Difference between revisions of "Ter'angreal List"

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===POISON AND TAINT===
 
===POISON AND TAINT===
*of Disease: +2 poison, +1 taint
+
*of Disease: +3 poison, +2 taint
*Stained: +1 poison, +2 taint
+
*Stained: +2 poison, +3 taint
*of Rot: +4 poison, +2 taint
+
*of Rot: +5 poison, +3 taint
*Foul: +2 poison, +4 taint
+
*Foul: +3 poison, +5 taint
*of Plague: +6 poison, +3 taint
+
*of Plague: +7 poison, +4 taint
*Deadly: +3 poison, +6 taint
+
*Deadly: +4 poison, +7 taint
 
 
  
 
===LUCK===
 
===LUCK===
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===SPEED===
 
===SPEED===
*Small: +1 speed, -5% damage
+
*Small: +1 speed, -2 accuracy
 
*of Steeds: +1 speed
 
*of Steeds: +1 speed
 
*Fast: +2 speed
 
*Fast: +2 speed
*of Razors: +2 speed, -5% damage
+
*of Razors: +2 speed, -2 accuracy
*Rapid: +3 speed, -5% damage
+
*Rapid: +3 speed, -2 accuracy
 
*of Foxes: +3 speed
 
*of Foxes: +3 speed
 
  
 
===WOUND===
 
===WOUND===
*Cruel: +1 wound, -5% damage
+
*Cruel: +1 wound, -2 dodge
 
*of The Ruthless: +1 wound
 
*of The Ruthless: +1 wound
*of The Ferocious: +2 wound, -5% damage
+
*of The Ferocious: +2 wound, -2 dodge
 
*Sadistic: +2 wound,
 
*Sadistic: +2 wound,
*Crippling: +3 wound, -5% damage
+
*Crippling: +3 wound, -2 dodge
 
*of Snakes: +3 wound
 
*of Snakes: +3 wound
 +
  
 
===STUN===
 
===STUN===
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===ACCURACY===
 
===ACCURACY===
*Trusty: +1 accuracy
+
*Trusty: +2 accuracy
*of Reliability: +2 accuracy
+
*of Reliability: +4 accuracy
*Faithful: +3 accuracy
+
*Faithful: +6 accuracy
*of Precision: +4 accuracy
+
*of Precision: +8 accuracy
*Legendary: +5 accuracy
+
*Legendary: +10 accuracy
*of Marksmen: +6 accuracy
+
*of Marksmen: +12 accuracy
 
 
  
 
===DODGE===
 
===DODGE===
*of Shadows: +1 dodge
+
*of Shadows: +2 dodge
*Deflecting: +2 dodge
+
*Deflecting: +4 dodge
*of Evasion: +3 dodge
+
*of Evasion: +6 dodge
*Stealthy: +4 dodge
+
*Stealthy: +8 dodge
*of Night: +5 dodge
+
*of Night: +10 dodge
*Warded: +6 dodge
+
*Warded: +12 dodge
 
 
  
 
===RAW DAMAGE===
 
===RAW DAMAGE===
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*of The Mighty: +9~11 damge
 
*of The Mighty: +9~11 damge
 
*Exquisite: +11~13 damage
 
*Exquisite: +11~13 damage
 
  
 
===DAMAGE BOOST===
 
===DAMAGE BOOST===
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*of The Wall: +5% body armor defense
 
*of The Wall: +5% body armor defense
 
*of Cavalry: +5% leg armor defense
 
*of Cavalry: +5% leg armor defense
 
  
  
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*of The Red Eagle: +12% damage, +12% defense
 
*of The Red Eagle: +12% damage, +12% defense
  
*Heroic: +10% defense, +4% health gain, +3 first strike
+
*Heroic: +12% defense, +4% health gain, +4 first strike
*Villanous: +10% damage, +3 poison, +3 stun
+
*Villainous: +12% damage, +4 poison, +4 stun
  
 
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy
 
*of Tar Valon: +5 stun, +6% health gain, +3 accuracy
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*Assassins: +3 wound, +3 accuracy, +6% damage
 
*Assassins: +3 wound, +3 accuracy, +6% damage
  
*of The Light: +5~10 block, +10% defense, +10% health gain
+
*of The Light: +5~10 block, +10% defense, +8% health gain
*of The Shadow: +5~10 damage, +10% damage, +10 poison
+
*of The Shadow: +5~10 damage, +10% damage, +5 taint
 
 
 
 
  
 
== BOOSTS WITH TRADEOFFS ==
 
== BOOSTS WITH TRADEOFFS ==
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*Aggressive: +10% damage, -10% defense
 
