Difference between revisions of "Classes"

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You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.
 
You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.
  
Each starting class has 5 skills that the player may upgrade using skill points earned as they level. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.
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Each [[#Starting Classes|starting class]] and [[#Equipment Focus|equipment focus]] has 5 skills that the player may upgrade using skill points earned as they [[Experience|level]]. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.
  
After every 20 levels (20, 40, 60, etc) you will be able to add a new  specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be Aes Sedai, only males can be Asha'man. Some are restricted to race/nationality - only Ogier can be Treesingers, only Aiel women can be Wise Ones, etc. Other specialized classes are mutually exclusive - example: you can't add Fanatic if you're already a Darkfriend. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.
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After every 20 levels (20, 40, 60, etc) you will be able to add a new  specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be [[#Aes Sedai|Aes Sedai]], only males can be [[#Asha'man|Asha'man]]. Some are restricted to race/nationality - only Ogier can be Treesingers, only Aiel women can be Wise Ones, etc. Other specialized classes are mutually exclusive - example: you can't add Fanatic if you're already a Darkfriend. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.
  
  
Skill Explanations:
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== Skill Explanations ==
  
 
For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.
 
For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.
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''Skills:''
 
''Skills:''
  
:*--Poised to Strike: +X% damage, +X dodge (A)
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:*Poised to Strike: +X% damage, +X dodge (A)
:*-Offensive Prowess: +X% damage (P)
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*Offensive Prowess: +X% damage (P)
:*---Under the Banner: +X~2X damage, +X% health gain, +X dodge (A)
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::*Under the Banner: +X~2X damage, +X% health gain, +X dodge (A)
:*-Defensive Prowess: +X% defense (P)
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*Defensive Prowess: +X% defense (P)
:*--On Guard: +X% defense, +X% health gain (A)
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:*On Guard: +X% defense, +X% health gain (A)
  
  
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''Skills:''
 
''Skills:''
  
:*--Precise Movement: +X accuracy, +X dodge (A)
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:*Precise Movement: +X accuracy, +X dodge (A)
:*-Awareness: +X dodge (P)
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*Awareness: +X dodge (P)
:*---Trapping: +X~2X damage, +X luck, +X accuracy (A)
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::*Trapping: +X~2X damage, +X luck, +X accuracy (A)
:*-An Extra Bit: +X poison (P)
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*An Extra Bit: +X poison (P)
:*--One with the Land: +X luck, +X poison (A)
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:*One with the Land: +X luck, +X poison (A)
  
  
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''Skills:''
 
''Skills:''
  
:*--Shoot First: +X first strike, +X accuracy (A)
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:*Shoot First: +X first strike, +X accuracy (A)
:*-Meticulous: +X accuracy (P)
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*Meticulous: +X accuracy (P)
:*---Trust No One; +X~2X damage, +X% defense, +X first strike (A)
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::*Trust No One; +X~2X damage, +X% defense, +X first strike (A)
:*-Resourceful: +X luck (P)
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*Resourceful: +X luck (P)
:*--Questions Later: +X% defense, +X luck (A)
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:*Questions Later: +X% defense, +X luck (A)
  
  
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''Skills:''
 
''Skills:''
  
:*--Correct Dosage: +X% health gain, +X poison (A)
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:*Correct Dosage: +X% health gain, +X poison (A)
:*-The Best Medicine: +X% health gain (P)
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*The Best Medicine: +X% health gain (P)
:*---Patience: +X~2X block, +X% defense, +X poison (A)
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::*Patience: +X~2X block, +X% defense, +X poison (A)
:*-Side Effects: +X stun (P)
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*Side Effects: +X stun (P)
:*--Apply Pressure: +X% damage, +X stun (A)
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:*Apply Pressure: +X% damage, +X stun (A)
  
  
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''Skills:''
 
''Skills:''
  
:*--Deadly Surprise: +X% defense, +X poison (A)
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:*Deadly Surprise: +X% defense, +X poison (A)
:*-Proactive: +X first strike (P)
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*Proactive: +X first strike (P)
:*---For The Great Lord: +X~2X damage, +X% defense, +X taint (A)
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::*For The Great Lord: +X~2X damage, +X% defense, +X taint (A)
:*-Mark of The Shadow: +X taint (P)
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*Mark of The Shadow: +X taint (P)
:*--Corruption: +X poison, +X taint (A)
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:*Corruption: +X poison, +X taint (A)
  
  
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'''( class icon: Lightning )'''
 
'''( class icon: Lightning )'''
  
:*-Strength of Water: +X~2X weave damage, +X water strength (P)
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:*Strength of Water: +X~2X weave damage, +X water strength (P)
:*-Strength of Fire: +X~2X weave damage, +X fire strength (P)
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:*Strength of Fire: +X~2X weave damage, +X fire strength (P)
:*-Strength of Spirit: +X% health gain, +X spirit strength (P)
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:*Strength of Spirit: +X% health gain, +X spirit strength (P)
:*-Strength of Earth: -X% weave pt usage, +X earth strength (P)
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:*Strength of Earth: -X% weave pt usage, +X earth strength (P)
:*-Strength of Air: -X% weave pt usage, +X air strength (P)
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:*Strength of Air: -X% weave pt usage, +X air strength (P)
  
