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==Accuracy and Dodge== | ==Accuracy and Dodge== | ||
− | '''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness | + | '''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness. ''Note: The table below may not be accurate. Mainly this will just describe the concept.'' |
− | :*R <= 0: Critical miss | + | :*R <= 0: Critical miss - 0% damage |
− | :*0 < R < 10: Glancing hit | + | :*0 < R < 10: Glancing hit - 50% damage |
− | :*10 < R <= 25: Weak hit | + | :*10 < R <= 25: Weak hit - 75% damage |
− | :*25 < R < 75: Normal hit | + | :*25 < R < 75: Normal hit - 100% damage |
− | :*75 <= R < 90: Solid hit | + | :*75 <= R < 90: Solid hit - 120% damage |
− | :*90 <= R < 100: Strong hit | + | :*90 <= R < 100: Strong hit - 140% damage |
− | :*R >= 100: Critical hit | + | :*R >= 100: Critical hit - 160% damage |
Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74). | Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74). |