Editing Estates
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β | Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is raising Hunting grounds to level 3, that | + | Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is raising Hunting grounds to level 3, that be 25 x 10 x 3 = 7g 50s. If you manage to max out your estate, your 50th improvement would be a level 5 improvement. 25 x 50 x 5 = 62g 50s. |
The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on. | The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on. |