Difference between revisions of "Nationalities"

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Line 153: Line 153:
 
| Blacksmith
 
| Blacksmith
 
| Maradon
 
| Maradon
| [[Classes#Blight Guard|Blight Guard]] or [[Classes#Smuggler|Smuggler]]
+
| [[Classes#Blight Guard|Blight Guard]], [[Classes#Smuggler|Smuggler]]
 
| none
 
| none
 
|-
 
|-
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| Tracker
 
| Tracker
 
| Falme
 
| Falme
 +
| [[Classes#Deathwatch Guard|Deathwatch Guard]], [[Classes#Seeker|Seeker]]
 +
| Cannot become a [[Classes#Whitecloak|Whitecloak]]
 
|-
 
|-
 
! scope="row"| Shienaran
 
! scope="row"| Shienaran
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| Performer
 
| Performer
 
| Fal Dara
 
| Fal Dara
 +
| [[Classes#Blight Guard|Blight Guard]], [[Classes#Duelist|Duelist]]
 +
| none
 
|-
 
|-
 
! scope="row"| Tairen
 
! scope="row"| Tairen
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| Survivalist
 
| Survivalist
 
| Tear
 
| Tear
 +
| [[Classes#Duelist|Duelist]], [[Classes#Defender|Defender]]
 +
| none
 
|-
 
|-
 
! scope="row"| Taraboner
 
! scope="row"| Taraboner
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| Cutpurse
 
| Cutpurse
 
| Tanchico
 
| Tanchico
 +
| [[Classes#Militia|Militia]], [[Classes#Smuggler|Smuggler]]
 +
| none
 
|}
 
|}
  
  
 
== Updated for v17 ==
 
== Updated for v17 ==

Latest revision as of 23:59, 14 August 2020

When creating a character, you must chose your nationality. Each nationality has their own strengths and weaknesses. They have a Favored terrain type (+5% defense vs NPCs in these types of areas), a Favored NPC type (+5% damage vs NPCs of this type), an Unfavored NPC type (-5% damage vs. NPCs of this type), 2 professions that they start with a level in, starting location, special classes or features accessible by that nationality, and any restrictions applicable. Nationalities with three special classes may have additional gender restrictions on two of the options.

Note: All players also start with a level in the Merchant Profession.


Nation Favored
Terrain
Favored
Npcs
Unfavored
NPCs
Starting
Profession 1
Starting
Profession 2
Starting
Location
Special Restrictions
Aiel Wasteland Military Channelers Brewer Survivalist Ruidean Blight Guard, Chief, Wise Ones Cannot use swords. Cannot become a Noble, Wolfkin, or Whitecloak.
Altaran Hills Ruffians Exotics Brewer Tracker Ebou Dar Duelist, Militia none
Amadician Plains Channelers Military Brewer Blacksmith Amador Duelist, Smuggler none
Andoran Forests Military Exotics Farmer Performer Caemlyn Militia, Queen's Guard none
Arafellin Mountains Shadow Military Mining Survivalist Shol Arbela Blight Guard, Militia none
Atha'an Miere Oceans Ruffians Military Sailor Peddler Cantorin Bargainer, Cargomaster, Sailmistress Cannot become a Noble, Wolfkin, or Whitecloak.
Cairhienen Mountains Exotics Channelers Cook Performer Cairhien Bargainer, Noble with any Net Worth none
Domani Hills Military Shadow Cook Peddler Bandar Eban Bargainer, Smuggler none
Ghealdanin Mountains Animals Ruffians Farmer Cutpurse Jehannah Militia, Legion none
Illianer Oceans Exotics Animals Medic Blacksmith Illian Smuggler, Companion none
Kandori Plains Shadow Animals Cook Tracker Chachin Bargainer, Blight Guard none
Murandian Forests Ruffians Shadow Miner Cutpurse Lugard Bargainer, Duelist none
Ogier Forests Animals Channelers Medic Peddler Stedding Shangtai Deathwatch Guard, Elder, Tree Singer Cannot Channel. Cannot become a Noble, Wolfkin, or Whitecloak.
Saldaean Wasteland Animals Exotics Miner Blacksmith Maradon Blight Guard, Smuggler none
Seanchan Oceans Channelers Shadow Farmer Tracker Falme Deathwatch Guard, Seeker Cannot become a Whitecloak
Shienaran Wasteland Shadow Ruffians Medic Performer Fal Dara Blight Guard, Duelist none
Tairen Plains Exotics Ruffians Sailor Survivalist Tear Duelist, Defender none
Taraboner Hills Channelers Animals Sailor Cutpurse Tanchico Militia, Smuggler none


Updated for v17[edit]