Difference between revisions of "City Upgrades"

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(Created page with "City Upgrades can be purchased by the ruling clan to improve the City. They can be built by going to the City Hall page. They are paid for with the coin in the City Bank....")
 
(Updated for v15)
 
(10 intermediate revisions by 2 users not shown)
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== Standard City Buildings ==
 
== Standard City Buildings ==
  
Each of these buildings is available in all Cities. Bonuses from these buildings apply to all players in town, not just the ruling clan. Each building can be upgraded to level 5, increasing it's bonuses and giving higher boosts to the city's population.
+
Each of these buildings is available in all Cities and will require goods, produced from [[estates]], to be upgraded. Bonuses from these buildings apply to all players in town, not just the ruling clan. Each building can be upgraded to level 5, increasing it's bonuses and giving higher boosts to the city's population.
  
  
Line 11: Line 11:
 
! scope="col"| Building Name
 
! scope="col"| Building Name
 
! scope="col"| Bonus
 
! scope="col"| Bonus
 +
! scope="col"| Good Required to Upgrade
 
|-
 
|-
 
! scope="row"| Stable
 
! scope="row"| Stable
 
| -3x% Outfitter Costs
 
| -3x% Outfitter Costs
 +
| Livestock
 
|-
 
|-
 
! scope="row"| Forge
 
! scope="row"| Forge
 
| -2x% Repair Costs
 
| -2x% Repair Costs
 +
| Stone
 
|-
 
|-
! scope="row"| Arena
+
! scope="row"| Guard Post
| -10% Wait time between duels
+
| +10% Wait time between duels
 +
| Fish
 
|-
 
|-
 
! scope="row"| Barracks
 
! scope="row"| Barracks
 
| +2x Extra slots in Clan shops
 
| +2x Extra slots in Clan shops
 +
| Lumber
 
|-
 
|-
 
! scope="row"| Bank
 
! scope="row"| Bank
 
| +2% Max Bank Deposit
 
| +2% Max Bank Deposit
 +
| Luxuries
 
|-
 
|-
 
! scope="row"| Square
 
! scope="row"| Square
 
| -2% Consumable Costs
 
| -2% Consumable Costs
 +
| Grain
 
|}
 
|}
+
 
 
==Building Cost and Population Bonuses==
 
==Building Cost and Population Bonuses==
  
Line 68: Line 75:
 
==Unique City Buildings==
 
==Unique City Buildings==
  
Each city has 2 of it's own unique buildings. These buildings only have 1 level, but have a much higher cost and bonuses associated with them (see the 'Unique' listing on the table above). In addition to the bonuses that apply to all players, unique buildings also have bonuses that apply only to members of the ruling clan. These clan bonuses are applied everywhere, not just in the ruled town.
+
Each city has 2 of it's own unique buildings. These buildings only have 1 level, but have a much higher cost and bonuses associated with them (see the 'Unique' listing on the table above). In addition to the bonuses that apply to all players, unique buildings also have bonuses that apply only to members of the ruling clan. These clan bonuses are applied everywhere, not just in the ruled city.
  
Each town has 1 building whose Town Bonus will be "5% off " an item type. The item type is the same as the type that can be maxed out at the shop. This discount is applied after the clan and town shares are figured out, so this doesn't reduce the clan/town incomes for selling these. Since there are 2 towns that can max out each item type, that means there will be 2 towns that get that bonus. All other bonuses on unique buildings are unique.
+
Most cities (18 of the 24) have 1 building whose City Bonus will be "5% off " an item type. The item type is the same as the type that can be maxed out at the shop. This discount is applied after the clan and city shares are figured out, so this doesn't reduce the clan/city incomes for selling these. Since there are 2 cities that can max out each item type, that means there will be 2 cities that get that bonus. All other bonuses on unique buildings are unique.
  
