available in all cities, but players can still only own 6 of the same type. |
Line 7: | Line 7: | ||
All businesses can be purchased from the [[City Hall]] in each city, as long as they are available there. | All businesses can be purchased from the [[City Hall]] in each city, as long as they are available there. | ||
− | Each business will cost the player | + | Each business will cost the player 25sm in the first city and will start out with one section out of 9. Each extra section in that city will cost 25 more silver marks than the section before it. (50sm for second section, 75sm for the third, ect) The player also can't have more sections than their level in that profession. In addition, if you own a business of one type in one city, the cost will go up to buy a second business of that type in second city, and again for a third etc. |
The table below will show the price increases per city. | The table below will show the price increases per city. | ||
Line 43: | Line 43: | ||
''Available by investing in the Merchant profession.'' | ''Available by investing in the Merchant profession.'' | ||
− | Stalls allow players to sell their items on the [[market]]. Players can purchase up to 9 displays, each of which can offer 1 item at a time. When an item is placed in a display, it is taken from the players [[inventory]]. If a player wants to remove an item from the display, they can either sell the item for 1/4th its value, or pay 1/2 your asking price to return it to your inventory. | + | Stalls allow players to sell their items on the [[market]]. Players can purchase up to 9 displays, each of which can offer 1 item at a time. When an item is placed in a display, it is taken from the players [[inventory]]. If a player wants to remove an item from the display, they can either sell the item for 1/4th its value, or pay 1/2 your asking price to return it to your inventory. |
− | + | ===Upgrades=== | |
− | + | '''Stall Tools:''' | |
− | ' | ||
− | |||
− | ''Stall Tools:'' | ||
:*Discriminating Seller: +5% Price for Enemies (5g) | :*Discriminating Seller: +5% Price for Enemies (5g) | ||
Line 66: | Line 63: | ||
− | ''' | + | '''Herb List:''' |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
! scope="col"| Item | ! scope="col"| Item | ||
− | ! scope="col"| | + | ! scope="col"| Base Value |
! scope="col"| Base Hours | ! scope="col"| Base Hours | ||
− | |||
|- | |- | ||
! scope="row"| Worrynot Root | ! scope="row"| Worrynot Root | ||
− | | | + | | 100x cp |
| 10 | | 10 | ||
− | |||
|- | |- | ||
! scope="row"| Boneknit | ! scope="row"| Boneknit | ||
− | | | + | | 100x cp |
| 10 | | 10 | ||
− | |||
|- | |- | ||
! scope="row"| Dogwort | ! scope="row"| Dogwort | ||
− | | | + | | 200x cp |
| 20 | | 20 | ||
− | |||
|- | |- | ||
! scope="row"| Sheepstongue Root | ! scope="row"| Sheepstongue Root | ||
− | | | + | | 200x cp |
| 20 | | 20 | ||
− | |||
|- | |- | ||
! scope="row"| Silver Leaf | ! scope="row"| Silver Leaf | ||
− | | | + | | 300x cp |
| 30 | | 30 | ||
− | |||
|- | |- | ||
! scope="row"| Goosemint | ! scope="row"| Goosemint | ||
− | | | + | | 300x cp |
| 30 | | 30 | ||
− | |||
|- | |- | ||
! scope="row"| Grey Fennel | ! scope="row"| Grey Fennel | ||
− | | | + | | 400x cp |
| 40 | | 40 | ||
− | |||
