Difference between revisions of "NPCs"

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Revision as of 05:03, 6 December 2014

In Progress

NPCs (or non-player characters) are computer genetated enemies your character can battle.

NPC Types

NPCs players encounter throughout Randland will come from one of the types listed below. These types only matter when facing a favored or unfavored NPC class that is based on the player's nationality.

  • Shadowspawn
  • Animals
  • Military
  • Exotic Animals
  • Channeler
  • Ruffians

There are 7 different NPCs in each type. Some will be found in several wilderness areas and will be fairly common there, while some will be a little more rare than that, and 1 NPC per type will be even rarer still and will only be found in 1 wilderness area. This is to make sure the types are spread around the world evenly. The table below will help show the distribution of the NPCs and how common they will be.

Occur Most 2nd Most 3rd Most 4th Most 5th Most 6th Most Total Areas
Found
NPC 1 2 2 1 1 6
NPC 2 1 1 2 1 5
NPC 3 1 1 1 1 1 5
NPC 4 1 1 1 3
NPC 5 1 1 2
NPC 6 1 1 2
NPC 7 1 1

The tables below are lists for the various kinds of NPCs you may encounter and the various stats they will have. The higher their levels the stronger the stats. The NPCs listed in each table are ordered from common to rare, top to bottom and will correspond with the table above.

Shadowspawn

Name Damage% Skill 1 Skill 2 Skill 3
Trolloc 70% +2x% damage +x taint +2x% damage
Myrddraal 60% +x stun +x dodge +x taint
Darkhound 30% +x poison +x taint +2x% defense
Draghkar 50% +x stun +x taint +x/3 wound
Grayman 50% +x dodge +x poison +x taint
Gholam 60% +x dodge +x/3 wound +x dodge
Jumara 50% +x% health gain +x taint +x-2x damage


Animals

Name Damage% Skill 1 Skill 2 Skill 3
Guard Dog
Wolf 60% +2x% defense +x accuracy +x first strike
Lion 60% +x first strike +2x% damage +x dodge
Capar 50% +x dodge +2x% defense +x-2x defense
Bear 60% +2x% damage +x accuracy +x-2x damage
Gara 60% +x poison +x stun +x2x% damage
Blacklance 50% +x poison +x/3 speed +x poison


Military

Name Damage% Skill 1 Skill 2 Skill 3
Soldier 50% +2x% damage +2x% defense +x accuracy
Merchant Guard 30% +2x% defense +x% health gain +x-2x defense
Whitecloak 40% +2x% defense +2x% damage +2x% defense
Seachan 60% +2x% damage +2x% defense +2x% damage
Aiel 60% +x dodge +x accuracy +x first strike
Warder 60% +x accuracy +x dodge +x stun
Deathwatch
Guard


Exotic Animals

Name Damage% Skill 1 Skill 2 Skill 3
Grolm 60% +x% health gain +2x% damage +2x% damage
Torm 45% +x dodge +2x% defense +x dodge
Corlm 55% +x accuracy +2x% damage +x accuracy
Raken 65% +x dodge +x/3 speed +x dodge
Lopar 50% +2x% damage +2x% defense +x% health gain
To'raken 65% +x accuracy +2% damage +x/3 speed
S'redit 60% +x stun +2x% defense +x stun


Channeler

Name Damage% Skill 1 Skill 2 Skill 3
Wilder 60% +x first strike +2x% defense +x first strike
Mad Male
Channeler
80% +x taint +3x% damage
+x% damage to self
+x taint
Damane 65% +x first strike +2x% damage +x accuracy
Asha'man 65% +x accuracy +2x% damage +x/3 wound
Black Ajah 35% +2x% defense +x taint +x/3 speed
Aes Sedai 35% +2x% defense +x dodge +x/3 speed
Dreadlord 65% +x taint +2x% damage +x/3 wound

Ruffians

Name Damage% Skill 1 Skill 2 Skill 3
Bandit 60% +x dodge +2x% defense +x poison
Dragonsworn 75% +x first strike +2x% damage +x poison
Darkfriend 50% +x dodge +2x% damage +2x% defense
Brigand 60% +x stun +2x% damage +x accuracy
Mercenary 60% +x stun +2x% damage +x stun
Drunken
Soldier
80% +2x% damage +3x% damage
+x% damage to self
+x-2x damage
Wolfbrother 70% +x accuracy +3x% damage
+x% damage to self
+x accuracy