*Aggressive: +10% damage, -10% defense
 
*Passive: -10% damage, +10% defense
 
*Passive: -10% damage, +10% defense
*Bloody: +10% health gain, +10% damage to self
+
*Bloody: +10% health gain, +5% damage to self
*Mercenaries: +10 luck, +5 accuracy, +2 wound, -30% defense
+
*Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge
*of Tinkers: +15% health gain, +5 dodge, +2 speed, -30% damage
+
*of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy
*Jeweled: +15 luck, -6% damage, -6% defense
+
*Jeweled: +18 luck, -6% damage, -6% defense
*of Madness: +30% damage, +30% damage to self
+
*of Madness: +30% damage, +10% damage to self
 
 
 
 
 
 
  
 
== NPC-BASED COMBINATIONS ==
 
== NPC-BASED COMBINATIONS ==
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-Updated for v11.
+
 
 +
== Updated for v15 ==

Latest revision as of 00:25, 22 June 2019

This is a list of all the Ter'angreal in the game.

Basic Stat Boosts[edit]

TAINT[edit]

  • Tarnished: +2 taint
  • of The Blight: +4 taint
  • Tainted: +6 taint
  • of Shadar Logoth: +8 taint
  • Corrupt: +10 taint
  • of Shayol Ghul: +12 taint


POISON[edit]

  • of Vermin: +2 poison
  • Venomous: +4 poison
  • of Serpents: +6 poison
  • Poisonous: +8 poison
  • of The Adder: +10 poison
  • Toxic: +12 poison


POISON AND TAINT[edit]

  • of Disease: +3 poison, +2 taint
  • Stained: +2 poison, +3 taint
  • of Rot: +5 poison, +3 taint
  • Foul: +3 poison, +5 taint
  • of Plague: +7 poison, +4 taint
  • Deadly: +4 poison, +7 taint

LUCK[edit]

  • Lucky: +2 luck
  • of Chance: +4 luck
  • Favorable: +6 luck
  • of Fortune: +8 luck
  • Gamblers: +10 luck
  • of Ta'veren: +12 luck


HEALTH GAIN[edit]

  • of The Leaf: +2% health gain
  • Nuturing: +4% health gain
  • of The Green Man: +6% health gain
  • Healing: +8% health gain
  • of Avendesora: +10% health gain
  • Restoring: +12% health gain


SPEED[edit]

  • Small: +1 speed, -2 accuracy
  • of Steeds: +1 speed
  • Fast: +2 speed
  • of Razors: +2 speed, -2 accuracy
  • Rapid: +3 speed, -2 accuracy
  • of Foxes: +3 speed

WOUND[edit]

  • Cruel: +1 wound, -2 dodge
  • of The Ruthless: +1 wound
  • of The Ferocious: +2 wound, -2 dodge
  • Sadistic: +2 wound,
  • Crippling: +3 wound, -2 dodge
  • of Snakes: +3 wound


STUN[edit]

  • of The Pack: +1 stun
  • Large: +2 stun
  • of Brawlers: +3 stun
  • Massive: +4 stun
  • of Incapacitation: +5 stun
  • Staggering: +6 stun


FIRST STRIKE[edit]

  • of Surprise: +1 first strike
  • Ready: +2 first strike
  • of Ambush: +3 first strike
  • Quick: +4 first strike
  • of Lightning: +5 first strike
  • Swift: +6 first strike


ACCURACY[edit]

  • Trusty: +2 accuracy
  • of Reliability: +4 accuracy
  • Faithful: +6 accuracy
  • of Precision: +8 accuracy
  • Legendary: +10 accuracy
  • of Marksmen: +12 accuracy

DODGE[edit]

  • of Shadows: +2 dodge
  • Deflecting: +4 dodge
  • of Evasion: +6 dodge
  • Stealthy: +8 dodge
  • of Night: +10 dodge
  • Warded: +12 dodge

RAW DAMAGE[edit]

  • of Thugs: +1~3 damage
  • Fine: +3~5 damage
  • of Strongarms: +5~7 damage
  • Exceptional: +7~9 damage
  • of The Mighty: +9~11 damge
  • Exquisite: +11~13 damage

DAMAGE BOOST[edit]

  • Warriors: +3% damage
  • of Commanders: +6% damage
  • Noble: +9% damage
  • of Chiefs: +12% damage
  • Lords: +15% damage
  • of Kings: +18% damage


RAW BLOCK[edit]

  • Forged: +1~3 block
  • of Toughs: +3~5 block
  • Master Smithed: +5~7 block
  • of Protection: +7~9 block
  • Power Wrought: +9~11 block
  • of The Red Hand: +11~13 block


DEFENSE[edit]

  • of The Stedding: +3% defense
  • Strong: +6% defense
  • of The Stone: +9% defense
  • Sturdy: +12% defense
  • of Queens: +15% defense
  • Solid: +18% defense


WEAPON-SPECIFIC[edit]