|- | |- | ||
! scope="row"| Crimsonthorn Root | ! scope="row"| Crimsonthorn Root | ||
− | | | + | | 400x cp |
| 40 | | 40 | ||
− | |||
|- | |- | ||
! scope="row"| Flatwort | ! scope="row"| Flatwort | ||
− | | | + | | 500x cp |
| 50 | | 50 | ||
− | |||
|- | |- | ||
! scope="row"| Greenwort | ! scope="row"| Greenwort | ||
− | | | + | | 500x cp |
| 50 | | 50 | ||
− | |||
|- | |- | ||
! scope="row"| Tarchrot Leaf | ! scope="row"| Tarchrot Leaf | ||
− | | | + | | 600x cp |
− | | 60 | + | | 60 |
− | |||
|- | |- | ||
! scope="row"| Andilay Root | ! scope="row"| Andilay Root | ||
− | | | + | | 600x cp |
| 60 | | 60 | ||
− | |||
|} | |} | ||
− | Each item will also have a 'quality' when completed. Sickly, common, healthy and perfect. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. | + | Each item will also have a 'quality' when completed. Sickly, common, healthy and perfect. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. For more information on the effects of these consumables, please see the [[Wise Woman]]'s page. |
− | |||
− | For more information on the effects of these consumables, please see the [[Wise Woman]]'s page. | ||
− | |||
+ | ===Upgrades=== | ||
− | ''' | + | '''Herb Garden Tools:''' |
− | + | :*Improved Fertilizer: reduces grow time (-5% grow time) - (5gc) | |
+ | :*Trained Dog: improved herb quality (+5 to herb quality) - (5gc) | ||
+ | :*Improved Watering: improves productivity (-3% grow time and +3 to herb quality) - (10gc) | ||
− | |||
− | |||
− | |||
Line 158: | Line 137: | ||
== Kitchens == | == Kitchens == | ||
− | ''Available by investing | + | ''Available by investing int he Cook profession.'' |
Cooks can purchase Kitchens and ovens, to make their own food to either use themselves or sell to the city and be available for purchase by other players there. | Cooks can purchase Kitchens and ovens, to make their own food to either use themselves or sell to the city and be available for purchase by other players there. | ||
− | ''' | + | '''Food List:''' |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
! scope="col"| Item | ! scope="col"| Item | ||
− | ! scope="col"| | + | ! scope="col"| Base Value |
! scope="col"| Base Hours | ! scope="col"| Base Hours | ||
− | |||
|- | |- | ||
! scope="row"| Broth | ! scope="row"| Broth | ||
− | | | + | | 50x cp |
− | | 5 | + | | 5 |
− | |||
|- | |- | ||
! scope="row"| Bread | ! scope="row"| Bread | ||
− | | | + | | 100x cp |
− | | 10 | + | | 10 |
− | |||
|- | |- | ||
! scope="row"| Eggs | ! scope="row"| Eggs | ||
− | | | + | | 150cp |
− | | 15 | + | | 15 |
− | |||
|- | |- | ||
! scope="row"| Hot Cakes | ! scope="row"| Hot Cakes | ||
− | | | + | | 200x cp |
− | | 20 | + | | 20 |
− | |||
|- | |- | ||
! scope="row"| Fruit | ! scope="row"| Fruit | ||
− | | | + | | 250x cp |
− | | 25 | + | | 25 |
− | |||
|- | |- | ||
! scope="row"| Cheese | ! scope="row"| Cheese | ||
− | | | + | | 300x cp |
− | | 30 | + | | 30 |
− | |||
|- | |- | ||
! scope="row"| Dried Beef | ! scope="row"| Dried Beef | ||
− | | | + | | 350x cp |
− | | 35 | + | | 35 |
− | |||
|- | |- | ||
! scope="row"| Rabbit | ! scope="row"| Rabbit | ||
− | | | + | | 400x cp |
− | | 40 | + | | 40 |
− | |||
|- | |- | ||
! scope="row"| Stew | ! scope="row"| Stew | ||
− | | | + | | 450x cp |
