Ter'angreal List
This is a list of all the Ter'angreal in the game.
Contents
Basic Stat Boosts
TAINT
- Tarnished: +2 taint
- of The Blight: +4 taint
- Tainted: +6 taint
- of Shadar Logoth: +8 taint
- Corrupt: +10 taint
- of Shayol Ghul: +12 taint
POISON
- of Vermin: +2 poison
- Venomous: +4 poison
- of Serpents: +6 poison
- Poisonous: +8 poison
- of The Adder: +10 poison
- Toxic: +12 poison
POISON AND TAINT
- of Disease: +2 poison, +1 taint
- Stained: +1 poison, +2 taint
- of Rot: +4 poison, +2 taint
- Foul: +2 poison, +4 taint
- of Plague: +6 poison, +3 taint
- Deadly: +3 poison, +6 taint
LUCK
- Lucky: +2 luck
- of Chance: +4 luck
- Favorable: +6 luck
- of Fortune: +8 luck
- Gamblers: +10 luck
- of Ta'veren: +12 luck
HEALTH GAIN
- of The Leaf: +2% health gain
- Nuturing: +4% health gain
- of The Green Man: +6% health gain
- Healing: +8% health gain
- of Avendesora: +10% health gain
- Restoring: +12% health gain
SPEED
- Small: +1 speed, -5% damage
- of Steeds: +1 speed
- of Razors: +2 speed, -5% damage
- Fast: +2 speed
- Rapid: +3 speed, -5% damage
- of Foxes: +3 speed
WOUND
- Cruel: +1 wound, -5% damage
- of The Ruthless: +1 wound
- of The Ferocious: +2 wound, -5% damage
- Sadistic: +2 wound,
- Crippling: +3 wound, -5% damage
- of Snakes: +3 wound
STUN
- of The Pack: +1 stun
- Large: +2 stun
- of Brawlers: +3 stun
- Massive: +4 stun
- of Incapacitation: +5 stun
- Staggering: +6 stun
FIRST STRIKE
- of Surprise: +1 first strike
- Ready: +2 first strike
- of Ambush: +3 first strike
- Quick: +4 first strike
- of Lightning: +5 first strike
- Swift: +6 first strike
ACCURACY
- Trusty: +2 accuracy
- of Reliability: +4 accuracy
- Faithful: +6 accuracy
- of Precision: +8 accuracy
- Legendary: +10 accuracy
- of Marksmen: +12 accuracy
DODGE
- of Shadows: +2 dodge
- Deflecting: +4 dodge
- of Evasion: +6 dodge
- Stealthy: +8 dodge
- of Night: +10 dodge
- Warded: +12 dodge
RAW DAMAGE
- of Thugs: +1~3 damage
- Fine: +3~5 damage
- of Strongarms: +5~7 damage
- Exceptional: +7~9 damage
- of The Mighty: +9~11 damge
- Exquisite: +11~13 damage
DAMAGE BOOST
- Warriors: +3% damage
- of Commanders: +6% damage
- Noble: +9% damage
- of Chiefs: +12% damage
- Lords: +15% damage
- of Kings: +18% damage
RAW BLOCK
- Forged: +1~3 block
- of Toughs: +3~5 block
- Master Smithed: +5~7 block
- of Protection: +7~9 block
- Power Wrought: +9~11 block
- of The Red Hand: +11~13 block
DEFENSE
- of The Stedding: +3% defense
- Strong: +6% defense
- of The Stone: +9% defense
- Sturdy: +12% defense
- of Queens: +15% defense
- Solid: +18% defense
WEAPON-SPECIFIC
- Blademasters: -5% sword pt usage
- Headsmans: -5% axe pt usage
- Dai'Shain: -5% spear pt usage
- Archers: -5% bow pt usage
- Ogiers: -5% bludgeon pt usage
- Bloodknives: -5% knife pt usage
- Blacksmiths: -5% body armor pt usage
- Horsemans: -5% leg armor pt usage
- of Younglings: +5% sword damage
- of The Forest: +5% axe damage
- of The Waste: +5% spear damage
- of Birgitte: +5% bow damage
- of The Watch: +5% bludgeon damage