  
Line 77: Line 84:
 
! scope="col"| City
 
! scope="col"| City
 
! scope="col"| Building
 
! scope="col"| Building
! scope="col"| Town Bonus
+
! scope="col"| Goods Required
 +
! scope="col"| City Bonus
 
! scope="col"| Clan Bonus
 
! scope="col"| Clan Bonus
 
|-
 
|-
 
! scope="row" rowspan="2"| Amador
 
! scope="row" rowspan="2"| Amador
 
| The Fortress of Light
 
| The Fortress of Light
| Bonus Gold for Player Quests
+
| Stone & Livestock
 +
| +5% Food Quality
 
| +5% damage vs. Channelers NPCs
 
| +5% damage vs. Channelers NPCs
 
|-
 
|-
 
| Seranda Palace
 
| Seranda Palace
 +
| Fish & Luxury
 
| -5% Sword Price
 
| -5% Sword Price
 
| 5% Sword Damage
 
| 5% Sword Damage
Line 91: Line 101:
 
! scope="row" rowspan="2"| Bandar Eban
 
! scope="row" rowspan="2"| Bandar Eban
 
| The Terhana Library
 
| The Terhana Library
 +
| Stone & Lumber
 
| -10% Business upgrade cost
 
| -10% Business upgrade cost
 
| -5% Business upgrade cost
 
| -5% Business upgrade cost
 
|-
 
|-
 
| Arandi Square
 
| Arandi Square
 +
| Fish & Grain
 
| 5% off Shields
 
| 5% off Shields
 
| -3% Shield cost
 
| -3% Shield cost
Line 100: Line 112:
 
! scope="row" rowspan="2"| Caemlyn
 
! scope="row" rowspan="2"| Caemlyn
 
| The Royal Palace
 
| The Royal Palace
 +
| Lumber & Grain
 
| -5% Body Armor Price
 
| -5% Body Armor Price
 
| -3% Body Armor Cost
 
| -3% Body Armor Cost
 
|-
 
|-
 
| Academy of the Rose
 
| Academy of the Rose
 +
| Livestock & Fish
 
| -10% Shop Stock Cost
 
| -10% Shop Stock Cost
 
| -5% Shop Stock Cost
 
| -5% Shop Stock Cost
Line 109: Line 123:
 
! scope="row" rowspan="2"| Cairhien
 
! scope="row" rowspan="2"| Cairhien
 
| School of Cairhien
 
| School of Cairhien
 +
| Grain & Lumber
 
| +5% Farming Speed
 
| +5% Farming Speed
 
| +5% Farming Speed
 
| +5% Farming Speed
 
|-
 
|-
 
| Sun Palace
 
| Sun Palace
 +
| Livestock & Luxury
 
| 5% off Knives
 
| 5% off Knives
 
| +5% Knife damage
 
| +5% Knife damage
Line 118: Line 134:
 
! scope="row" rowspan="2"| Cantorin
 
! scope="row" rowspan="2"| Cantorin
 
| Cantorin Harbor
 
| Cantorin Harbor
 +
| Grain & Fish
 
| -5% Drink Price
 
| -5% Drink Price
 
| 5% def vs Exotics
 
| 5% def vs Exotics
 
|-
 
|-
 
| Shipyards
 
| Shipyards
 +
| Lumber & Luxury
 
| 5% Shipping Speed
 
| 5% Shipping Speed
 
| 5% Shipping Speed
 
| 5% Shipping Speed
Line 127: Line 145:
 
! scope="row" rowspan="2"| Chachin
 
! scope="row" rowspan="2"| Chachin
 
| Aesdaishar Palace
 
| Aesdaishar Palace
 +
| Stone & Luxury
 
| -5% Bow Price
 
| -5% Bow Price
 
| -3% Bow Cost
 
| -3% Bow Cost
 
|-
 
|-
 
| Bridge of Sunrise
 
| Bridge of Sunrise
 +
| Lumber & Fish
 
| 5% Mining Speed
 
| 5% Mining Speed
 
| 5% Mining Speed
 
| 5% Mining Speed
Line 136: Line 156:
 
! scope="row" rowspan="2"| Ebou Dar
 
! scope="row" rowspan="2"| Ebou Dar
 
| Tarasin Palace
 
| Tarasin Palace
 +
| Fish & Stone
 
| -5% Knife Price
 
| -5% Knife Price
 
| -3% Knife Cost
 
| -3% Knife Cost
 
|-
 
|-
 
| Circut of Heaven
 
| Circut of Heaven
 +
| Livestock & Luxury
 
| -5% horse and feed costs
 
| -5% horse and feed costs
 
| -5% horse and feed costs
 
| -5% horse and feed costs
Line 145: Line 167:
 
