Editing Estates

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===Wilderness Production===
 
===Wilderness Production===
  
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The goods produced every hour by your estate will be stored in the estate until the owner chooses to sell them. An estate can store up to 100 times what it produces an hour. If the estates storage is full, production will be stopped until the goods are sold. When selling goods, all goods stored must be sold at once (no selling 100 at a time to different cities or saving some for later). Price will be based on the number of that good in the buying city. The less of that good the city has, the more money you'll make.
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The goods produced every hour by your estate will be stored in the estate until the owner chooses to sell them. An estate can store up to 100 times what it produces an hour. If the estates storage is full, production will be stopped until the goods are sold. When selling goods, all goods stored must be sold at once (no selling 100 at a time to difference cities or saving some for later). Price will be based on the number of that good in the buying city. The less of that good the city has, the more money you'll make.
  
 
You can also choose to donate your goods to your [[clans|clan]] instead. Clan leaders will then be able to transfer the goods to any city they rule to help buy upgrades.
 
You can also choose to donate your goods to your [[clans|clan]] instead. Clan leaders will then be able to transfer the goods to any city they rule to help buy upgrades.

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