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''Skills:''
 
''Skills:''
  
:*Quick and Painless: +X% damage, +X% health gain, +X/3 speed (A)
+
:*Quick and Painless: +X% damage, +X% health gain, +X1/3 speed (A)
 
*Correct Dosage: +X% health gain, +X poison (P)
 
*Correct Dosage: +X% health gain, +X poison (P)
 
::*The Best Medicine: +X% damage, +X% health gain, +X poison, +X stun (A)
 
::*The Best Medicine: +X% damage, +X% health gain, +X poison, +X stun (A)
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When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or [[Weaves|Weave]]. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).
 
When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or [[Weaves|Weave]]. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).
 
Updated for v18! (Nov. 10, 2017)
 
  
  
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'''( class icon: Lightning )'''
 
'''( class icon: Lightning )'''
  
:*Strength of Water: +X~2X weave damage, +X fire strength, +x dodge
+
:*Strength of Water: +X~2X weave damage, +X water strength (P)
:*Strength of Fire: +X~2X weave damage, +X water strength, +X accuracy
+
:*Strength of Fire: +X~2X weave damage, +X fire strength (P)
:*Strength of Spirit: +X% weave damage, +X spirit strength, -X% weave usage
+
:*Strength of Spirit: +X% health gain, +X spirit strength (P)
:*Strength of Earth: -X% weave usage, +X earth strength, +X stun
+
:*Strength of Earth: -X% weave pt usage, +X earth strength (P)
:*Strength of Air: -X% weave usage, +X air strength, +X first strike
+
:*Strength of Air: -X% weave pt usage, +X air strength (P)
 +
 
  
 
===Sword Focus===  
 
===Sword Focus===  
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:*Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound (A)
 
:*Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound (A)
 
*Spear Finesse: -X% spear usage (P)
 
*Spear Finesse: -X% spear usage (P)
::*Dancing the Spears: +2X~4X spear damage, +X dodge, +X first strike (A)
+
::*Dancing the Spears: +2X~4X% spear damage, +X dodge, +X first strike (A)
 
*Spear Mastery: +X~2X% spear damage (P)
 
*Spear Mastery: +X~2X% spear damage (P)
 
:*Reach: +2X% spear damage, +X first strike (A)
 
:*Reach: +2X% spear damage, +X first strike (A)
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'''( class icon: Battle Dagger )'''
 
'''( class icon: Battle Dagger )'''
  
:*Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
+
:*Concealed Strike: +X~2X damage, +X first strike (A)
*Knife Finesse: -X% knife usage (P)
+
*Finesse: -X% knife pt usage (P)
::*Trick Throw: +2X~4X knife damage, +X accuracy, +X dodge (A)
+
::*Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
*Knife Mastery: +X~2X knife damage (P)
+
*Mastery: +X~2X knife damage (P)
:*Concealed Strike: +2X% knife damage, +X taint (A)
+
:*Trick Throw: +X luck, +X accuracy (A)
 +
 
 +
 
  
 
===Shield Focus===  
 
===Shield Focus===  
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'''( class icon: Spiked Buckler )'''
 
'''( class icon: Spiked Buckler )'''
  
:*Shield Bash: +X~2X block, +X stun, +X/3 wound (A)
+
:*Cover: +X~2X block, +X% defense (A)
*Shield Finesse: -X% shield usage (P)
+
*Finesse: -X% shield pt usage (P)
::*Cover: +2X~4X shield block, +X accuracy, +X% health gain (A)
+
::*Shield Bash: +X~2X block, +X/3 wound, +X stun (A)
*Shield Mastery: +X~2X shield block (P)
+
*Mastery: +X~2X shield block (P)
:*Parry: +2X% shield defense, +X luck (A)
+
:*Push Back: +X stun, +X dodge (A)
 +
 
  
 
===Body Armor Focus===  
 
===Body Armor Focus===  
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'''( class icon: Chain Mail )'''
 
'''( class icon: Chain Mail )'''
  
:*Moment of Silence: +2X~4X block, +X% defense (A)
+
:*Deflection: +X~2X block, +X dodge (A)
*Body Armor Finesse: -X% body armor usage (P)
+
*Finesse: -X% body armor pt usage (P)
::*Deflection: +2X~4X body armor block, +X% defense, +X dodge (A)
+
::*Moment of Silence: +2X~4X block, +X% defense (A)
*Body Armor Mastery: +X~2X body armor block (P)
+
*Mastery: +X~2X body armor block (P)
:*Protection: +3X% body armor defense (A)
+
:*Protection: +2X% defense (A)
 +
 
  
 
===Leg Armor Focus===  
 
===Leg Armor Focus===  
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'''( class icon: Chain Greaves )'''
 
'''( class icon: Chain Greaves )'''
  
:*Armored Agility: +X~2X block, +X dodge, +X/3 speed (A)
+
:*Stability: +X~2X block, +X accuracy (A)
*Leg Armor Finesse: -X% leg armor usage (P)
+
*Finesse: -X% leg armor pt usage (P)
::*Stability: +2X~4X leg armor block, +X% defense, +X% accuracy (A)
+
::*Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)
*Leg Armor Mastery: +X~2X leg armor block (P)
+
*Mastery: +X~2X leg armor block (P)
:*Maneuverability: +2X% leg armor defense, +X% health gain (A)
+
:*Maneuverability: +X% defense, +X dodge (A)
 +
 
 +
 
 +
 
  
 
==Specialized Classes==
 
==Specialized Classes==
  
 
At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose [[#Chief|Chief]] or [[#Wise One|Wise One]]), gender (ex. only female characters can choose [[#Aes Sedai|Aes Sedai]]), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.
 