− | | 45 | + | | 45 |
− | |||
|- | |- | ||
− | ! scope="row"| | + | ! scope="row"| Fish |
− | | | + | | 500x cp |
− | | 50 | + | | 50 |
− | |||
|- | |- | ||
! scope="row"| Spiced Ham | ! scope="row"| Spiced Ham | ||
− | | | + | | 550xd cp |
| 55 | | 55 | ||
− | |||
|- | |- | ||
! scope="row"| Roast Beef | ! scope="row"| Roast Beef | ||
− | | | + | | 600x cp |
| 60 | | 60 | ||
− | |||
|} | |} | ||
− | Each item will also have a 'quality' when completed. Old, plain, seasoned and fresh. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. | + | Each item will also have a 'quality' when completed. Old, plain, seasoned and fresh. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. For more information on the effects of these consumables, please see the [[Inn]] page. |
− | |||
− | For more information on the effects of these consumables, please see the [[Inn]] page | ||
− | |||
− | |||
− | + | ===Upgrades=== | |
− | ''Kitchen Tools:'' | + | '''Kitchen Tools:''' |
− | :*Improved Cookware: reduces cooking time (-5% cook time) - ( | + | :*Improved Cookware: reduces cooking time (-5% cook time) - (5gc) |
− | :*Rare spices: Improves quality of food (+5 to food quality) - ( | + | :*Rare spices: Improves quality of food (+5 to food quality) - (5gc) |
− | :*Recipe book: Improves productivity (-3% cook time and +3 to food quality) - ( | + | :*Recipe book: Improves productivity (-3% cook time and +3 to food quality) - (10gc) |
Line 260: | Line 220: | ||
− | ''' | + | '''Drink list:''' |
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
! scope="col"| Item | ! scope="col"| Item | ||
− | ! scope="col"| | + | ! scope="col"| Value |
! scope="col"| Base Hours | ! scope="col"| Base Hours | ||
− | |||
|- | |- | ||
! scope="row"| Oosquai | ! scope="row"| Oosquai | ||
− | | | + | | 100x cp |
| 10 | | 10 | ||
− | |||
|- | |- | ||
! scope="row"| Ale | ! scope="row"| Ale | ||
− | |||
− | |||
| 100x cp | | 100x cp | ||
+ | | 10 | ||
|- | |- | ||
! scope="row"| Cider | ! scope="row"| Cider | ||
− | |||
− | |||
| 200x cp | | 200x cp | ||
+ | | 20 | ||
|- | |- | ||
! scope="row"| Apple Brandy | ! scope="row"| Apple Brandy | ||
− | | | + | | 200x |
− | | 20 | + | | 20 |
− | |||
|- | |- | ||
! scope="row"| Wine | ! scope="row"| Wine | ||
− | |||
− | |||
| 300x cp | | 300x cp | ||
+ | | 30 | ||
|- | |- | ||
! scope="row"| Willowbark Tea | ! scope="row"| Willowbark Tea | ||
− | | | + | | 300x cp |
− | | 30 | + | | 30 |
− | |||
|- | |- | ||
! scope="row"| Gara Milk | ! scope="row"| Gara Milk | ||
− | | | + | | 400x cp |
− | | 40 | + | | 40 |
− | |||
|- | |- | ||
! scope="row"| Blood Wine | ! scope="row"| Blood Wine | ||
− | | | + | | 400x cp |
− | | 40 | + | | 40 |
− | |||
|- | |- | ||
! scope="row"| Chainleaf Tea | ! scope="row"| Chainleaf Tea | ||
− | | | + | | 500x cp |
− | | 50 | + | | 50 |
− | |||
|- | |- | ||
! scope="row"| Brandy | ! scope="row"| Brandy | ||
− | | | + | | 500x cp |
− | | 50 | + | | 50 |
− | |||
|- | |- | ||
! scope="row"| Bluespine Tea | ! scope="row"| Bluespine Tea | ||
− | | | + | | 600x cp |
− | | 60 | + | | 60 |
− | |||
|- | |- | ||
! scope="row"| Kaf | ! scope="row"| Kaf | ||
− | | | + | | 600x cp |
− | | 60 | + | | 60 |
− | |||
|} | |} | ||