! scope="row" rowspan="2"| Emond's Field
 
! scope="row" rowspan="2"| Emond's Field
 
| Thane's Mill
 
| Thane's Mill
 +
| Lumber & Grain
 
| -5% Bow Price
 
| -5% Bow Price
 
| 5% Bow Damage
 
| 5% Bow Damage
 
|-
 
|-
 
| Luhhan's Forge
 
| Luhhan's Forge
 +
| Stone & Luxury
 
| -10% Repair cost
 
| -10% Repair cost
 
| -5% Repair cost
 
| -5% Repair cost
Line 154: Line 178:
 
! scope="row" rowspan="2"| Fal Dara
 
! scope="row" rowspan="2"| Fal Dara
 
| Fal Dara Keep
 
| Fal Dara Keep
 +
| Luxury & Livestock
 
| -10% Inn Rooms
 
| -10% Inn Rooms
 
| -5% Inn Rooms
 
| -5% Inn Rooms
 
|-
 
|-
 
| Dry Moat
 
| Dry Moat
| +5 Bonus Ji for NPC Quests
+
| Grain & Stone
 +
| -5% Cooking time
 
| +5% defense vs. Shadow NPCs
 
| +5% defense vs. Shadow NPCs
 
|-
 
|-
 
! scope="row" rowspan="2"| Falme
 
! scope="row" rowspan="2"| Falme
 
| Seanchan Compound
 
| Seanchan Compound
 +
| Grain & Livestock
 
| -5% Storage Costs
 
| -5% Storage Costs
 
| -5% Storage Cost
 
| -5% Storage Cost
 
|-
 
|-
 
| Towers of Do Miere A'vron
 
| Towers of Do Miere A'vron
 +
| Lumber & Fish
 
| -5% Herb Price
 
| -5% Herb Price
 
| 5% dmg vs Exotics
 
| 5% dmg vs Exotics
Line 172: Line 200:
 
! scope="row" rowspan="2"| Far Madding
 
! scope="row" rowspan="2"| Far Madding
 
| Hall of the Counsels
 
| Hall of the Counsels
 +
| Fish & Stone
 
| All Quests Become Neutral
 
| All Quests Become Neutral
 
| +5% defense vs. Channelers
 
| +5% defense vs. Channelers
 
|-
 
|-
 
| Amhara Market
 
| Amhara Market
 +
| Luxury & Grain
 
| -200 Ji for new Shop items
 
| -200 Ji for new Shop items
 
| -100 Ji for new Shop items
 
| -100 Ji for new Shop items
Line 181: Line 211:
 
! scope="row" rowspan="2"| Illian
 
! scope="row" rowspan="2"| Illian
 
| Square of Tammaz
 
| Square of Tammaz
| Bonus Gold for Item Quests
+
| Livestock & Grain
 +
| 10c (per level) Bonus for Item Quests
 
| 5% dmg vs Ruffians
 
| 5% dmg vs Ruffians
 
|-
 
|-
 
| Bridge of Flowers
 
| Bridge of Flowers
 +
| Fish & Lumber
 
| 5% off Axes
 
| 5% off Axes
 
| 5% Axe Dmg
 
| 5% Axe Dmg
Line 190: Line 222:
 
! scope="row" rowspan="2"| Jehannah
 
! scope="row" rowspan="2"| Jehannah
 
| The Jheda Palace
 
| The Jheda Palace
 +
| Stone & Lumber
 
| -5% Axe Price
 
| -5% Axe Price
 
| -3% Axe Costs
 
| -3% Axe Costs
 
|-
 
|-
 
| Light Blessed Throne
 
| Light Blessed Throne
 +
| Luxury & Fish
 
| All Quests become Light
 
| All Quests become Light
 
| 5% def vs Ruffians
 
| 5% def vs Ruffians
Line 199: Line 233:
 
! scope="row" rowspan="2"| Lugard
 
! scope="row" rowspan="2"| Lugard
 
| Commerce Grounds
 
| Commerce Grounds
 +
| Livestock & Grain
 
| 4 Slots in Clan Shop
 
| 4 Slots in Clan Shop
 
| 2 Slots in Clan Shop
 
| 2 Slots in Clan Shop
 
|-
 
|-
 
| The Inner Walls
 
| The Inner Walls
 +
| Stone & Fish
 
| 5% off Shields
 
| 5% off Shields
 
| +5% Shield defense
 
| +5% Shield defense
Line 208: Line 244:
 
