Ter'angreal List

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Revision as of 07:02, 21 August 2015 by KR (talk | contribs) (Updated for v13)
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This is a list of all the Ter'angreal in the game.

Basic Stat Boosts

TAINT

  • Tarnished: +2 taint
  • of The Blight: +4 taint
  • Tainted: +6 taint
  • of Shadar Logoth: +8 taint
  • Corrupt: +10 taint
  • of Shayol Ghul: +12 taint


POISON

  • of Vermin: +2 poison
  • Venomous: +4 poison
  • of Serpents: +6 poison
  • Poisonous: +8 poison
  • of The Adder: +10 poison
  • Toxic: +12 poison


POISON AND TAINT

  • of Disease: +2 poison, +1 taint
  • Stained: +1 poison, +2 taint
  • of Rot: +4 poison, +2 taint
  • Foul: +2 poison, +4 taint
  • of Plague: +6 poison, +3 taint
  • Deadly: +3 poison, +6 taint


LUCK

  • Lucky: +2 luck
  • of Chance: +4 luck
  • Favorable: +6 luck
  • of Fortune: +8 luck
  • Gamblers: +10 luck
  • of Ta'veren: +12 luck


HEALTH GAIN

  • of The Leaf: +2% health gain
  • Nuturing: +4% health gain
  • of The Green Man: +6% health gain
  • Healing: +8% health gain
  • of Avendesora: +10% health gain
  • Restoring: +12% health gain


SPEED

  • Small: +1 speed, -5% damage
  • of Steeds: +1 speed
  • Fast: +2 speed
  • of Razors: +2 speed, -5% damage
  • Rapid: +3 speed, -5% damage
  • of Foxes: +3 speed


WOUND

  • Cruel: +1 wound, -5% damage
  • of The Ruthless: +1 wound
  • of The Ferocious: +2 wound, -5% damage
  • Sadistic: +2 wound,
  • Crippling: +3 wound, -5% damage
  • of Snakes: +3 wound


STUN

  • of The Pack: +1 stun
  • Large: +2 stun
  • of Brawlers: +3 stun
  • Massive: +4 stun
  • of Incapacitation: +5 stun
  • Staggering: +6 stun


FIRST STRIKE

  • of Surprise: +1 first strike
  • Ready: +2 first strike
  • of Ambush: +3 first strike
  • Quick: +4 first strike
  • of Lightning: +5 first strike
  • Swift: +6 first strike


ACCURACY

  • Trusty: +1 accuracy
  • of Reliability: +2 accuracy
  • Faithful: +3 accuracy
  • of Precision: +4 accuracy
  • Legendary: +5 accuracy
  • of Marksmen: +6 accuracy


DODGE

  • of Shadows: +1 dodge
  • Deflecting: +2 dodge
  • of Evasion: +3 dodge
  • Stealthy: +4 dodge
  • of Night: +5 dodge
  • Warded: +6 dodge


RAW DAMAGE

  • of Thugs: +1~3 damage
  • Fine: +3~5 damage
  • of Strongarms: +5~7 damage
  • Exceptional: +7~9 damage
  • of The Mighty: +9~11 damge
  • Exquisite: +11~13 damage


DAMAGE BOOST

  • Warriors: +3% damage
  • of Commanders: +6% damage
  • Noble: +9% damage
  • of Chiefs: +12% damage
  • Lords: +15% damage
  • of Kings: +18% damage


RAW BLOCK

  • Forged: +1~3 block
  • of Toughs: +3~5 block
  • Master Smithed: +5~7 block
  • of Protection: +7~9 block
  • Power Wrought: +9~11 block
  • of The Red Hand: +11~13 block


DEFENSE

  • of The Stedding: +3% defense
  • Strong: +6% defense
  • of The Stone: +9% defense
  • Sturdy: +12% defense
  • of Queens: +15% defense
  • Solid: +18% defense


WEAPON-SPECIFIC

  • Blademasters: -5% sword pt usage
  • Headsmans: -5% axe pt usage
  • Dai'Shain: -5% spear pt usage
  • Archers: -5% bow pt usage
  • Ogiers: -5% bludgeon pt usage
  • Bloodknives: -5% knife pt usage
  • Blacksmiths: -5% body armor pt usage
  • Horsemans: -5% leg armor pt usage
  • of Younglings: +5% sword damage
  • of The Forest: +5% axe damage
  • of The Waste: +5% spear damage
  • of Birgitte: +5% bow damage
  • of The Watch: +5% bludgeon damage
  • of Footpads: +5% knife damage
  • of The Wall: +5% body armor defense
  • of Cavalry: +5% leg armor defense