− | Each item will also have a 'quality' when completed. Cheap, average, fine and quality. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. | + | Each item will also have a 'quality' when completed. Cheap, average, fine and quality. This 'quality' will determine the effect if the item is consumed, as well as the price you can sell it for. The higher the quality, the more money you make. For more information on the effects of these consumables, please see the [[Tavern]] page. |
− | |||
− | + | ===Upgrades=== | |
+ | '''Brewing Tools:''' | ||
− | + | :*Heater: reduces brewing time (-5% time) - 5gc | |
+ | :*Orchard: improves quality of drinks (+5 drink quality) - 5gc | ||
+ | :*Improved Kettles: improves productivity (-3% time, +3 drink quality) - 10gc | ||
− | |||
− | |||
− | |||
− | |||
− | + | == Miners == | |
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
''Available by investing in the Miner profession.'' | ''Available by investing in the Miner profession.'' | ||
− | Miners can buy mines and shafts to mine for minerals. The minerals have no function other than to be sold for profit | + | Miners can buy mines and shafts to mine for minerals. The minerals have no function other than to be sold for profit. After the minerals are mined, they sit in the shaft waiting for you to sell them. No profit will be received until the minerals are sold and no new mining can be done until they are cleared out. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! scope=" | + | ! scope="col"| |
− | | | + | ! scope="col"| |
− | | | + | ! scope="col"| |
− | | | + | ! scope="col"| |
|- | |- | ||
− | ! scope="row"| | + | ! scope="row"| |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | Mineral | ||
+ | Stone | ||
+ | Iron | ||
+ | Lead | ||
+ | Silver | ||
+ | Copper | ||
+ | Salt | ||
+ | Crystal | ||
+ | Gold | ||
+ | Tin | ||
+ | Sulfur | ||
+ | Gems | ||
+ | Alum | ||
+ | Base Hours | ||
+ | 12 | ||
+ | 24 | ||
+ | 36 | ||
+ | 18 | ||
+ | 30 | ||
+ | 42 | ||
+ | 48 | ||
+ | 54 | ||
+ | 60 | ||
+ | 6 | ||
+ | 66 | ||
+ | 72 | ||
+ | Base Profit | ||
+ | 15s | ||
+ | 25s | ||
+ | 37s 50c | ||
+ | 20s | ||
+ | 32s 50c | ||
+ | 47s 50c | ||
+ | 57s 50c | ||
+ | 65s | ||
+ | 75s | ||
+ | 7s 50c | ||
+ | 87s 50c | ||
+ | 100s | ||
+ | Mine Hires: | ||
+ | Mine workers: reduces mining time (-2% time) | ||
+ | Earth Singer: improves mineral quality (+2% profit) | ||
− | |||
− | + | Mine Tools: | |
− | + | Mine Carts: reduces mining time (-5% mining time) - 5gc | |
− | : | + | Gem cutting: improves mineral quality (+5% mineral value) - 5gc |
+ | Improved Lanterns: increases mining productivity (-3% mining time, +3% mineral value) - 10gc | ||
− | |||
− | + | Farmers | |
+ | Farmers can buy Farm houses and nine fields per farm house. Farms work like mining just with crops instead of minerals. Below is a list of crops, grow time, and profit (Both tables are for the same things. Broken in half to fit on screen better. ) | ||
− | + | Crops | |
+ | Turnips | ||
+ | Potatoes | ||
+ | Hay | ||
+ | Beans | ||
+ | Wheat | ||
+ | Zemai | ||
+ | Barley | ||
+ | Apples | ||
+ | Tamat | ||
+ | Base Hours | ||
+ | 8 | ||
+ | 16 | ||
+ | 32 | ||
+ | 48 | ||
+ | 12 | ||
+ | 52 | ||
+ | 20 | ||
+ | 28 | ||
+ | 24 | ||
+ | Base Profit | ||
+ | 10s | ||
+ | 17s 50c | ||
