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When the Last [[Seals|Seal]] breaks, all hordes currently targeting cities stop. If they were still alive, the horde is considered as having attacked and the effects of this attack are applied before the Last Battle begins. No time for distractions. No more normal [[hordes]] will appear. No clan battles can be setup once the Last Seal breaks. Any battles in progress will be allowed to finish.
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When the Last [[Seal]] breaks, all hordes currently targeting cities stop. If they were still alive, the horde is considered as having attacked and the effects off this attack are applied before the Last Battle begins. No time for distractions. No more normal [[hordes]] will appear. No clan battles can be setup once the Last Seal breaks. Any battles in progress will be allowed to finish.
  
 
The Last Battle has begun.
 
The Last Battle has begun.
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==Brief Description==
 
==Brief Description==
  
The Last battle will consist of 4 parts. The first part is the battle between Light and Shadow. This will start when the last seal breaks, and will run for 7 days. This part will act like a [[Clan Battles|clan battle]], but world wide. Each player will be assigned a side based on their [[alignment]], and will then be able to do whatever they can to help their side win.  
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The Last battle will consist of 4 parts. The first part is the battle between Light and Shadow. This will start when the last seal breaks, and will run for 7 days. This part will act like a [[clan battle]], but world wide. Each player will be assigned a side based on their [[alignment]], and will then be able to do whatever they can to help their side win.  
  
 
While this goes on however, there will also be 3 phases of Megahordes. Defeating these hordes will help the Light, but failure to defeat them will result in the total destruction of the city it targeted and will therefore help the Shadow.  
 
While this goes on however, there will also be 3 phases of Megahordes. Defeating these hordes will help the Light, but failure to defeat them will result in the total destruction of the city it targeted and will therefore help the Shadow.  
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These Megahordes have double the health of regular hordes, but only cost 2 turns to battle instead of 3.
 
These Megahordes have double the health of regular hordes, but only cost 2 turns to battle instead of 3.
  
Players have 30 hours to defeat the hordes if able. Those supporting the Shadow should target these cities' defenses. If a city's defenses are completely destroyed, hordes remaining health doubles (sooner the defenses fall, the more health bonus the horde gets).
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Players have 30 hours to defeat the hordes if able. Those supporting the Shadow should target these cities defenses. If city defenses are completely destroyed, hordes remaining health doubles (sooner the defenses fall, the more health bonus the horde gets).
  
 
At the end of the 30 hours, if any horde remains, the city it was targeting is completely destroyed. All [[Estates]] in the wilderness that the horde attacked from are also destroyed. [[#Hordes Armies and Cities|Points]] will then be awarded to both sides for armies/hordes defeated, and cities destroyed. A list of these [[#Hordes Armies and Cities|Points]] can be found below.
 
At the end of the 30 hours, if any horde remains, the city it was targeting is completely destroyed. All [[Estates]] in the wilderness that the horde attacked from are also destroyed. [[#Hordes Armies and Cities|Points]] will then be awarded to both sides for armies/hordes defeated, and cities destroyed. A list of these [[#Hordes Armies and Cities|Points]] can be found below.
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If any hordes were successful in destroying a City, all other cities connected to that wilderness not already fighting a horde get attacked by new hordes from different wilderness areas. So if for example Rhuidean was attacked and destroyed in Phase 1 from the Spine of the World, 3 new hordes would appear targeting Shol Arbela, Fal Dara, and Stedding Shangtai from other wilderness areas attached to those cities. These new hordes will be at full Megahorde strength.  
 
If any hordes were successful in destroying a City, all other cities connected to that wilderness not already fighting a horde get attacked by new hordes from different wilderness areas. So if for example Rhuidean was attacked and destroyed in Phase 1 from the Spine of the World, 3 new hordes would appear targeting Shol Arbela, Fal Dara, and Stedding Shangtai from other wilderness areas attached to those cities. These new hordes will be at full Megahorde strength.  
  
If there are less then 8 hordes present, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 8.
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If there are less the 8 hordes present, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 8.
  
 
Players have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1.  
 
Players have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1.  
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''(108 hours after the Last Seal breaks):''
 
''(108 hours after the Last Seal breaks):''
  
One more wave of hordes. Behaves the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less than 10 hordes present now, new hordes appear attacking cities at random  until there are at least 10 (assuming there are 10 cities left at this point...).  
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One more wave of hordes. Behave the same way as Phase 2. Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health. Cities around a wilderness that had a successful Horde attack are attacked. If there are less the 10 hordes present now, new hordes appear attacking cities with the lowest remaining order not being attacked until there are at least 10 (assuming there are 10 cities left at this point...
  
