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− | When the Last [[Seals|Seal]] breaks, all hordes currently targeting cities stop. If they were still alive, the horde is considered as having attacked and the effects | + | When the Last [[Seals|Seal]] breaks, all hordes currently targeting cities stop. If they were still alive, the horde is considered as having attacked and the effects off this attack are applied before the Last Battle begins. No time for distractions. No more normal [[hordes]] will appear. No clan battles can be setup once the Last Seal breaks. Any battles in progress will be allowed to finish. |
The Last Battle has begun. | The Last Battle has begun. | ||
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''(108 hours after the Last Seal breaks):'' | ''(108 hours after the Last Seal breaks):'' | ||
− | One more wave of hordes. Behaves the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less than 10 hordes present now, new hordes appear attacking cities | + | One more wave of hordes. Behaves the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less than 10 hordes present now, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 10 (assuming there are 10 cities left at this point... |
− | + | Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1 & 2 (city destroyed). [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours. | |
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− | Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the | ||
==Main Battle== | ==Main Battle== |