+ | 32s 50c | ||
+ | 57s 50c | ||
+ | 15s | ||
+ | 62s 50c | ||
+ | 20s | ||
+ | 30s | ||
+ | 25s | ||
+ | Crops | ||
+ | Chili | ||
+ | Bananas | ||
+ | Ice Peppers | ||
+ | Bamboo | ||
+ | Cherries | ||
+ | Olives | ||
+ | Strawberries | ||
+ | Algode | ||
+ | Tabac | ||
+ | Base Hours | ||
+ | 36 | ||
+ | 44 | ||
+ | 40 | ||
+ | 56 | ||
+ | 60 | ||
+ | 64 | ||
+ | 4 | ||
+ | 68 | ||
+ | 72 | ||
+ | Base Profit | ||
+ | 37s 50c | ||
+ | 50s | ||
+ | 8\42s 50c | ||
+ | 70s | ||
+ | 75s | ||
+ | 82s 50c | ||
+ | 5s | ||
+ | 90s | ||
+ | 100s | ||
+ | Farm Hires: | ||
− | + | Farm Hands: reduces grow time (-2% time) | |
− | : | + | Ogier: increases crop quality (+2% profit) |
− | |||
+ | Farm Tools: | ||
− | + | Harvester: reduces grow time (-5% grow time) - 5gc | |
+ | Irrigation: improves crop quality (+5% crop value) - 5gc | ||
+ | Multi Plow: increases farm productivity (-3% grow time & +3% crop value) - 10gc | ||
− | |||
+ | Shipping | ||
+ | Basic steps for shipping offices: | ||
+ | Step 1: Buy a Shipping Office and Ships. There are different kinds of ships with different benefits and abilities. | ||
+ | Step 2: Select the destination you wish for one of your ships to sail to from the list of available destinations (depends on the range of your boat). The amount of time the trip will take will be displayed (based on trip distance and boat speed). | ||
+ | Step 3: Select which good you want to take to that destination from the list of available (3 local goods plus any goods that others have delivered/brought back and haven't been used yet). Estimated profit will be displayed based on the current market conditions. | ||
+ | Step 4: Select which good you want to bring back from that destination from the list available (only the 3 goods that are from that destination). Estimated profits based on the current market conditions. | ||
+ | Step 5: Your total estimated profits based on the current market conditions will be displayed. Market prices will vary based on changes in the amount of the goods you are trading in your origin and destination city. Actual profits will be determine when you collect from the haul of your trip. | ||
+ | Step 6: Click the button that says 'Sail' to have your ship start the trade. | ||
Shipping offices allow players to buy Ships and send them on trade missions. Each ship has a Speed (how far a ship can travel per hour), a Cargo Size (how much product the ship can carry to trade), and a Range (how far a ship can travel on a single mission). | Shipping offices allow players to buy Ships and send them on trade missions. Each ship has a Speed (how far a ship can travel per hour), a Cargo Size (how much product the ship can carry to trade), and a Range (how far a ship can travel on a single mission). | ||
+ | Ship Type | ||
+ | Speed | ||
+ | Cargo Size | ||
+ | Range | ||
+ | Value | ||
+ | Work Boat | ||
+ | 10 | ||
+ | 10 | ||
+ | 150 | ||
+ | 1gc | ||
+ | River Boat | ||
+ | 11 | ||
+ | 12 | ||
+ | 200 | ||
+ | 2gc | ||
+ | Soarer | ||
+ | 13 | ||
+ | 11 | ||
+ | 250 | ||
+ | 5gc | ||
+ | Darter | ||
+ | 15 | ||
+ | 13 | ||
+ | 300 | ||
+ | 10gc | ||
+ | Raker | ||
+ | 14 | ||
+ | 14 | ||
+ | 400 | ||
+ | 18gc | ||
+ | Seanchan | ||
+ | 13 | ||
+ | 15 | ||
+ | 500 | ||