  
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'''( class icon: Tilted Sword )'''
 
'''( class icon: Tilted Sword )'''
  
:*--Parting the Silk: +X~2X damage, +X% defense (A)
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:*Parting the Silk: +X~2X damage, +X% defense (A)
:*-Finesse: -X% sword pt usage (P)
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*Finesse: -X% sword pt usage (P)
:*---Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
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::*Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
:*-Mastery: +X~2X sword damage (P)
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*Mastery: +X~2X sword damage (P)
:*--Cat Crosses the Courtyard: +X% damage, +X accuracy (A)
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:*Cat Crosses the Courtyard: +X% damage, +X accuracy (A)
  
  
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'''( class icon: Cleaver )'''
 
'''( class icon: Cleaver )'''
  
:*--Mighty Chop: +X~2X damage, +X% damage (A)
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:*Mighty Chop: +X~2X damage, +X% damage (A)
:*-Finesse: -X% axe pt usage (P)
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*Finesse: -X% axe pt usage (P)
:*---Hacking through Brambles: +X~2X damage, +X/3 wound, +X stun (A)
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::*Hacking through Brambles: +X~2X damage, +X/3 wound, +X stun (A)
:*-Mastery: +X~2X axe damage (P)
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*Mastery: +X~2X axe damage (P)
:*--Cleave: +X stun, +X accuracy (A)
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:*Cleave: +X stun, +X accuracy (A)
  
  
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'''( class icon: Spear )'''
 
'''( class icon: Spear )'''
  
:*--Reach: +X~2X damage, +X dodge (A)
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:*Reach: +X~2X damage, +X dodge (A)
:*-Finesse: -X% spear pt usage (P)
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*Finesse: -X% spear pt usage (P)
:*---Dancing the Spears: +X~2X damage, +X/3 wound, +X accuracy (A)
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::*Dancing the Spears: +X~2X damage, +X/3 wound, +X accuracy (A)
:*-Mastery: +X~2X% spear damage (P)
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*Mastery: +X~2X% spear damage (P)
:*--Wash the Spears: +X% defense, +X accuracy (A)
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:*Wash the Spears: +X% defense, +X accuracy (A)
  
  
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'''( class icon: Bow )'''
 
'''( class icon: Bow )'''
  
:*--Focused Shot: +X~2X damage, +X accuracy (A)
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:*Focused Shot: +X~2X damage, +X accuracy (A)
:*-Finesse: -X% bow pt usage (P)
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*Finesse: -X% bow pt usage (P)
:*---Rapid Fire: +X~2X damage, +X/3 speed, +X dodge (A)
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::*Rapid Fire: +X~2X damage, +X/3 speed, +X dodge (A)
:*-Mastery: +X~2X bow damage (P)
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*Mastery: +X~2X bow damage (P)
:*--Quick Draw: +X first strike, +X dodge (A)
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:*Quick Draw: +X first strike, +X dodge (A)
  
  
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'''( class icon: Battle Hammer )'''
 
'''( class icon: Battle Hammer )'''
  
:*--Stunning Blow: +X~2X damage, +X stun (A)
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:*Stunning Blow: +X~2X damage, +X stun (A)
:*-Finesse: -X% bludgeon pt usage (P)
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*Finesse: -X% bludgeon pt usage (P)
:*---Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
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::*Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
:*-Mastery: +X~2X bludgeon damage (P)
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*Mastery: +X~2X bludgeon damage (P)
:*--Balance: +X% damage, +X% defense (A)
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:*Balance: +X% damage, +X% defense (A)
  
  
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'''( class icon: Battle Dagger )'''
 
'''( class icon: Battle Dagger )'''
  
:*--Concealed Strike: +X~2X damage, +X first strike (A)
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:*Concealed Strike: +X~2X damage, +X first strike (A)
:*-Finesse: -X% knife pt usage (P)
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*Finesse: -X% knife pt usage (P)
:*---Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
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::*Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
:*-Mastery: +X~2X knife damage (P)
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*Mastery: +X~2X knife damage (P)
:*--Trick Throw: +X luck, +X accuracy (A)
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:*Trick Throw: +X luck, +X accuracy (A)
  
  
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'''( class icon: Spiked Buckler )'''
 
'''( class icon: Spiked Buckler )'''
  
:*--Cover: +X~2X block, +X% defense (A)
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:*Cover: +X~2X block, +X% defense (A)
:*-Finesse: -X% shield pt usage (P)
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*Finesse: -X% shield pt usage (P)
:*---Shield Bash: +X~2X block, +X/3 wound, +X stun (A)
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::*Shield Bash: +X~2X block, +X/3 wound, +X stun (A)
:*-Mastery: +X~2X shield block (P)
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*Mastery: +X~2X shield block (P)
:*--Push Back: +X stun, +X dodge (A)
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:*Push Back: +X stun, +X dodge (A)
  
  
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'''( class icon: Chain Mail )'''
 