COMBINATIONS

(the good stuff)

  • Killers: +2~4 damage, +2 poison
  • Slayers: +4~6 damage, +4 poison
  • Forsaken: +6~8 damage, +6 poison
  • of Darkness: +2~4 damage, +2 taint
  • of Ashes: +4~6 damage, +4 taint
  • of Pestilence: +6~8 damage, +6 taint
  • of Veterans: +4% damage, +4% defense
  • of The Borderlands: +8% damage, +8% defense
  • of The Red Eagle: +12% damage, +12% defense
  • Heroic: +10% defense, +4% health gain, +3 first strike
  • Villanous: +10% damage, +3 poison, +3 stun
  • of Tar Valon: +5 stun, +6% health gain, +3 accuracy
  • of Cutpurses: +5 first strike, +5 luck, +3 dodge
  • Scouts: +3 speed, +3 dodge, +6% defense
  • Assassins: +3 wound, +3 accuracy, +6% damage
  • of The Light: +5~10 block, +10% defense, +10% health gain
  • of The Shadow: +5~10 damage, +10% damage, +10 poison


BOOSTS WITH TRADEOFFS

  • Aggressive: +10% damage, -10% defense
  • Passive: -10% damage, +10% defense
  • Bloody: +10% health gain, +10% damage to self
  • Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense
  • of Tinkers: +15% health gain, +5 dodge, +2 speed, -30% damage
  • Jeweled: +15 luck, -6% damage, -6% defense
  • of Madness: +30% damage, +30% damage to self


NPC-BASED COMBINATIONS

Prefix

  • Draghkars: +2 taint, +1 wound, +2 stun
  • Bears: +2~4 damage, +4% damage, +2 accuracy
  • Capars: +2~4 block, +4% defense, +2 dodge
  • Garas: +4% damage, +2 poison, +2 stun
  • Lions: +4% damage, +2 first strike, +2 dodge
  • Guarding: +2~4 block, +4% defense, +2% health gain
  • Bonded: +2 stun, +2 accuracy, +2 dodge
  • Dreadlords: +4% damage, +2 taint, +1 wound
  • Kinslayers: +8% damage, +2% damage to self, +4 taint
  • Bandits: +4% defense, +2 poison, +2 dodge
  • Darkfriends: +4% damage, +4% defense, +2 dodge
  • Dragonsworns: +4% damage, +2 poison, +2 first strike
  • Sea Folk: +4% damage, +2 stun, +2 accuracy
  • Hawkwings: +8% damage, +4% defense
  • Soldiers: +4% damage, +4% defense, +2 accuracy
  • Guardians: +4% damage, +1 wound, +2 accuracy
  • Servants: +4% defense, +1 speed, +2 dodge
  • Fades: +2 taint, +2 stun, +2 dodge
  • Blacklances: +4 poison, +1 speed


Suffix

  • of Wolfkin: +8% damage, +2% damage to self, +4 accuracy
  • of Oosquai: +2~4 damage, +12% damage, +2% damage to self
  • of Damane: +4% damage, +2 first strike, +2 accuracy
  • of S'redit: +4% defense, +4 stun
  • of Torm: +4% defense, +4 dodge
  • of Lopar: +4% damage, +4% defense, +2% health gain
  • of Grolm: +8% damage, +2% health gain
  • of To'raken: +4% damage, +1 speed, +2 accuracy
  • of Corlm: +4% damage, +4 accuracy
  • of Raken: +1 speed, +4 dodge
  • of The Black Ajah: +4% defense, +2 taint, +1 speed
  • of The Children: +4% damage, +8% defense
  • of Rhuidean: +2 first strike, +2 accuracy, +2 dodge
  • of The Wolf: +4% defense, +2 first strike, +2 accuracy
  • of The Gholam: +1 wound, +4 dodge
  • of Graymen: +2 poison, +2 taint, +2 dodge
  • of Jumara: +2~4 damage, +2% health gain, +2 taint
  • of Darkhounds: +4% defense, +2 poison, +2 taint
  • of Shadowspawn: +8% damage, +2 taint



Updated for v14