+ | 25gc | ||
+ | A single trade mission be taking a good from your town of origin(where you built your shipping office), sailing to another town to sell it and buy a good from there, and returning to your origin to sell it as well. No multiple stop trips. Just point A to point B and back. The farther the distance traveled, the more value your trade mission will have. The table below shows the distances between each port town. | ||
+ | Origin | ||
+ | Tear | ||
+ | Illian | ||
+ | Ebou Dar | ||
+ | Tanchico | ||
+ | Falme | ||
+ | Bandar Eban | ||
+ | Tear | ||
+ | 0 | ||
+ | 50 | ||
+ | 150 | ||
+ | 350 | ||
+ | 400 | ||
+ | 500 | ||
+ | Illian | ||
+ | 50 | ||
+ | 0 | ||
+ | 100 | ||
+ | 300 | ||
+ | 350 | ||
+ | 450 | ||
+ | Ebou Dar | ||
+ | 150 | ||
+ | 100 | ||
+ | 0 | ||
+ | 200 | ||
+ | 250 | ||
+ | 350 | ||
+ | Tanchico | ||
+ | 350 | ||
+ | 300 | ||
+ | 200 | ||
+ | 0 | ||
+ | 50 | ||
+ | 150 | ||
+ | Falme | ||
+ | 400 | ||
+ | 350 | ||
+ | 250 | ||
+ | 50 | ||
+ | 0 | ||
+ | 100 | ||
+ | Bandar Eban | ||
+ | 500 | ||
+ | 450 | ||
+ | 350 | ||
+ | 150 | ||
+ | 100 | ||
+ | 0 | ||
+ | Each Shipping Town has 3 goods that can be traded. Each good has the same base price, but the price is effected by the number of each good in the destination town. The table below shows the goods available in each town and their base values in the other towns. | ||
+ | Origin | ||
+ | Goods | ||
+ | Tear | ||
+ | Illian | ||
+ | Ebou Dar | ||
+ | Tanchico | ||
+ | Falme | ||
+ | Bandar Eban | ||
+ | Tear | ||
+ | Grain, Ivory, Oil | ||
+ | 0 | ||
+ | 12 | ||
+ | 36 | ||
+ | 84 | ||
+ | 96 | ||
+ | 120 | ||
+ | Illian | ||
+ | Fish, Silks, Gold | ||
+ | 12 | ||
+ | 0 | ||
+ | 24 | ||
+ | 72 | ||
+ | 84 | ||
+ | 108 | ||
+ | Ebou Dar | ||
+ | Porcelain, Glass, Tabac | ||
+ | 36 | ||
+ | 24 | ||
+ | 0 | ||
+ | 48 | ||
+ | 60 | ||
+ | 84 | ||
+ | Tanchico | ||
+ | Dyes, Wine, Fireworks | ||
+ | 84 | ||
+ | 72 | ||
+ | 48 | ||
+ | 0 | ||
+ | 12 | ||
+ | 36 | ||
+ | Falme | ||
+ | Gems, Lumber, Kaf | ||
+ | 96 | ||
+ | 84 | ||
+ | 60 | ||
+ | 12 | ||
+ | 0 | ||
+ | 24 | ||
+ | Bandar Eban | ||
+ | Furs, Spices, Ice Pepper | ||
+ | 120 | ||
+ | 108 | ||
+ | 84 | ||
+ | 36 | ||
+ | 24 | ||
+ | 0 | ||
+ | The values in the table are a per barrel price. The number of barrels a ship can hold is determined by it's cargo size. So a work boat would can carry 10 barrels of Oil from Tear to Illian, while a Seanchan Ship can carry 15. More barrels sold equals more profit for you. However, your crew isn't very bright, so you can only haul one kind of good at a time and you always take as much as you can hold. No spliting up your cargo hold. | ||
+ | Your profit from each trade mission is 1/2 the value of the goods you carried to you destination (-1% for each barrel of that good that already is in the city; up to 50%) + 1/2 the value of the goods you brought back (-1% for each barrel of that good that already is in the city; up to 50%). | ||
− | + | Shipping Tools: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Improved Cargo Holds: increase cargo space (+5% cargo value) - 5gc | |
+ | Compass: reduces delivery time (-5% time) - 5gc | ||
+ | Superior Rigging: increase ship sailability (+5 range and -3% delivery time) 10gc |