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==Accuracy and Dodge==
 
==Accuracy and Dodge==
'''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness and applies a damage bonus or penalty accordingly.
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'''Accuracy & Dodge =''' Used to determine the strength of an attack. For each attack, a random number (R) between 0 and 100 is generated. This number determines the attacks effectiveness. ''Note: The table below may not be accurate. Mainly this will just describe the concept.''
  
:*R <= 0: Critical miss = -100% damage
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:*R <= 0: Critical miss - 0% damage
:*0 < R < 10: Glancing hit = -50% damage
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:*0 < R < 10: Glancing hit - 50% damage
:*10 < R <= 25: Weak hit = -25% damage
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:*10 < R <= 25: Weak hit - 75% damage
:*25 < R < 75: Normal hit = +0% damage
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:*25 < R < 75: Normal hit - 100% damage
:*75 <= R < 90: Solid hit = +20% damage
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:*75 <= R < 90: Solid hit - 120% damage
:*90 <= R < 100: Strong hit = +40% damage
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:*90 <= R < 100: Strong hit - 140% damage
:*R >= 100: Critical hit = +60% damage
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:*R >= 100: Critical hit - 160% damage
  
 
Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74).
 
Your accuracy number gets added to this number, so if you have an accuracy bonus of 5 and R=72, then your hit will be a Solid one (77). However, the defenders dodge skill will be subtracted from this, so if they have a dodge of 3, that would bump it back down to a normal hit (74).

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