(it was "with the lowest remaining order not being attacked" but in the second Age v18, we noticed it did not follow the Lowest Order chart, so without knowing the exact reasons that caused this, we settled on saying it is random. So this may change in the future).
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Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the horde from Phase 1 & 2 (city destroyed). If there are no cities remaining, the Age is over and the Shadow has won. If any city remains, [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours.
  
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the hordes from Phase 1 & 2 (city destroyed). [[#Hordes Armies and Cities|Points]] will be awarded and the regular battle will continue for the final 30 hours.
 
  
 
==Main Battle==
 
==Main Battle==
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''(Begins after the Last Seal breaks and runs for the whole 7 days):''
 
''(Begins after the Last Seal breaks and runs for the whole 7 days):''
  
This is a world wide battle modeled after the [[Clan Battles|clan battle]] system. There are only 2 sides: Light and Shadow. The battle will be set up immediately after the last seal breaks. Every non-destroyed city will have a link to the battle stats.
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This is a world wide battle modeled after the [[clan battle]] system. There are only 2 sides: Light and Shadow. The battle will be set up immediately after the last seal breaks. Every non-destroyed city will have a link to the battle stats.
  
Players will be assigned to a side based on their [[alignment]]. Light and Lean Light players will be on the Light side and will be marked with a green flag by their name. Shadow and Lean Shadow on the Shadow side and marked with a red flag by their name. Players who are still Neutral will be split with those with a positive alignment counting towards the Light and those with negative (or exactly 0) will count toward the Shadow. If your alignment changes during the battle, so could which side you count towards.  
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Players will be assigned to a side based on their alignment. Light and Lean Light players will be on the Light side and will be marked with a green flag by their name. Shadow and Lean Shadow on the Shadow side and marked with a red flag by their name. Players who are still Neutral will be split with those with a positive alignment counting towards the Light and those with negative (or exactly 0) will count toward the Shadow. If your alignment changes during the battle, so could which side you count towards.  
  
  
 
==Points==
 
==Points==
  
Points can be earned in several ways. To see the current score, go to any surviving city and look for the yellow Last Battle link. Below is an example table of how it will look. (Example taken from version 12.)
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Points can be earned in several ways.
  
{| class="wikitable"
 
|-
 
! scope="col" rowspan="2"| Contestant
 
! scope="col" rowspan="2"| Ji at Risk
 
! scope="col" rowspan="2"| Score
 
! scope="col" colspan="4"| Total From
 
|-
 
! scope="col"| Duels
 
! scope="col"| NPCs
 
! scope="col"| Support
 
! scope="col"| Participation
 
|-
 
! scope="row"| Light
 
| 0
 
| 60071
 
| 305
 
| 4310
 
| 1456
 
| 40000
 
|-
 
! scope="row"| Shadow
 
| 0
 
| 32692
 
| 2247
 
| 3872
 
| 823
 
| 22750
 
|}
 
 
''Note: The '''Ji at Risk''' column is not used during the Last Battle.''
 
  
 
===Starting Points===
 
===Starting Points===
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:*+1000 to the side that has the player with the most quests completed
 
:*+1000 to the side that has the player with the most quests completed
 
:*+1000 to the side that has the clan with the highest Ji (If highest is neutral, no points to either side)
 
:*+1000 to the side that has the clan with the highest Ji (If highest is neutral, no points to either side)
:*+800 to the side that holds the [[Horn of Valere]].
 
  
''Note: If a city is ruled by a neutral clan when the last seal breaks, points will not be awarded to either side for that city. It is also possible the Horn will not be in anyone's possession at the start, so those points will also not be counted.
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''Note: If a city is ruled by a neutral clan when the last seal breaks, points will not be awarded to either side for that city.
 
 
''Note: These points will go straight to the '''Score''' of the Battle chart.''
 
  
  
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:*+1750 to the Shadow for each Horde that destroys a city
 
:*+1750 to the Shadow for each Horde that destroys a city
  
''Note: These points will be reflected in the '''Participation''' column.''
 
  
===Duels and NPCs===
 
''(Points for attacker only, no points for defender.)''
 
