Item List

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Revision as of 21:36, 30 December 2016 by 73.219.140.69 (talk) (Body Armors)
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There are many items in the game. Held equipment, worn equipment, consumables and Ter'angreal. This page is only for the Held, worn and consumables. For Ter'angreal, check the Ter'angreal List.


Held Equipment

Held gear (along with certain ter'angreal items) can be equipped in either of a character's two 'hand' equipment slots.

Swords

  • Straight Damage

Bonuses: Prefixes add +2% defense; Suffixes add +2% damage

Item Equip Pts Stats
Short Sword 30 4-6 damage
Sword 60 9-11 damage
Trolloc Blade 90 12-13 damage, +3 Taint
Long Sword 120 19-21 damage
Tulwar 150 24-26 damage
Bastard Sword 180 29-31 Damage
Claymore 210 34-36 Damage
Broad Sword 240 39-41 Damage
Battle Sword 270 44-46 Damage
Flamberge 300 49-51 Damage
Winged Sword 330 54-56 Damage
Dark Blade 360 57-59 Damage, +6 Taint, +4% Damage to Self
Heron Mark Blade 400 65-65 Damage, +2 Luck


Axes

  • Slow but Powerful

Bonuses: Prefixes add +2% damage; Suffixes add +1 Stun

Item Equip Pts Stats
Hatchet 30 4-7 Damage, -1 Speed, +3% Damage
Hand Axe 60 10-12 Damage, -1 Speed, +1% Damage
Cleaver 90 15-18 Damage, -1 Speed
Trolloc Axe 120 20-22 Damage, -1 Speed, +1 Taint
Half Moon Blade 150 25-28 Damage, -1 Speed, +2% Damage
Combat Axe 180 30-34 Damage, -1 Speed, +1% Damage
Balanced Axe 210 35-38 Damage, -1 Speed, +3% Damage
Double Bladed Axe 240 41-45 Damage, -1 Speed
Battle Axe 270 47-51 Damage, -1 Speed, +1% Damage to Self
Bone Splitter 300 51-55 Damage, -1 Speed, +1% Damage
Executioner 330 57-61 Damage, -1 Speed
Spiked Axe 360 61-66 Damage, -1 Speed, +1 Taint
Great Axe 400 69-74 Damage, -1 Speed


Spears

  • Good Dodge

Bonuses: Prefixes add +1 dodge; Suffixes add +1 First Strike

Item Equip Pts Stats
Sharpened Stick 30 4-5 Damage, +2 Dodge
Iron Spear 60 8-10 Damage, +3 Dodge
Short Spear 90 13-14 Damage, +2 Dodge, +1 First Strike
Glaive 120 19-20 Damage, +1 Dodge
Long Spear 150 23-25 Damage, +1 Dodge, +1% Damage
Pike 180 28-29 Damage, +2 Dodge
Javelin 210 32-34 Damage, +1 Dodge, +1 First Strike
Lance 240 38-40 Damage, +1 Dodge
Septum 270 42-44 Damage, +2 Dodge
Trident 300 46-49 Damage, +1 First Strike, +1 Poison
Black Lance 330 51-54 Damage, +2 Taint, +1 Poison
Combat Spear 360 57-59 Damage, +1 Dodge, +1% Damage
Ashandarei 400 61-64 Damage, +1 Dodge, +1% Damage, +1 First Strike


Bows

  • Good Accuracy

Bonuses: Prefixes add +1 First Strike; Suffixes add +1 Accuracy

Item Equip Pts Stats
Sling 30 3-6 Damage, +2 Accuracy
Short Bow 60 8-10 Damage, +3 Accuracy
Light Crossbow 90 12-15 Damage, +2 Accuracy, +1 First Strike
Long Bow 120 18-21 Damage, +1 Accuracy
Horn Bow 150 23-25 Damage, +1 Accuracy, +1% Damage
Battle Bow 180 27-30 Damage, +2 Accuracy
Heavy Crossbow 210 31-35 Damage, +1 Accuracy, +1 First Strike
Hunters Bow 240 37-41 Damage, +1 Accuracy
Long Battle Bow 270 41-45 Damage, +2 Accuracy
Warriors Bow 300 45-50 Damage, +1 First Strike, +1 Poison
Composite Crossbow 330 49-52 Damage, +1 Accuracy, +2 First Strike
Two Rivers Long Bow 360 56-60 Damage, +1 Accuracy, +1% Damage
Silver Bow 400 60-65 Damage, +1 Accuracy, +1% Damage, +1 First Strike