! scope="row" rowspan="2"| Maradon
 
! scope="row" rowspan="2"| Maradon
 
| The Camp
 
| The Camp
 +
| Fish & Livestock
 
| -5% off Leg Armor Cost
 
| -5% off Leg Armor Cost
 
| -3% off Leg Armor Cost
 
| -3% off Leg Armor Cost
 
|-
 
|-
 
| Cordamora Palace
 
| Cordamora Palace
| Bonus Gold for Find Quests
+
| Luxury & Lumber
 +
| -5% Herb Grow time
 
| +5% damage vs Military NPCs
 
| +5% damage vs Military NPCs
 
|-
 
|-
 
! scope="row" rowspan="2"| Mayene
 
! scope="row" rowspan="2"| Mayene
 
| Oilfish Shoals
 
| Oilfish Shoals
 +
| Fish & Luxury
 
| -5% Leg Armor Price
 
| -5% Leg Armor Price
 
| 5% Leg Armor def
 
| 5% Leg Armor def
 
|-
 
|-
 
| Hospital
 
| Hospital
 +
| Grain & Livestock
 
| 5% Consumable Quality
 
| 5% Consumable Quality
 
| 5% Consumable Quality
 
| 5% Consumable Quality
Line 226: Line 266:
 
! scope="row" rowspan="2"| Rhuidean
 
! scope="row" rowspan="2"| Rhuidean
 
| The Great Plaza
 
| The Great Plaza
 +
| Luxury & Grain
 
| -5% Spear Price
 
| -5% Spear Price
 
| -3% Spear cost
 
| -3% Spear cost
 
|-
 
|-
 
| Chaendaer
 
| Chaendaer
| Bonus Ji for Find Quests
+
| Livestock & Stone
 +
| +5% Drink Quality
 
| +5% damage vs Animals
 
| +5% damage vs Animals
 
|-
 
|-
 
! scope="row" rowspan="2"| Salidar
 
! scope="row" rowspan="2"| Salidar
 
| The Little Tower
 
| The Little Tower
| Bonus Ji for Item Quests
+
| Grain & Stone
 +
| +5% Herb Quality
 
| 5% Weave Dmg
 
| 5% Weave Dmg
 
|-
 
|-
 
| Pigeon Coops
 
| Pigeon Coops
 +
| Livestock & Lumber
 
| 2 additional quests in city
 
| 2 additional quests in city
 
| +2 order added hourly to ruled cities
 
| +2 order added hourly to ruled cities
Line 244: Line 288:
 
! scope="row" rowspan="2"| Shol Arbela
 
! scope="row" rowspan="2"| Shol Arbela
 
| WatchTowers
 
| WatchTowers
 +
| Lumber & Livestock
 
| 10% more time between duels
 
| 10% more time between duels
 
| 5% dmg vs Shadow NPCs
 
| 5% dmg vs Shadow NPCs
 
|-
 
|-
 
| Bell Foundry
 
| Bell Foundry
 +
| Luxury & Stone
 
| -5% Sword Price
 
| -5% Sword Price
 
| -3% Sword Cost
 
| -3% Sword Cost
Line 253: Line 299:
 
! scope="row" rowspan="2"| Stedding Shangtai
 
! scope="row" rowspan="2"| Stedding Shangtai
 
| The Stump
 
| The Stump
 +
| Grain & Fish
 
| -5% Bludgeon Cost
 
| -5% Bludgeon Cost
 
| -3% Bludgeon Cost
 
| -3% Bludgeon Cost
 
|-
 
|-
 
| The Great Trees
 
| The Great Trees
 +
| Lumber & Livestock
 
| 1 Stamina Regeneration per hour
 
| 1 Stamina Regeneration per hour
 
| 5% defense vs. Animal
 
| 5% defense vs. Animal
Line 262: Line 310:
 
! scope="row" rowspan="2"| Tanchico
 
! scope="row" rowspan="2"| Tanchico
 
| The Panarch's Palace
 
| The Panarch's Palace
 +
| Luxury & Stone
 
| -5% Bludgeon Cost
 
| -5% Bludgeon Cost
 
| 5% Bludgeon dmg
 
| 5% Bludgeon dmg
 
|-
 
|-
 
| Illuminator's Chapter House
 
| Illuminator's Chapter House
 +
| Fish & Lumber
 
| 5% Consumable Speed
 
| 5% Consumable Speed
 
| 5% Consumable Speed
 
| 5% Consumable Speed
Line 271: Line 321:
 
