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! scope="row"| Wilderness Unique
 
! scope="row"| Wilderness Unique
 
| Produces wilderness specific product used for [[City Upgrades|upgrading cities]].
 
| Produces wilderness specific product used for [[City Upgrades|upgrading cities]].
| 1-5 per hour
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| ???
 
|}
 
|}
  
 
===Wilderness Production===
 
===Wilderness Production===
  
The goods produced every hour by your estate will be stored in the estate until the owner chooses to sell them. An estate can store up to 100 times what it produces an hour. If the estates storage is full, production will be stopped until the goods are sold. When selling goods, all goods stored must be sold at once (no selling 100 at a time to different cities or saving some for later). Price will be based on the number of that good in the buying city. The less of that good the city has, the more money you'll make.
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The goods produced every hour by your estate will be stored in the estate until the owner chooses to sell them. An estate can store up to 100 times what it produces an hour. If the estates storage is full, production will be stopped until the goods are sold. When selling goods, all goods stored must be sold at once (no selling 100 at a time to difference cities or saving some for later). Price will be based on the number of that good in the buying city. The less of that good the city has, the more money you'll make.
  
 
You can also choose to donate your goods to your [[clans|clan]] instead. Clan leaders will then be able to transfer the goods to any city they rule to help buy upgrades.
 
You can also choose to donate your goods to your [[clans|clan]] instead. Clan leaders will then be able to transfer the goods to any city they rule to help buy upgrades.
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col"| Wild Type
 
 
! scope="col"| Upgrade
 
! scope="col"| Upgrade
 
! scope="col"| Produces
 
! scope="col"| Produces
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! scope="col"| Wild Type
 
|-
 
|-
 
! scope="row"| Plains
 
! scope="row"| Plains
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Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is raising Hunting grounds to level 3, that'd be 25 x 10 x 3 = 7g 50s. If you manage to max out your estate, your 50th improvement would be a level 5 improvement. 25 x 50 x 5 = 62g 50s.
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Level 1 for the first improvement is 25 silver. The second one is where it gets complicated. If you were to build a different improvement, say Walls, it would be Level 1 for a second improvement. 25 x 2 x 1 = 50 silver. However, if instead you decided to raise your Hunting grounds to level 2, that'd be level 2 for 2nd improvement. 25 x 2 x 2 = 1 gold. If your 10th improvement is a raising Hunting grounds to level 3, that be 25 x 10 x 3 = 7g 50s. If you manage to max out your estate, your 50th improvement would be a level 5 improvement. 25 x 50 x 5 = 62g 50s.
  
 
The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on.
 
The price of improvements for your additional estates will cost more. For your second estate, it will 50% more expensive: 37s 50c x (number of improvements+1) x (level). Improvements for your 3rd estate will be 100% more than the first (50s), 150% more for the 4th (62s50c), 200% for the 5th (75s), and so on.
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Getting an estate to a Town cuts 25% off that increase for all estates you bought after this one. So if you get your first Estate to a Town, the base cost for upgrades on your second estate will be +25% the cost of your first (31s 25c), +75% for the third (43s 75c), etc. If you get your second estate up to a Town before your first, your first estates upgrades base cost will still be 25s, second estate will still be 37s 50c, but the third will only be 43s 75c.
 
Getting an estate to a Town cuts 25% off that increase for all estates you bought after this one. So if you get your first Estate to a Town, the base cost for upgrades on your second estate will be +25% the cost of your first (31s 25c), +75% for the third (43s 75c), etc. If you get your second estate up to a Town before your first, your first estates upgrades base cost will still be 25s, second estate will still be 37s 50c, but the third will only be 43s 75c.
  
== Updated for v17 ==
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== Updated for v13 ==

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