Bludgeons

  • Stun and Defense

Bonuses: Prefixes add +1 Stun; Suffixes add +2% defense

Item Equip Pts Stats
Cudgel 30 4-5 Damage, +1 Stun, +2% Defense
Short Staff 60 9-10 Damage, +1 Stun
Spiked Club 90 13-15 Damage, +1 Stun, +2% Defense
Mallet 120 18-20 Damage, +1 Stun, +1% Defense
Quarter Staff 150 23-24 Damage, +1 Stun, +2% Defense
Mace 180 27-29 Damage, +2 Stun
Flail 210 32-34 Damage, +1 Stun, +2% Defense
Morning Star 240 38-41 Damage, +1% Defense
Maul 270 43-44 Damage, +1 Stun
War Hammer 300 49-50 Damage, +1% Defense
Battle Staff 330 51-52 Damage, +1 Stun, +3% Defense
Spiked Maul 360 56-59 Damage, +1 Stun, +1% Defense
Battle Hammer 400 61-64 Damage, +1 Stun, +2% Damage, +1% Defense


Knives

  • Fast but weaker

Bonuses: Prefixes add +1 accuracy; Suffixes add +1 dodge

Item Equip Pts Stats
Stone Knife 30 3-5 Damage, +1 Speed, +2% Damage
Bone Knife 60 8-10 Damage, +1 Speed
Steel Bladed Knife 90 12-15 Damage, +1 Speed, +1% Damage
Throwing Knives 120 16-19 Damage, +1 Speed, +1 Luck
Belt Knife 150 21-24 Damage, +1 Speed, +2% Damage
Long Knife 180 26-29 Damage, +1 Speed, +1% Damage
Dagger 210 31-34 Damage, +1 Speed
Long Throwing Knives 240 35-38 Damage, +1 Speed, +2% Damage
Battle Dagger 270 41-43 Damage, +1 Speed
Kriss 300 44-46 Damage, +1 Speed, +2 Taint
Stilletto 330 49-51 Damage, +1 Speed, +1% Damage, +1 Poison
Balanced Throwing Knives 360 54-57 Damage, +1 Speed, +1% Damage
Ruby Dagger 400 60-63 Damage, +1 Speed, +2 Taint, +1% Damage to Self


Shields

  • Straight Block

Bonuses: Prefixes add +1% Health Gain; Suffixes add +1 Accuracy

Item Equip Pts Stats
Wooden Shield 30 4-6 Block
Trolloc Shield 60 9-11 Block
Buckler 90 14-16 Block
Kite Shield 120 18-22 Block
Tairen Shield 150 23-27 Block
Defenders Shield 180 28-32 Block
Amador Shield 210 33-37 Block
Spiked Buckler 240 38-42 Block
Tower Shield 270 43-47 Block
Great Shield 300 48-52 Block
Royal Shield 330 53-57 Block
Dark Shield 360 55-60 Block, +3 Taint
Dragon Shield 400 59-64 Block, 1-1 Damage, +1% Damage, +1% Defense, +1 Accuracy, +1 Dodge


Worn Equipment

Worn gear (along with certain ter'angreal items) can be equipped in any of a character's three 'body' equipment slots.