- of Footpads: +5% knife damage
- of The Wall: +5% body armor defense
- of Cavalry: +5% leg armor defense
COMBINATIONS
(the good stuff)
- Killers: +2~4 damage, +2 poison
- Slayers: +4~6 damage, +4 poison
- Forsaken: +6~8 damage, +6 poison
- of Darkness: +2~4 damage, +2 taint
- of Ashes: +4~6 damage, +4 taint
- of Pestilence: +6~8 damage, +6 taint
- of Veterans: +4% damage, +4% defense
- of The Borderlands: +8% damage, +8% defense
- of The Red Eagle: +12% damage, +12% defense
- Heroic: +10% defense, +4% health gain, +3 first strike
- Villanous: +10% damage, +3 poison, +3 stun
- of Tar Valon: +5 stun, +6% health gain, +3 accuracy
- of Cutpurses: +5 first strike, +5 luck, +3 dodge
- Scouts: +3 speed, +3 dodge, +6% defense
- Assassins: +3 wound, +3 accuracy, +6% damage
- of The Light: +5~10 block, +10% defense, +10% health gain
- of The Shadow: +5~10 damage, +10% damage, +10 poison
BOOSTS WITH TRADEOFFS
- Aggressive: +10% damage, -10% defense
- Passive: -10% damage, +10% defense
- Bloody: +10% health gain, +5% damage to self
- Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense
- of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 Accuracy
- Jeweled: +15 luck, -6% damage, -6% defense
- of Madness: +30% damage, +10% damage to self
NPC-BASED COMBINATIONS
Prefix
- Draghkars: +2 taint, +1 wound, +2 stun
- Bears: +2~4 damage, +4% damage, +2 accuracy
- Capars: +2~4 block, +4% defense, +2 dodge
- Garas: +4% damage, +2 poison, +2 stun
- Lions: +4% damage, +2 first strike, +2 dodge
- Guarding: +2~4 block, +4% defense, +2% health gain
- Bonded: +2 stun, +2 accuracy, +2 dodge
- Dreadlords: +4% damage, +2 taint, +1 wound
- Kinslayers: +8% damage, +2% damage to self, +4 taint
- Bandits: +4% defense, +2 poison, +2 dodge
- Darkfriends: +4% damage, +4% defense, +2 dodge
- Dragonsworns: +4% damage, +2 poison, +2 first strike
- Sea Folk: +4% damage, +2 stun, +2 accuracy
- Hawkwings: +8% damage, +4% defense
- Soldiers: +4% damage, +4% defense, +2 accuracy
- Guardians: +4% damage, +1 wound, +2 accuracy
- Servants: +4% defense, +1 speed, +2 dodge
- Fades: +2 taint, +2 stun, +2 dodge
- Blacklances: +4 poison, +1 speed
Suffix
- of Wolfkin: +8% damage, +2% damage to self, +4 accuracy
- of Oosquai: +2~4 damage, +12% damage, +2% damage to self
- of Damane: +4% damage, +2 first strike, +2 accuracy
- of S'redit: +4% defense, +4 stun
- of Torm: +4% defense, +4 dodge
- of Lopar: +4% damage, +4% defense, +2% health gain
- of Grolm: +8% damage, +2% health gain
- of To'raken: +4% damage, +1 speed, +2 accuracy
- of Corlm: +4% damage, +4 accuracy
- of Raken: +1 speed, +4 dodge
- of The Black Ajah: +4% defense, +2 taint, +1 speed
- of The Children: +4% damage, +8% defense
- of Rhuidean: +2 first strike, +2 accuracy, +2 dodge
- of The Wolf: +4% defense, +2 first strike, +2 accuracy
- of The Gholam: +1 wound, +4 dodge
- of Graymen: +2 poison, +2 taint, +2 dodge
- of Jumara: +2~4 damage, +2% health gain, +2 taint
- of Darkhounds: +4% defense, +2 poison, +2 taint
- of Shadowspawn: +8% damage, +2 taint