! scope="row" rowspan="2"| Tar Valon
 
! scope="row" rowspan="2"| Tar Valon
 
| The White Tower
 
| The White Tower
 +
| Grain & Luxury
 
| -5% Food Price
 
| -5% Food Price
 
| -3% Weave cost
 
| -3% Weave cost
 
|-
 
|-
 
| The Warder Yard
 
| The Warder Yard
| Bonus Ji for Player quests
+
| Lumber & Stone
| 5 city defense hourly in ruled cities
+
| -5% Assignment Time
 +
| -5% Assignment Time
 
|-
 
|-
 
! scope="row" rowspan="2"| Tear
 
! scope="row" rowspan="2"| Tear
 
| The Stone of Tear
 
| The Stone of Tear
| Bonus Gold for NPC quests
+
| Stone & Grain
 +
| -5% Brewing time
 
| +5% defense vs. Military
 
| +5% defense vs. Military
 
|-
 
|-
 
| The Maule
 
| The Maule
 +
| Livestock & Fish
 
| -5% Spear Price
 
| -5% Spear Price
 
| +5% Spear dmg
 
| +5% Spear dmg
Line 289: Line 343:
 
! scope="row" rowspan="2"| Thakan'dar
 
! scope="row" rowspan="2"| Thakan'dar
 
| The Forges
 
| The Forges
 +
| Stone & Livestock
 
| -5% Body Armor Price
 
| -5% Body Armor Price
 
| +5% Body Armor Defense
 
| +5% Body Armor Defense
 
|-
 
|-
 
| Pit of Doom
 
| Pit of Doom
 +
| Luxury & Lumber
 
| All Quests become Shadow
 
| All Quests become Shadow
 
| 2 Chaos hourly to enemy cities
 
| 2 Chaos hourly to enemy cities
|}
+
|}
 
  
+
== Updated for v17 ==
-Updated for v??
 

Latest revision as of 17:58, 19 March 2017

City Upgrades can be purchased by the ruling clan to improve the City. They can be built by going to the City Hall page. They are paid for with the coin in the City Bank.

Standard City Buildings[edit]

Each of these buildings is available in all Cities and will require goods, produced from estates, to be upgraded. Bonuses from these buildings apply to all players in town, not just the ruling clan. Each building can be upgraded to level 5, increasing it's bonuses and giving higher boosts to the city's population.


Building Name Bonus Good Required to Upgrade
Stable -3x% Outfitter Costs Livestock
Forge -2x% Repair Costs Stone
Guard Post +10% Wait time between duels Fish
Barracks +2x Extra slots in Clan shops Lumber
Bank +2% Max Bank Deposit Luxuries
Square -2% Consumable Costs Grain

Building Cost and Population Bonuses[edit]

Level Cost Population Bonus
1 2g 50s 10
2 17g 50s 25
3 40g 45
4 70g 70
5 120g 100
Unique 200g 200


Unique City Buildings[edit]

Each city has 2 of it's own unique buildings. These buildings only have 1 level, but have a much higher cost and bonuses associated with them (see the 'Unique' listing on the table above). In addition to the bonuses that apply to all players, unique buildings also have bonuses that apply only to members of the ruling clan. These clan bonuses are applied everywhere, not just in the ruled city.

Most cities (18 of the 24) have 1 building whose City Bonus will be "5% off " an item type. The item type is the same as the type that can be maxed out at the shop. This discount is applied after the clan and city shares are figured out, so this doesn't reduce the clan/city incomes for selling these. Since there are 2 cities that can max out each item type, that means there will be 2 cities that get that bonus. All other bonuses on unique buildings are unique.