Body Armors

  • Block and Dodge or Defense

Bonuses: Prefixes add +2% defense; Suffixes add +1 dodge

Item Equip Pts Stats
Wool Shirt 15 1-3 Block, +2 Dodge
Leather Jerkin 45 5-8 Block, +3 Dodge
Padded Vest 75 10-13 Block, +2 Dodge, +1% Defense
Cadinsor 105 14-18 Block, +3 Dodge
Leather Armor 135 19-23 Block, +2 Dodge, +1% Defense
Chain Mail 165 25-28 Block, +3% Defense
Splint Mail 195 29-33 Block, +4% Defense
Cavalry Plate 225 34-37 Block, +5% Defense
Myrdraal Armor 255 39-42 Block, +1 Dodge, +3% Defense, +1 Taint, +2% Damage to Self
Plate Mail 285 44-48 Block, +3% Defense
Seanchan Armor 315 48-52 Block, +1 Poison, +3% Defense
Royal Armor 345 53-57 Block, +2% Health Gain
Dark Shroud 375 59-62 Block, +2 Poison, +2 Taint, +2% Damage to Self

Leg Armors

  • Block and Accuracy

Bonuses: Prefixes add +1 Accuracy; Suffixes add +2% defense

Item Equip Pts Stats
Wool Pants 15 1-3 Block, +2 Accuracy
Leather Pants 45 6-7 Block, +3 Accuracy
Padded Pants 75 11-12 Block, +2 Accuracy, +1% Defense
Cadinsor Pants 105 15-17 Block, +3 Accuracy
Leather Greaves 135 20-22 Block, +2 Accuracy, +1% Defense
Chain Greaves 165 24-27 Block, +3 Accuracy, +1 Dodge
Splint Greaves 195 29-31 Block, +1 Accuracy, +2% Defense, +1 Stun
Cavalry Greaves 225 35-36 Block, +2% Defense, +1 First Strike
Myrdraal Greaves 255 39-41 Block, +3 Taint
Plate Greaves 285 45-48 Block, +1% Defense
Seanchan Greaves 215 49-51 Block, +1 Poison, +1 Stun
Royal Greaves 345 54-56 Block, +3 Luck
Dark Greaves 375 58-61 Block, +3 Poison, +3 Taint, +3% Damage to Self

Cloaks

  • Small Block, Big Bonuses, Great for adding Ter'angreal

Bonuses: Prefixes add +1 Dodge; Suffixes add +1% Health Gain

Item Equip Pts Stats
Battle Cloak 50 6-8 Block, +10% Damage
Leather Cloak 50 6-8 Block, +10% Defense
Hunter's Cloak 50 4-7 Block, +9 Accuracy
Fancloth Cloak 50 4-7 Block, +9 Dodge
White Cloak 50 5-7 Block, +6 First Strike
Silk Cloak 50 5-7 Block, +6 Stun
Ragged Cloak 50 4-7 Block, +7 Poison
Myrddraal Cloak 50 4-6 Block, +4 Taint
Wool Cloak 50 4-7 Block, +9% Health Gain
Gleemans Cloak 50 4-6 Block, +4 Luck
Riding Cloak 50 4-7 Block, +3 Speed
Shrouded Cloak 50 4-7 Block, +3 Wound


Consumables

Consumables are produced by players in-game, through Professions and Businesses. Applying Profession Points to Medic (Herbs), Cook (Food), or Brewer (Drinks) professions allow purchase of Businesses to produce these goods. Each type of consumable has 4 quality levels, randomly applied by the game. Business upgrades can be purchased to reduce production times and improve the quality of finished goods. The better the quality, the higher stat bonuses the consumable gives.

Herbs

(purchase from Wise Woman or make them by becoming a Medic)

Quality Levels: Sickly, Common, Healthy, Perfect

Item Sickly Common Healthy Perfect
Worrynot Root +2% damage +4% damage +6% damage +8% damage
Boneknit +2% defense +4% defense +6% defense +8% defense
Dogwort +2% health gain +4% health gain +6% health gain +8% health gain
Sheepstongue Root +2 luck +4 luck +6 luck +8 luck
Silver Leaf +1 accuracy +2 accuracy +3 accuracy +4 accuracy
Goosemint +1 dodge +2 dodge +3 dodge +4 dodge
Grey Fennel +1 poison +2 poison +3 poison +4 poison
Crimsonthorn Root +1 taint +2 taint +3 taint +4 taint
Flatwort +1 first strike +2 first strike +3 first strike +4 first strike
Greenwort +1 stun +2 stun +3 stun +4 stun
Tarchrot Leaf -5% damage, +1 wound +1 wound -5% damage +2 wound +2 wound
Andilay Root -5% damage +1 speed +1 speed -5% damage +2 speed +2 speed


