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See the [[Controlling Cities]] page for details on how to take over a city.
 
See the [[Controlling Cities]] page for details on how to take over a city.
  
 
 
== City Specific Bonuses ==
 
 
Each city has a starting bonus generally increasing damage percent based on nationality or a starting class. The nationality bonuses are in the city where that nationality spawns.
 
Exceptions: There is no city with a bonus for the Healer class. Channelers is the only weapon class represented and has one city increasing and one city decreasing damage.
 
 
*Amador: +5% damage if Amadician
 
*Bendar Eben: +5% damage if Domani
 
*Caemlyn: +5% damage if Andoran
 
*Cairhien: +5% damage if Cairhienin
 
*Cantorin: +5% damage if Atha'an Miere
 
*Chachin: +5% damage if Kandori
 
*Ebou Dar: +5% damage if Altaran
 
*Emond's Field: +5% damage if an Outdoorsman
 
*Fal Dara: +5% damage if Shienaran
 
*Falme: +5% damage if Seanchan
 
*Far Madding: -5% damage if a Channeler
 
*Illian: +5% damage if Illianer
 
*Jehannah: +5% damage if Ghealdanin
 
*Lugard: +5% damage of Murandian
 
*Maradon: +5% damage if Saldaean
 
*Mayene: +5% damage if an Armsman
 
*Rhuidean: +5% damage if Aiel
 
*Salidar: +5% damage if a Wanderer
 
*Shol Arbela: +5% damage if Arafellin
 
*Stedding Shangtai: +5% damage if Ogier
 
*Tanchico: +5% damage if Taraboner
 
*Tar Valon: +5% damage if a Channeler
 
*Tear: +5% damage if Tarien
 
*Thakan'dar: +5% damage if a Darkfriend
 
  
  
 
== Updated for v17 ==
 
== Updated for v17 ==

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