Editing Quests
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==Randomly Generated Quests== | ==Randomly Generated Quests== | ||
− | Each [[Cities|city]] has 4 randomly generated quests available at a time. These will be made up of Find, Item | + | Each [[Cities|city]] has 4 randomly generated quests available at a time. These will be made up of Find, Item, and NPC quests. |
Completing these randomly generated quests will earn you reward coin, or a specified item. It will also contribute slightly to a your clan's Ji in the city the quest was offered from. | Completing these randomly generated quests will earn you reward coin, or a specified item. It will also contribute slightly to a your clan's Ji in the city the quest was offered from. | ||
− | To submit the quests, simply go to the Quests page, then click the ''Submit'' button next to any completed quests. | + | To submit the quests, simply go to the Quests page by clicking the Crown icon, then click the ''Submit'' button next to any completed quests. |
''Note: There must be room in your [[inventory]] to submit a quest for a reward item.'' | ''Note: There must be room in your [[inventory]] to submit a quest for a reward item.'' | ||
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In a find quest, you will be tasked with locating and defeating a specific NPC within a certain wilderness location. Upon accepting the quest, that NPC's exact location will be randomly chosen for that specific player, preventing players from finding the NPC and revealing it's location to others for easy completion. | In a find quest, you will be tasked with locating and defeating a specific NPC within a certain wilderness location. Upon accepting the quest, that NPC's exact location will be randomly chosen for that specific player, preventing players from finding the NPC and revealing it's location to others for easy completion. | ||
− | Each wilderness area is broken down into 25 smaller areas in a 5x5 grid. Each smaller area can be accessed by clicking on that area within the grid. If this area is not the one with the target, a normal 'Explore' encounter will occur. If the correct area is chosen, you will battle the target NPC. If the NPC is defeated, you will receive a message on the battle screen that the quest is complete. If you fail to defeat the NPC, then your quest will continue, but the NPC will remain in the same location. | + | Each wilderness area is broken down into a 25 smaller areas in a 5x5 grid. Each smaller area can be accessed by clicking on that area within the grid. If this area is not the one with the target, a normal 'Explore' encounter will occur. If the correct area is chosen, you will battle the target NPC. If the NPC is defeated, you will receive a message on the battle screen that the quest is complete. If you fail to defeat the NPC, then your quest will continue, but the NPC will remain in the same location. |
Target NPCs will be denoted by having the quest offerer's name before the NPC name. For example if the quest is from Master Al'caar to find and defeat a Bear, the NPC will be displayed as "Master Al'caar's Bear" as opposed to the normal "The Bear". NPCs that are targets of find quests will also be 2 levels higher than normal NPCs in that area, making it a much tougher battle. | Target NPCs will be denoted by having the quest offerer's name before the NPC name. For example if the quest is from Master Al'caar to find and defeat a Bear, the NPC will be displayed as "Master Al'caar's Bear" as opposed to the normal "The Bear". NPCs that are targets of find quests will also be 2 levels higher than normal NPCs in that area, making it a much tougher battle. | ||
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A Guard Dog is standing in Master Deosin's way in the Hills of Kintara. <br/>Hunt down and exterminate this Guard Dog. | A Guard Dog is standing in Master Deosin's way in the Hills of Kintara. <br/>Hunt down and exterminate this Guard Dog. | ||
+ | ==Why are my Quests different Colors???== | ||
− | + | The different colored quests are [[alignment]] based. By completing the different colors, you will gain or lose alignment points based on the the color. | |
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− | + | *Yellow Quests = Light and positive alignment shift | |
− | + | *Blue Quests = Neutral and no alignment shift | |
− | + | *Red Quests = Shadow and negative alignment shift | |
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==Player Generated Quests== | ==Player Generated Quests== | ||
Players are able to generate their own quests for other players to complete. Any player may offer Duel or Item quest. Leaders of clans that have a Clan Office in that city will be able to offer Clan Quests. So someone is pestering you? Open a quest to target them! Looking for a specific item or Ter'angreal? Open a quest to have someone else find it for you. An enemy clan getting a little too big for their britches? Open a quest to target them! Heck, looking for a challenge? Open a quest to target yourself or your own clan! | Players are able to generate their own quests for other players to complete. Any player may offer Duel or Item quest. Leaders of clans that have a Clan Office in that city will be able to offer Clan Quests. So someone is pestering you? Open a quest to target them! Looking for a specific item or Ter'angreal? Open a quest to have someone else find it for you. An enemy clan getting a little too big for their britches? Open a quest to target them! Heck, looking for a challenge? Open a quest to target yourself or your own clan! | ||
− | When you create a quest, you set the type, target, number of players who can complete the quest, and a reward. | + | When you create a quest, you set the type, target, number of players who can complete the quest, and a reward. If the reward is an item, you must have that item unequipped in your inventory. If it's gold, you must have that much gold in you pocket (not in the bank). If you set the quest to be able to be completed by multiple people, you must have enough items/coin to satisfy all possible quests that can then be completed. If you're creating a clan quest, the reward item must be in the vault and the coin will come from the clan bank. When the quest is created, the reward will then be taken from your inventory to ensure the reward is available when players complete the quest. |
Player generated quests will appear in the available quests lists in the city they were created (you must be in a city to create a quest). If you want to offer a quest in multiple cities, you'd have to create multiple quests with the same objective/rewards in each. Player generate quest are automatically set to expire 7 days after their creation, so if the quest is not completed by then it will be removed from the quests list. Any unclaimed reward will simply be lost. | Player generated quests will appear in the available quests lists in the city they were created (you must be in a city to create a quest). If you want to offer a quest in multiple cities, you'd have to create multiple quests with the same objective/rewards in each. Player generate quest are automatically set to expire 7 days after their creation, so if the quest is not completed by then it will be removed from the quests list. Any unclaimed reward will simply be lost. | ||
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===Clan Quests=== | ===Clan Quests=== | ||
− | Clan quests are very similar to duel quests, only your target is any member of a | + | Clan quests are very similar to duel quests, only your target is any member of a target clan. Wins can be from a single clan member or multiple clan members. All that matters is you win. |
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− | == Updated for | + | == Updated for v?? == |