Foods

(purchase in Inns or make them by becoming a Cook)

Quality levels: Old, Plain, Seasoned, Fresh

Item Old Plain Seasoned Fresh
Broth +2 Stamina
+1% Defense
+3 Stamina
+2% Defense
+4 Stamina
+3% Defense
+5 Stamina
+4% Defense
Bread +4 Stamina
+1 Luck
+6 Stamina
+2 Luck
+8 Stamina
+3 Luck
+10 Stamina
+4 Luck
Eggs +6 Stamina
+1% Damage
+9 Stamina
+2% Damage
+12 Stamina
+3% Damage
+15 Stamina
+4% Damage
Hot Cakes +8 Stamina
+1% Health Gain
+12 Stamina
+2% Health Gain
+16 Stamina
+3% Health Gain
+20 Stamina
+4% Health Gain
Fruit +10 Stamina
+1 Luck
+15 Stamina
+2 Luck
+20 Stamina
+3 Luck
+25 Stamina
+4 Luck
Cheese +12 Stamina
+1% Defense
+18 Stamina
+2% Defense
+24 Stamina
+3% Defense
+30 Stamina
+4% Defense
Dried Beef +14 Stamina
+1% Health Gain
+21 Stamina
+2% Health Gain
+28 Stamina
+3% Health Gain
+35 Stamina
+4% Health Gain
Rabbit +16 Stamina
+1% Damage
+24 Stamina
+2% Damage
+32 Stamina
+3% Damage
+40 Stamina
+4% Damage
Stew +18 Stamina
+1 Luck
+27 Stamina
+2 Luck
+36 Stamina
+3 Luck
+45 Stamina
+4 Luck
Gilded Fish +20 Stamina
+1% Health Gain
+30 Stamina
+2% Health Gain
+40 Stamina
+3% Health Gain
+50 Stamina
+4% Health Gain
Spiced Ham +22 Stamina
+1% Defense
+33 Stamina
+2% Defense
+44 Stamina
+3% Defense
+55 Stamina
+4% Defense
Roast Beef +24 Stamina
+1% Damage
+36 Stamina
+2% Damage
+48 Stamina
+3% Damage
+60 Stamina
+4% Damage


Drinks

(purchase in Taverns or make them by becoming a Brewer):

Quality Levels: Cheap, Average, Fine, Quality

Item Cheap Average Fine Quality
Oosquai +3% damage
-1 dodge
+6% damage
-2 dodge
+9% damage
-3 dodge
+12% damage
-4 dodge
Ale +3% defense
-1 accuracy
+6% defense
-2 accuracy
+9% defense
-3 accuracy
+12% defense
-4 accuracy
Cider +3% health gain
-2% defense
+6% health gain
-4% defense
+9% health gain
-6% defense
+12% health gain
-8% defense
Apple Brandy +3 luck
-2% damage
+6 luck
-4% damage
+9 luck
-6% damage
+12 luck
-8% damage
Wine +2 accuracy
-1 dodge
+4 accuracy
-2 dodge
+6 accuracy
-3 dodge
+8 accuracy
-4 dodge
Willowbark Tea +2 dodge
-1 accuracy
+4 dodge
-2 accuracy
+6 dodge
-3 accuracy
+8 dodge
-4 accuracy
Gara Milk +2 poison
-1% damage
+4 poison
-2% damage
+6 poison
-3% damage
+8 poison
-4% damage
Blood Wine +2 taint
-1% defense
+4 taint
-2% defense
+6 taint
-3% defense
+8 taint
-4% defense
Chainleaf Tea +2 first strike
-3 dodge
+4 first strike
-6 dodge
+6 first strike
-9 dodge
+8 first strike
-12 dodge
Brandy +2 stun
-3 accuracy
+4 stun
-6 accuracy
+6 stun
-9 accuracy
+8 stun
-12 accuracy
Bluespine Tea +1 wound
-4% defense
+2 wound
-8% defense
+3 wound
-12% defense
+4 wound
-16% defense
Kaf +1 speed
-4% damage
+2 speed
-8% damage
+3 speed
-12% damage
+4 speed
-16% damage

Updated for v15