Editing Order and Chaos
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Chaos behaves a little differently. Chaos is not visible to players, but used to lower the Order in a city. Every hour, 5-25% of the Chaos a city has (rounded up) is used to cancel out that much from the city's Order. So if a city has 100 Order and 20 Chaos at hour change, somewhere between 1-5 will be subtracted from the Order. So if it was 5, you'd have 95 Order and 15 Chaos. | Chaos behaves a little differently. Chaos is not visible to players, but used to lower the Order in a city. Every hour, 5-25% of the Chaos a city has (rounded up) is used to cancel out that much from the city's Order. So if a city has 100 Order and 20 Chaos at hour change, somewhere between 1-5 will be subtracted from the Order. So if it was 5, you'd have 95 Order and 15 Chaos. | ||
β | The reason for the delay instead of just simply having things that raise Chaos subtract immediately from Order is that the delay makes it harder to tell who's actions are causing the Order to fall. Players will have the ability to | + | The reason for the delay instead of just simply having things that raise Chaos subtract immediately from Order is that the delay makes it harder to tell who's actions are causing the Order to fall. Players will have the ability to effect a cities Order/Chaos levels, and if it was obvious who was working to spread Chaos that city's ruler could easily retaliate. But if the player works from the shadows to sow their Chaos, it might take a little more work to figure out who to blame. |
Here are the things that will affect the Order/Chaos of cities that no one individual will have control over: | Here are the things that will affect the Order/Chaos of cities that no one individual will have control over: | ||
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β | == Updated for | + | == Updated for v13 == |