Editing Classes

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When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or [[Weaves|Weave]]. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).
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When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, or Knife. (The choice of [[Weaves|Weave]] focus is only available to Channelers, and all Weave skills are Passive skills.) This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords) and class (ex. Only channelers can focus on Weaves).
  
 
Updated for v18! (Nov. 10, 2017)
 
Updated for v18! (Nov. 10, 2017)

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