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==Health Gain==
 
==Health Gain==
'''Health Gain % =''' Regain % of damage taken since your last turn. Only up to 75% can be regained. Any effects that raise health gain to above 75% will instead add +2% defense for each 1% health gain above 75% (so 100% health gain = 75% health gain and 50% defense).
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'''Health Gain % =''' Regain % of damage taken. Max health shrinks by 50% of difference between max and current health per turn.
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<u>Example:</u> Player B has 500 health and has 10% Health Gain. Player A attacks and deals 100 damage. B=400. On B's turn he regains 10% of the difference of his current health and his max health. 10% of (500-400) = 10. B=410. His max health then shrinks by half the difference, so his max health is now 455. Next turn A attacks for 100 again. B=310. On B's turn he gains 15 health ((455-310)*10% = 14.5 . Round up to 15). B = 325.
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==Damage to Self==
 
==Damage to Self==

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