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''(108 hours after the Last Seal breaks):''
 
''(108 hours after the Last Seal breaks):''
  
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One more wave of hordes. Behaves the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less than 10 hordes present now, new hordes appear attacking cities at random  until there are at least 10 (assuming there are 10 cities left at this point...).
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One more wave of hordes. Behaves the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less than 10 hordes present now, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 10 (assuming there are 10 cities left at this point...).
βˆ’
 
 
βˆ’
(it was "with the lowest remaining order not being attacked" but in the second Age v18, we noticed it did not follow the Lowest Order chart, so without knowing the exact reasons that caused this, we settled on saying it is random. So this may change in the future).
 
  
 
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the hordes from Phase 1 & 2 (city destroyed). [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours.
 
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the hordes from Phase 1 & 2 (city destroyed). [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours.

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