City Building Goods Required City Bonus Clan Bonus
Amador The Fortress of Light Stone & Livestock +5% Food Quality +5% damage vs. Channelers NPCs
Seranda Palace Fish & Luxury -5% Sword Price 5% Sword Damage
Bandar Eban The Terhana Library Stone & Lumber -10% Business upgrade cost -5% Business upgrade cost
Arandi Square Fish & Grain 5% off Shields -3% Shield cost
Caemlyn The Royal Palace Lumber & Grain -5% Body Armor Price -3% Body Armor Cost
Academy of the Rose Livestock & Fish -10% Shop Stock Cost -5% Shop Stock Cost
Cairhien School of Cairhien Grain & Lumber +5% Farming Speed +5% Farming Speed
Sun Palace Livestock & Luxury 5% off Knives +5% Knife damage
Cantorin Cantorin Harbor Grain & Fish -5% Drink Price 5% def vs Exotics
Shipyards Lumber & Luxury 5% Shipping Speed 5% Shipping Speed
Chachin Aesdaishar Palace Stone & Luxury -5% Bow Price -3% Bow Cost
Bridge of Sunrise Lumber & Fish 5% Mining Speed 5% Mining Speed
Ebou Dar Tarasin Palace Fish & Stone -5% Knife Price -3% Knife Cost
Circut of Heaven Livestock & Luxury -5% horse and feed costs -5% horse and feed costs
Emond's Field Thane's Mill Lumber & Grain -5% Bow Price 5% Bow Damage
Luhhan's Forge Stone & Luxury -10% Repair cost -5% Repair cost
Fal Dara Fal Dara Keep Luxury & Livestock -10% Inn Rooms -5% Inn Rooms
Dry Moat Grain & Stone -5% Cooking time +5% defense vs. Shadow NPCs
Falme Seanchan Compound Grain & Livestock -5% Storage Costs -5% Storage Cost
Towers of Do Miere A'vron Lumber & Fish -5% Herb Price 5% dmg vs Exotics
Far Madding Hall of the Counsels Fish & Stone All Quests Become Neutral +5% defense vs. Channelers
Amhara Market Luxury & Grain -200 Ji for new Shop items -100 Ji for new Shop items
Illian Square of Tammaz Livestock & Grain 10c (per level) Bonus for Item Quests 5% dmg vs Ruffians
Bridge of Flowers Fish & Lumber 5% off Axes 5% Axe Dmg
Jehannah The Jheda Palace Stone & Lumber -5% Axe Price -3% Axe Costs
Light Blessed Throne Luxury & Fish All Quests become Light 5% def vs Ruffians
Lugard Commerce Grounds Livestock & Grain 4 Slots in Clan Shop 2 Slots in Clan Shop
The Inner Walls Stone & Fish 5% off Shields +5% Shield defense
Maradon The Camp Fish & Livestock -5% off Leg Armor Cost -3% off Leg Armor Cost
Cordamora Palace Luxury & Lumber -5% Herb Grow time +5% damage vs Military NPCs
Mayene Oilfish Shoals Fish & Luxury -5% Leg Armor Price 5% Leg Armor def
Hospital Grain & Livestock 5% Consumable Quality 5% Consumable Quality
Rhuidean The Great Plaza Luxury & Grain -5% Spear Price -3% Spear cost
Chaendaer Livestock & Stone +5% Drink Quality +5% damage vs Animals
Salidar The Little Tower Grain & Stone +5% Herb Quality 5% Weave Dmg
Pigeon Coops Livestock & Lumber 2 additional quests in city +2 order added hourly to ruled cities
Shol Arbela WatchTowers Lumber & Livestock 10% more time between duels 5% dmg vs Shadow NPCs
Bell Foundry Luxury & Stone -5% Sword Price -3% Sword Cost
Stedding Shangtai The Stump Grain & Fish -5% Bludgeon Cost -3% Bludgeon Cost
The Great Trees Lumber & Livestock 1 Stamina Regeneration per hour 5% defense vs. Animal
Tanchico The Panarch's Palace Luxury & Stone -5% Bludgeon Cost 5% Bludgeon dmg
Illuminator's Chapter House Fish & Lumber 5% Consumable Speed 5% Consumable Speed
Tar Valon The White Tower Grain & Luxury -5% Food Price -3% Weave cost
The Warder Yard Lumber & Stone -5% Assignment Time -5% Assignment Time
Tear The Stone of Tear Stone & Grain -5% Brewing time +5% defense vs. Military
The Maule Livestock & Fish -5% Spear Price +5% Spear dmg
Thakan'dar The Forges Stone & Livestock -5% Body Armor Price +5% Body Armor Defense
Pit of Doom Luxury & Lumber All Quests become Shadow 2 Chaos hourly to enemy cities

Updated for v17[edit]