Editing Estates
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! scope="row"| Wilderness Unique | ! scope="row"| Wilderness Unique | ||
− | | Produces wilderness specific product | + | | Produces wilderness specific product and sells to neighboring town |
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− | |} | + | |} |
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===Wilderness Production=== | ===Wilderness Production=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
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! scope="col"| Upgrade | ! scope="col"| Upgrade | ||
! scope="col"| Produces | ! scope="col"| Produces | ||
+ | ! scope="col"| Wild Type | ||
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! scope="row"| Plains | ! scope="row"| Plains | ||
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| Luxuries | | Luxuries | ||
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=== Nearby Quests === | === Nearby Quests === | ||
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− | Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is raising Hunting grounds to level 3, that | + | Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is a raising Hunting grounds to level 3, that be 25 x 10 x 3 = 7g 50s. If you manage to max out your estate, your 50th improvement would be a level 5 improvement. 25 x 50 x 5 = 62g 50s. |
The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on. | The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on. | ||
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Getting an estate to a Town cuts 25% off that increase for all estates you bought after this one. So if you get your first Estate to a Town, the base cost for upgrades on your second estate will be +25% the cost of your first (31s 25c), +75% for the third (43s 75c), etc. If you get your second estate up to a Town before your first, your first estates upgrades base cost will still be 25s, second estate will still be 37s 50c, but the third will only be 43s 75c. | Getting an estate to a Town cuts 25% off that increase for all estates you bought after this one. So if you get your first Estate to a Town, the base cost for upgrades on your second estate will be +25% the cost of your first (31s 25c), +75% for the third (43s 75c), etc. If you get your second estate up to a Town before your first, your first estates upgrades base cost will still be 25s, second estate will still be 37s 50c, but the third will only be 43s 75c. | ||
− | == Updated for | + | |
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+ | == Updated for v?? == |