Editing Quests
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==Randomly Generated Quests== | ==Randomly Generated Quests== | ||
− | Each [[Cities|city]] has 4 randomly generated quests available at a time. These will be made up of Find, Item | + | Each [[Cities|city]] has 4 randomly generated quests available at a time. These will be made up of Find, Item, and NPC quests. |
Completing these randomly generated quests will earn you reward coin, or a specified item. It will also contribute slightly to a your clan's Ji in the city the quest was offered from. | Completing these randomly generated quests will earn you reward coin, or a specified item. It will also contribute slightly to a your clan's Ji in the city the quest was offered from. | ||
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==Why are my Quests different Colors???== | ==Why are my Quests different Colors???== | ||
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*Blue Quests = Light and positive alignment shift | *Blue Quests = Light and positive alignment shift | ||
− | * | + | *Purple Quests = Neutral and no alignment shift |
*Red Quests = Shadow and negative alignment shift | *Red Quests = Shadow and negative alignment shift | ||
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==Player Generated Quests== | ==Player Generated Quests== | ||
Players are able to generate their own quests for other players to complete. Any player may offer Duel or Item quest. Leaders of clans that have a Clan Office in that city will be able to offer Clan Quests. So someone is pestering you? Open a quest to target them! Looking for a specific item or Ter'angreal? Open a quest to have someone else find it for you. An enemy clan getting a little too big for their britches? Open a quest to target them! Heck, looking for a challenge? Open a quest to target yourself or your own clan! | Players are able to generate their own quests for other players to complete. Any player may offer Duel or Item quest. Leaders of clans that have a Clan Office in that city will be able to offer Clan Quests. So someone is pestering you? Open a quest to target them! Looking for a specific item or Ter'angreal? Open a quest to have someone else find it for you. An enemy clan getting a little too big for their britches? Open a quest to target them! Heck, looking for a challenge? Open a quest to target yourself or your own clan! | ||
− | When you create a quest, you set the type, target, number of players who can complete the quest, and a reward. | + | When you create a quest, you set the type, target, number of players who can complete the quest, and a reward. If the reward is an item, you must have that item unequipped in your inventory. If it's gold, you must have that much gold in you pocket (not in the bank). If you set the quest to be able to be completed by multiple people, you must have enough items/coin to satisfy all possible quests that can then be completed. If you're creating a clan quest, the reward item must be in the vault and the coin will come from the clan bank. When the quest is created, the reward will then be taken from your inventory to ensure the reward is available when players complete the quest. |
Player generated quests will appear in the available quests lists in the city they were created (you must be in a city to create a quest). If you want to offer a quest in multiple cities, you'd have to create multiple quests with the same objective/rewards in each. Player generate quest are automatically set to expire 7 days after their creation, so if the quest is not completed by then it will be removed from the quests list. Any unclaimed reward will simply be lost. | Player generated quests will appear in the available quests lists in the city they were created (you must be in a city to create a quest). If you want to offer a quest in multiple cities, you'd have to create multiple quests with the same objective/rewards in each. Player generate quest are automatically set to expire 7 days after their creation, so if the quest is not completed by then it will be removed from the quests list. Any unclaimed reward will simply be lost. | ||
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− | == Updated for | + | == Updated for v14== |