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==Accuracy and Dodge== | ==Accuracy and Dodge== | ||
− | '''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness | + | '''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness. ''Note: The table below may not be accurate. Mainly this will just describe the concept.'' |
− | :*R <= 0: Critical miss | + | :*R <= 0: Critical miss - 0% damage |
− | :*0 < R < 10: Glancing hit | + | :*0 < R < 10: Glancing hit - 50% damage |
− | :*10 < R <= 25: Weak hit | + | :*10 < R <= 25: Weak hit - 75% damage |
− | :*25 < R < 75: Normal hit | + | :*25 < R < 75: Normal hit - 100% damage |
− | :*75 <= R < 90: Solid hit | + | :*75 <= R < 90: Solid hit - 120% damage |
− | :*90 <= R < 100: Strong hit | + | :*90 <= R < 100: Strong hit - 140% damage |
− | :*R >= 100: Critical hit | + | :*R >= 100: Critical hit - 160% damage |
Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74). | Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74). | ||
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==Poison== | ==Poison== | ||
− | '''Poison =''' | + | '''Poison =''' Randomized: 20-55% chance of poison hit on each battle turn (see Luck). When it hits, deals X damage, subtracts X from opponent's damage% and subtracts X from opponent's defense%. Fades by 50% per turn. No poison damage added on Critical misses, but any previous poison damage still applies (see Accuracy & Dodge). |
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==Taint== | ==Taint== | ||
− | '''Taint =''' | + | '''Taint=''' Randomized: 20-55% chance of taint hit on each battle turn (see Luck). When it hits, it increases the targets taint by X. Taint "carries" and "stacks" - if you have taint of 20, and it hits on one turn, the opponent will receive (at least) 20 taint damage on all of their subsequent turns. If taint hits again on your next turn, opponent now has taint of 40 - and so will receive 40 taint damage on all of their subsequent turns. No Taint is applied on Critical misses (see Accuracy & Dodge), but any previous Taint lingers on the target. |
− | Example: | + | ==Health Gain== |
+ | '''Health Gain % =''' Regain % of damage taken. Max health shrinks by 50% of difference between max and current health per turn. | ||
+ | |||
+ | <u>Example:</u> Player B has 500 health and has 10% Health Gain. Player A attacks and deals 100 damage. B=400. On B's turn he regains 10% of the difference of his current health and his max health. 10% of (500-400) = 10. B=410. His max health then shrinks by half the difference, so his max health is now 455. Next turn A attacks for 100 again. B=310. On B's turn he gains 15 health ((455-310)*10% = 14.5 . Round up to 15). B = 325. | ||
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==Damage to Self== | ==Damage to Self== | ||
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'''Luck =''' Increases percentage of coin won in duels (base amount is 10% of opponent's pocket coin + 1% for each Luck point), and increases chance of item drops from NPCs (base amount is 50% + 2% for each Luck point). Doesn't affect quality of items dropped, just chance of drops happening. | '''Luck =''' Increases percentage of coin won in duels (base amount is 10% of opponent's pocket coin + 1% for each Luck point), and increases chance of item drops from NPCs (base amount is 50% + 2% for each Luck point). Doesn't affect quality of items dropped, just chance of drops happening. | ||
− | Luck also affects if Poison and Taint hit: ( | + | Luck also affects if Poison and Taint hit: (40+(attacker's Luck/2)-(defender's Luck))% chance. Minimum chance is 20%. Maximum is 55%. |
==Turn-related Stats== | ==Turn-related Stats== | ||
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===Speed=== | ===Speed=== | ||
− | '''Speed =''' Bonus added to | + | '''Speed =''' Bonus added to you base speed (20) to determine the turn order. If your speed is higher than your opponent's, you're likely to get more turns in. |
''Example:'' | ''Example:'' | ||
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''Player A has a +5 Speed and Player B has +20 Speed, but Player A also has +20 Wound. So their totals at this point would be A=25 and B=40. Player B would attack first. Cut the totals in half, but then A gets to add half their speed back in. A=24 B=20. At the end of Player B's turn, 25 more get added on to Player A's speed total. That makes A=49, B=20. So A attacks next. Let's say A's Wound hits for 8 (between 0 and 20). B loses 8 from their speed bonus for the rest of the battle. So B only adds 32 more. A=49 B=52. B attacks. A adds 25. A=74 B=52. This time A gets lucky and their wound hits for 19. This is bigger than 8, so it gets subtracted from B's original speed bonus. B only adds 21. A=74 B=73. A attacks again. This time wound would have hit for 3, but since that's less than 19 no wound is applied. B adds 21 again. A=74 B=94. B attacks. And. So. ON!'' | ''Player A has a +5 Speed and Player B has +20 Speed, but Player A also has +20 Wound. So their totals at this point would be A=25 and B=40. Player B would attack first. Cut the totals in half, but then A gets to add half their speed back in. A=24 B=20. At the end of Player B's turn, 25 more get added on to Player A's speed total. That makes A=49, B=20. So A attacks next. Let's say A's Wound hits for 8 (between 0 and 20). B loses 8 from their speed bonus for the rest of the battle. So B only adds 32 more. A=49 B=52. B attacks. A adds 25. A=74 B=52. This time A gets lucky and their wound hits for 19. This is bigger than 8, so it gets subtracted from B's original speed bonus. B only adds 21. A=74 B=73. A attacks again. This time wound would have hit for 3, but since that's less than 19 no wound is applied. B adds 21 again. A=74 B=94. B attacks. And. So. ON!'' | ||
− | == Updated for | + | == Updated for v13 == |