  
:*-5 to +5 points from health diffenence:
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----
::= ((attacker % health remaining)- (defender % health remaining))/20
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<span style="color: red">'''Needs fixing from here down'''</span>
:*-5 to +5 points from [[Experience#Strength|Strength]] difference:
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===Duels===
::= ((attacker strength)- (defender stength))/20
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''(both offensive and defensive duels unless otherwise stated):''
:*-4 to +4 points from battle outcome:
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::= +4 for win; -4 for loss (half if in wilderness)
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    +6 points if dueling in any non-destoryed City. +2 points if dueling in any destroyed city. Normal points for battling in any wilderness (no hiding in this one)
:*-4 to +4 points if a duel:
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    +3 points for winning the battle and -3 points for losing the battle.
::= +4 for win; -4 for loss
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    +/- 1 point for every 2 levels different between you and your opponent rounded up, with a maximum of +5 points (dueling someone 10 or more levels above you) and a minimum of -8 points (someone 15 or more levels below you).
:*-2 to +2 points if defender is member of other side:
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    +1 point for every 10% of your opponent's total health you take by the end of the battle, rounded to the nearest 10%.
::= +2 for win; -2 for loss (half if supporting)
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    Offensive duels only: +4 points for attacking a 'pure' member of the other side (Light opponent if you're on the Shadow side; Shadow opponent if you're on the Light Side)
:*No points awarded for battling on the same side (including Neutral players that are on your side).
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    Offensive duels only: +2 points for attacking a 'lean' member of the other side (Lean Light opponent if you're on the Shadow side; Lean Shadow opponent if you're on the Light Side)
:*If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).
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    No points awarded for battling on the same side (including Neutral players that are on your side).
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    If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).
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    Offensive duels only: Penalty for attacking players low level than you: -25% of your points for someone 5-9 levels below you, -50% of your points for someone 10-14 levels below you, and -75% of your points for attacking someone 15 or more levels below you.
  
''Note: These points will be reflected in the '''Duels''', '''NPCs''' and '''Support''' columns.''
 
  
===Horn of Valere===
 
  
In addition to the starting points earned by the side that holds the [[Horn of Valere]], more points can be earned during the battle. Every hour during the Last Battle, whichever side holds the Horn will earn 100 points towards their side. Doesn't matter if the player holds it for the whole hour or just the last 2 seconds. All that matters is who has it when the hour changes. When the Last Battle ends, the side holding the Horn earns a bonus 2,500 points.
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===NPC battles===
  
So if you add that all up (800 + 167*100 + 2500), that's 20,000 points that can be earned by holding the Horn. There is a chance that the Horn may not be held by anyone at an hour change (due to it being used before the Last Battle starts).
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    +/- 1 point for every 2 levels different between you and your opponent.
If that happens, neither side gets those points.
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    +1 points for winning the battle and -1 points for losing the battle.
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    +0.5 point for every 10% of your opponent's total health you take by the end of the battle, rounded to the nearest 10%, then rounded to the nearest point (so if you only do 5% damage, you still get 1 point).
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    -0.5 point for every 20% of your total health taken by the end of the battle, rounded to the nearest 20%, then rounded to the nearest point (so if you only take 10% damage, you still lose 1 point).
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    If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).
  
  
  
== End of the Age ==
 
  
The Last Battle will last exactly 7 days. Once the Battle is over, the winning side wins for the Age. A message will be displayed on the Heroes page stating whether the Age was won by either the Light or the Shadow. The [[Heroes]] page will no longer be updated afterwards, so whoever held the titles at the end of the version will remain with them regardless of what happens afterwards. [[Net Worth]] titles will also no longer be updated.
 
  
Players will still be able to play with their characters (explore wilderness areas, do quests, level up, run remaining businesses and estates, etc) and clans can work to take over the remaining cities (buy upgrades, start tourneys, have clan battles, etc), but other than that, the version is done until a new age starts. No more [[hordes]] or battling for spots on the Heroes page.
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Unlike a Clan Battle's 24 hour time limit, the Last Battle will last for 30 hours. This means the Last Battle will end exactly 8 days after it started.
  
The Wheel Turns.
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End of the Age
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Once the Battle is over, the winning side wins for the Age. A message will be displayed on the Heroes page stating whether the Age was won by either the Light or the Shadow. The Heroes page will no longer be updated afterwards, so whoever held the titles at the end of the version will remain with them regardless of what happens afterwards. Net worth titles will also no longer be updated.
  
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Players will still be able to play with their characters (explore wilderness areas, do quests level up, run remaining businesses and estates, etc) and clans can work to take over the remaining cities (buy upgrades, start tourneys, have clan battles, etc), but other than that, the version is done until a new age starts. No more hordes or battling for spots on the Heroes page.
  
==Updated for v15 ==
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Enjoy!

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