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===POISON AND TAINT===
 
===POISON AND TAINT===
*of Disease: +3 poison, +2 taint
+
*of Disease: +2 poison, +1 taint
*Stained: +2 poison, +3 taint
+
*Stained: +1 poison, +2 taint
*of Rot: +5 poison, +3 taint
+
*of Rot: +4 poison, +2 taint
*Foul: +3 poison, +5 taint
+
*Foul: +2 poison, +4 taint
*of Plague: +7 poison, +4 taint
+
*of Plague: +6 poison, +3 taint
*Deadly: +4 poison, +7 taint
+
*Deadly: +3 poison, +6 taint
 +
 
  
 
===LUCK===
 
===LUCK===
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===SPEED===
 
===SPEED===
*Small: +1 speed, -2 accuracy
+
*Small: +1 speed, -5% damage
 
*of Steeds: +1 speed
 
*of Steeds: +1 speed
 
*Fast: +2 speed
 
*Fast: +2 speed
*of Razors: +2 speed, -2 accuracy
+
*of Razors: +2 speed, -5% damage
*Rapid: +3 speed, -2 accuracy
+
*Rapid: +3 speed, -5% damage
 
*of Foxes: +3 speed
 
*of Foxes: +3 speed
 +
  
 
===WOUND===
 
===WOUND===
*Cruel: +1 wound, -2 dodge
+
*Cruel: +1 wound, -5% damage
 
*of The Ruthless: +1 wound
 
*of The Ruthless: +1 wound
*of The Ferocious: +2 wound, -2 dodge
+
*of The Ferocious: +2 wound, -5% damage
 
*Sadistic: +2 wound,
 
*Sadistic: +2 wound,
*Crippling: +3 wound, -2 dodge
+
*Crippling: +3 wound, -5% damage
 
*of Snakes: +3 wound
 
*of Snakes: +3 wound
  
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===ACCURACY===
 
===ACCURACY===
*Trusty: +2 accuracy
+
*Trusty: +1 accuracy
*of Reliability: +4 accuracy
+
*of Reliability: +2 accuracy
*Faithful: +6 accuracy
+
*Faithful: +3 accuracy
*of Precision: +8 accuracy
+
*of Precision: +4 accuracy
*Legendary: +10 accuracy
+
*Legendary: +5 accuracy
*of Marksmen: +12 accuracy
+
*of Marksmen: +6 accuracy
 +
 
  
 
===DODGE===
 
===DODGE===
*of Shadows: +2 dodge
+
*of Shadows: +1 dodge
*Deflecting: +4 dodge
+
*Deflecting: +2 dodge
*of Evasion: +6 dodge
+
*of Evasion: +3 dodge
*Stealthy: +8 dodge
+
*Stealthy: +4 dodge
*of Night: +10 dodge
+
*of Night: +5 dodge
*Warded: +12 dodge
+
*Warded: +6 dodge
 +
 
  
 
===RAW DAMAGE===
 
===RAW DAMAGE===
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*of The Mighty: +9~11 damge
 
*of The Mighty: +9~11 damge
 
*Exquisite: +11~13 damage
 
*Exquisite: +11~13 damage
 +
  
 
===DAMAGE BOOST===
 
===DAMAGE BOOST===
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*of The Red Eagle: +12% damage, +12% defense
 
*of The Red Eagle: +12% damage, +12% defense
  
*Heroic: +12% defense, +4% health gain, +4 first strike
+
*Heroic: +10% defense, +4% health gain, +3 first strike
*Villainous: +12% damage, +4 poison, +4 stun
+
*Villanous: +10% damage, +3 poison, +3 stun
  
 
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy
 
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy
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*Assassins: +3 wound, +3 accuracy, +6% damage
 
*Assassins: +3 wound, +3 accuracy, +6% damage
  
*of The Light: +5~10 block, +10% defense, +8% health gain
+
*of The Light: +5~10 block, +10% defense, +10% health gain
*of The Shadow: +5~10 damage, +10% damage, +5 taint
+
*of The Shadow: +5~10 damage, +10% damage, +10 poison
 +
 
 +
 
  
 
== BOOSTS WITH TRADEOFFS ==
 
== BOOSTS WITH TRADEOFFS ==
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*Aggressive: +10% damage, -10% defense
 
*Aggressive: +10% damage, -10% defense
 
*Passive: -10% damage, +10% defense
 
*Passive: -10% damage, +10% defense
*Bloody: +10% health gain, +5% damage to self
+
*Bloody: +10% health gain, +10% damage to self
*Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge
+
*Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy
+
*of Tinkers: +15% health gain, +5 dodge, +2 speed, -30% damage
*Jeweled: +18 luck, -6% damage, -6% defense
+
*Jeweled: +15 luck, -6% damage, -6% defense
*of Madness: +30% damage, +10% damage to self
+
*of Madness: +30% damage, +30% damage to self
 +
 
 +
 
  
 
== NPC-BASED COMBINATIONS ==
 
== NPC-BASED COMBINATIONS ==

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