At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose [[#Chief|Chief]] or [[#Wise One|Wise One]]), gender (ex. only female characters can choose [[#Aes Sedai|Aes Sedai]]), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.
 
Updated for v18! (Nov. 10,2017)
 
  
 
===Gambler===  
 
===Gambler===  
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'''( class icon: Gold Star )'''
 
'''( class icon: Gold Star )'''
  
:*Hammer and Anvil: +X~2X block, +X% defense, +X accuracy (A)
+
:*Hammer and Anvil: +X~2X block, +X% damage, +X accuracy (A)
 
*Veteran: +X~2X damage, +X~2X block (P)
 
*Veteran: +X~2X damage, +X~2X block (P)
 
:*The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)
 
:*The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)
  
  
===Mercenary===
+
===Mercenary===  
 +
 
 +
'''( class icon: Single Coin Sack )'''
  
 
:*Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
 
:*Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
 
*Soldier for Hire: +X% damage, +X luck (P)
 
*Soldier for Hire: +X% damage, +X luck (P)
:*Higher Pay: +X accuracy, +2X luck (A)
+
:*Higher Pay: +X% defense, +2X luck (A)
  
  
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:*Subdue: +X/3 wound, +X first strike, +X stun (A)
 
:*Subdue: +X/3 wound, +X first strike, +X stun (A)
*Fear and Respect: +X% defense, +X stun (P)
+
*Fear and Respect: +X% damage, +X stun (P)
 
:*Prevention: +X~2X block, +X% defense, +X first strike (A)
 
:*Prevention: +X~2X block, +X% defense, +X first strike (A)
 +
  
 
===Asha'man===  
 
===Asha'man===  
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:*Subterfuge: +X% defense, +X stun, +X dodge (A)
 
:*Subterfuge: +X% defense, +X stun, +X dodge (A)
 
*Thorough Search: +X luck, +X stun (P)
 
*Thorough Search: +X luck, +X stun (P)
:*Property of The Empress: +X luck, +x% health gain, +X dodge (A)
+
:*Property of The Empress: +X luck, +X stun, +X dodge (A)
 +
 
  
 
===Bandit===  
 
===Bandit===  
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:*Master of Trade: +X~2X block, +X luck, +X stun (A)
 
:*Master of Trade: +X~2X block, +X luck, +X stun (A)
 
*Disciplined: +X first strike, +X stun (P)
 
*Disciplined: +X first strike, +X stun (P)
:*Defender of the Ship: +X~2X block, +X accuracy, +X first strike (A)
+
:*Defender of the Ship: +X~2X block, +X% damage, +X first strike (A)
 +
 
  
 
===Warder===  
 
===Warder===  
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:*Shade and Water: +X~2X block, +2X dodge (A)
 
:*Shade and Water: +X~2X block, +2X dodge (A)
 
*Dedicated: +X~2X block, +X% health gain (P)
 
*Dedicated: +X~2X block, +X% health gain (P)
:*Of the Three-Fold Land: +2X% defense, +X% health gain (A)
+
:*Of the Three-Fold Land: +X% damage, +X% defense, +X% health gain (A)
 +
 
  
 
===Chief===  
 
===Chief===  
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Illian only
 
Illian only
  
:*Loyalty to the Crown: +X% health gain, +2X accuracy (A)
+
:*Loyalty to the Crown: +X% defense, +X% health gain, +X accuracy (A)
 
*Elite Training: +2X% damage (P)
 
*Elite Training: +2X% damage (P)
 
:*Shock and Awe: +X% damage, +X% first strike, +X stun (A)
 
:*Shock and Awe: +X% damage, +X% first strike, +X stun (A)
 +
  
 
===Legion===  
 
===Legion===  
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Ghealdan only
 
Ghealdan only
  
:*Wall of Jehannah: +x accuracy, +x dodge, +x stun (A)
+
:*Wall of Jehannah: +X~2X damage, +2X% defense (A)
*Protect and Serve: +X~2X damage, +X stun (P)
+
*Protect and Serve: +X~2X damage, +X luck (P)
:*Called to Arms: +X-2x damage, +x% damage, +x luck (A)
+
:*Called to Arms: +X% damage, +X% defense, +X luck (A)
 +
 
  
 
===Queen's Guard===  
 
===Queen's Guard===  
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:*Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
 
:*Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
*Defender of the Light: +X% damage, +X poison (P)
+
*Defender of the Light: +X% defense, +X poison (P)
 
:*Justice: +X% damage, +X% defense, +X/3 wound (A)
 
:*Justice: +X% damage, +X% defense, +X/3 wound (A)
 +
  
 
===Bargainer===  
 
===Bargainer===  
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Aiel, Arafel, Kandor, Saldaea, Shienar only
 
Aiel, Arafel, Kandor, Saldaea, Shienar only
  
:*Vigilant: +X~2X block, +X/3 speed, +X accuracy (A)
+
:*Blooded: +X~2X block, +X/3 speed, +X accuracy (A)
 
*Shadowspawn Hunter: +2X accuracy (P)
 
*Shadowspawn Hunter: +2X accuracy (P)
:*Blooded: +X% damage, +X taint, +X stun (A)
+
:*Vigilant: +X% damage, +X% defense, +X stun (A)
 +
 
  
 
===Duelist===  
 
===Duelist===  

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