Difference between revisions of "Nationalities"

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When creating a character, you must chose your nationality. Each nationality has their own strengths and weaknesses. They have a Favored [[Terrain Types| terrain type]] (+5% defense vs [[NPCs]] in these types of areas), a Favored NPC type (+5% damage vs NPCs of this type), an Unfavored NPC type (-5% damage vs. NPCs of this type), 2 professions that they start with a level in, starting location, special classes or features accessible by that nationality, and any restrictions applicable.
+
When creating a character, you must chose your nationality. Each nationality has their own strengths and weaknesses. They have a Favored [[Terrain Types| terrain type]] (+5% defense vs [[NPCs]] in these types of areas), a Favored NPC type (+5% damage vs NPCs of this type), an Unfavored NPC type (-5% damage vs. NPCs of this type), 2 professions that they start with a level in, starting location, special classes or features accessible by that nationality, and any restrictions applicable. Some nationalities have three special features as two of the options are restricted to each gender within the nationality.
  
 
''Note: All players also start with a level in the Merchant Profession.''
 
''Note: All players also start with a level in the Merchant Profession.''
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| Survivalist
 
| Survivalist
 
| Ruidean
 
| Ruidean
| [[Classes#Blight Guard|Blight Guard]], [[Classes#Chief|Chief]] (M), [[Classes#Wise One|Wise Ones]] (F)
+
| [[Classes#Blight Guard|Blight Guard]], [[Classes#Chief|Chief]], [[Classes#Wise One|Wise Ones]]
 
| Cannot use swords. Cannot become a [[Classes#Noble|Noble]], [[Classes#Wolfkin|Wolfkin]], or [[Classes#Whitecloak|Whitecloak]].
 
| Cannot use swords. Cannot become a [[Classes#Noble|Noble]], [[Classes#Wolfkin|Wolfkin]], or [[Classes#Whitecloak|Whitecloak]].
 
|-
 
|-

Revision as of 23:36, 14 August 2020

When creating a character, you must chose your nationality. Each nationality has their own strengths and weaknesses. They have a Favored terrain type (+5% defense vs NPCs in these types of areas), a Favored NPC type (+5% damage vs NPCs of this type), an Unfavored NPC type (-5% damage vs. NPCs of this type), 2 professions that they start with a level in, starting location, special classes or features accessible by that nationality, and any restrictions applicable. Some nationalities have three special features as two of the options are restricted to each gender within the nationality.

Note: All players also start with a level in the Merchant Profession.


Nation Favored
Terrain
Favored
Npcs
Unfavored
NPCs
Starting
Profession 1
Starting
Profession 2
Starting
Location
Special Restrictions
Aiel Wasteland Military Channelers Brewer Survivalist Ruidean Blight Guard, Chief, Wise Ones Cannot use swords. Cannot become a Noble, Wolfkin, or Whitecloak.
Altaran Hills Ruffians Exotics Brewer Tracker Ebou Dar Duelist, Militia none
Amadician Plains Channelers Military Brewer Blacksmith Amador Duelist, Smuggler none
Andoran Forests Military Exotics Farmer Performer Caemlyn Militia, Queen's Guard none
Arafellin Mountains Shadow Military Mining Survivalist Shol Arbela Blight Guard, Militia none
Atha'an Miere Oceans Ruffians Military Sailor Peddler Cantorin
Cairhienen Mountains Exotics Channelers Cook Performer Cairhien
Domani Hills Military Shadow Cook Peddler Bandar Eban
Ghealdanin Mountains Animals Ruffians Farmer Cutpurse Jehannah
Illianer Oceans Exotics Animals Medic Blacksmith Illian
Kandori Plains Shadow Animals Cook Tracker Chachin
Murandian Forests Ruffians Shadow Miner Cutpurse Lugard
Ogier Forests Animals Channelers Medic Peddler Stedding Shangtai
Saldaean Wasteland Animals Exotics Miner Blacksmith Maradon
Seanchan Oceans Channelers Shadow Farmer Tracker Falme
Shienaran Wasteland Shadow Ruffians Medic Performer Fal Dara
Tairen Plains Exotics Ruffians Sailor Survivalist Tear
Taraboner Hills Channelers Animals Sailor Cutpurse Tanchico


Updated for v17