  • Blademasters: -5% sword pt usage
  • Headsmans: -5% axe pt usage
  • Dai'Shain: -5% spear pt usage
  • Archers: -5% bow pt usage
  • Ogiers: -5% bludgeon pt usage
  • Bloodknives: -5% knife pt usage
  • Blacksmiths: -5% body armor pt usage
  • Horsemans: -5% leg armor pt usage
  • of Younglings: +5% sword damage
  • of The Forest: +5% axe damage
  • of The Waste: +5% spear damage
  • of Birgitte: +5% bow damage
  • of The Watch: +5% bludgeon damage
  • of Footpads: +5% knife damage
  • of The Wall: +5% body armor defense
  • of Cavalry: +5% leg armor defense


COMBINATIONS[edit]

(the good stuff)

  • Killers: +2~4 damage, +2 poison
  • Slayers: +4~6 damage, +4 poison
  • Forsaken: +6~8 damage, +6 poison
  • of Darkness: +2~4 damage, +2 taint
  • of Ashes: +4~6 damage, +4 taint
  • of Pestilence: +6~8 damage, +6 taint
  • of Veterans: +4% damage, +4% defense
  • of The Borderlands: +8% damage, +8% defense
  • of The Red Eagle: +12% damage, +12% defense
  • Heroic: +12% defense, +4% health gain, +4 first strike
  • Villainous: +12% damage, +4 poison, +4 stun
  • of Tar Valon: +5 stun, +6% health gain, +3 accuracy
  • of Cutpurses: +5 first strike, +5 luck, +3 dodge
  • Scouts: +3 speed, +3 dodge, +6% defense
  • Assassins: +3 wound, +3 accuracy, +6% damage
  • of The Light: +5~10 block, +10% defense, +8% health gain
  • of The Shadow: +5~10 damage, +10% damage, +5 taint

BOOSTS WITH TRADEOFFS[edit]

  • Aggressive: +10% damage, -10% defense
  • Passive: -10% damage, +10% defense
  • Bloody: +10% health gain, +5% damage to self
  • Mercenaries: +5 luck, +10 accuracy, +2 wound, -10% defense, -3 dodge
  • of Tinkers: +10% health gain, +5 dodge, +2 speed, -10% damage, -3 accuracy
  • Jeweled: +18 luck, -6% damage, -6% defense
  • of Madness: +30% damage, +10% damage to self

NPC-BASED COMBINATIONS[edit]

Prefix[edit]

  • Draghkars: +2 taint, +1 wound, +2 stun
  • Bears: +2~4 damage, +4% damage, +2 accuracy
  • Capars: +2~4 block, +4% defense, +2 dodge
  • Garas: +4% damage, +2 poison, +2 stun
  • Lions: +4% damage, +2 first strike, +2 dodge
  • Guarding: +2~4 block, +4% defense, +2% health gain
  • Bonded: +2 stun, +2 accuracy, +2 dodge
  • Dreadlords: +4% damage, +2 taint, +1 wound
  • Kinslayers: +8% damage, +2% damage to self, +4 taint
  • Bandits: +4% defense, +2 poison, +2 dodge
  • Darkfriends: +4% damage, +4% defense, +2 dodge
  • Dragonsworns: +4% damage, +2 poison, +2 first strike
  • Sea Folk: +4% damage, +2 stun, +2 accuracy
  • Hawkwings: +8% damage, +4% defense
  • Soldiers: +4% damage, +4% defense, +2 accuracy
  • Guardians: +4% damage, +1 wound, +2 accuracy
  • Servants: +4% defense, +1 speed, +2 dodge
  • Fades: +2 taint, +2 stun, +2 dodge
  • Blacklances: +4 poison, +1 speed


Suffix[edit]

  • of Wolfkin: +8% damage, +2% damage to self, +4 accuracy
  • of Oosquai: +2~4 damage, +12% damage, +2% damage to self
  • of Damane: +4% damage, +2 first strike, +2 accuracy
  • of S'redit: +4% defense, +4 stun
  • of Torm: +4% defense, +4 dodge
  • of Lopar: +4% damage, +4% defense, +2% health gain
  • of Grolm: +8% damage, +2% health gain
  • of To'raken: +4% damage, +1 speed, +2 accuracy
  • of Corlm: +4% damage, +4 accuracy
  • of Raken: +1 speed, +4 dodge
  • of The Black Ajah: +4% defense, +2 taint, +1 speed
  • of The Children: +4% damage, +8% defense
  • of Rhuidean: +2 first strike, +2 accuracy, +2 dodge
  • of The Wolf: +4% defense, +2 first strike, +2 accuracy
  • of The Gholam: +1 wound, +4 dodge
  • of Graymen: +2 poison, +2 taint, +2 dodge
  • of Jumara: +2~4 damage, +2% health gain, +2 taint
  • of Darkhounds: +4% defense, +2 poison, +2 taint
  • of Shadowspawn: +8% damage, +2 taint



Updated for v15[edit]