'''( class icon: Chain Mail )'''
  
:*--Deflection: +X~2X block, +X dodge (A)
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:*Deflection: +X~2X block, +X dodge (A)
:*-Finesse: -X% body armor pt usage (P)
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*Finesse: -X% body armor pt usage (P)
:*---Moment of Silence: +2X~4X block, +X% defense (A)
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::*Moment of Silence: +2X~4X block, +X% defense (A)
:*-Mastery: +X~2X body armor block (P)
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*Mastery: +X~2X body armor block (P)
:*--Protection: +2X% defense (A)
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:*Protection: +2X% defense (A)
  
  
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'''( class icon: Chain Greaves )'''
 
'''( class icon: Chain Greaves )'''
  
:*--Stability: +X~2X block, +X accuracy (A)
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:*Stability: +X~2X block, +X accuracy (A)
:*-Finesse: -X% leg armor pt usage (P)
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*Finesse: -X% leg armor pt usage (P)
:*---Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)
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::*Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)
:*-Mastery: +X~2X leg armor block (P)
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*Mastery: +X~2X leg armor block (P)
:*--Maneuverability: +X% defense, +X dodge (A)
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:*Maneuverability: +X% defense, +X dodge (A)
  
  
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'''( class icon: Single Die )'''
 
'''( class icon: Single Die )'''
  
:*--Great Roll: +X% defense, +2X dodge (A)
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:*Great Roll: +X% defense, +2X dodge (A)
:*-Good Fortune: +2X luck (P)
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*Good Fortune: +2X luck (P)
:*--Lucky Shot: +2X accuracy, +X% damage (A)
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:*Lucky Shot: +2X accuracy, +X% damage (A)
  
  

Revision as of 06:10, 18 November 2014

You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.

Each starting class and equipment focus has 5 skills that the player may upgrade using skill points earned as they level. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.

After every 20 levels (20, 40, 60, etc) you will be able to add a new specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be Aes Sedai, only males can be Asha'man. Some are restricted to race/nationality - only Ogier can be Treesingers, only Aiel women can be Wise Ones, etc. Other specialized classes are mutually exclusive - example: you can't add Fanatic if you're already a Darkfriend. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.


Skill Explanations

For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.


Starting Classes:

Armsman

( class icon: Pennant )

Armsmen are your basic soldier types, trained in the ways of fighting. They are well-balanced in offense and defense.

Skills:

  • Poised to Strike: +X% damage, +X dodge (A)
  • Offensive Prowess: +X% damage (P)
  • Under the Banner: +X~2X damage, +X% health gain, +X dodge (A)
  • Defensive Prowess: +X% defense (P)
  • On Guard: +X% defense, +X% health gain (A)


Outdoorsman

( class icon: Tree )

Outdoorsmen are used to living off the land, building shelters in the wild. They use their skills to get the jump on their prey and make their hits count.

Skills:

  • Precise Movement: +X accuracy, +X dodge (A)
  • Awareness: +X dodge (P)
  • Trapping: +X~2X damage, +X luck, +X accuracy (A)
  • An Extra Bit: +X poison (P)
  • One with the Land: +X luck, +X poison (A)


Wanderer

( class icon: Horseshoe )

Wanderers travel the world, taking in the sites the world has to offer. They are used to watching their back and trust their luck when they have to.

Skills:

  • Shoot First: +X first strike, +X accuracy (A)
  • Meticulous: +X accuracy (P)
  • Trust No One; +X~2X damage, +X% defense, +X first strike (A)
  • Resourceful: +X luck (P)
  • Questions Later: +X% defense, +X luck (A)


Healer

( class icon: Aes Sedai symbol )

Healers are knowledgeable in the ways of medicine, using herbs help themselves and others. They also know the weaknesses of the human body and can use that to their advantage.

Skills:

  • Correct Dosage: +X% health gain, +X poison (A)
  • The Best Medicine: +X% health gain (P)
  • Patience: +X~2X block, +X% defense, +X poison (A)
  • Side Effects: +X stun (P)
  • Apply Pressure: +X% damage, +X stun (A)


Darkfriend

( class icon: Skull )

Darkfriends are followers of the Dark One, many of which have sworn to him for the promise of power and immortality. Special: Alignment cannot become positive, regardless of actions.

Skills:

  • Deadly Surprise: +X% defense, +X poison (A)
  • Proactive: +X first strike (P)
  • For The Great Lord: +X~2X damage, +X% defense, +X taint (A)
  • Mark of The Shadow: +X taint (P)
  • Corruption: +X poison, +X taint (A)


Equipment Focus

When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, or Knife. (The choice of Weave focus is only available to Channelers, and all Weave skills are Passive skills.) This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These skills are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords) and class (ex. Only channelers can focus on Weaves).


Weave Focus

( class icon: Lightning )

  • Strength of Water: +X~2X weave damage, +X water strength (P)
  • Strength of Fire: +X~2X weave damage, +X fire strength (P)
  • Strength of Spirit: +X% health gain, +X spirit strength (P)
  • Strength of Earth: -X% weave pt usage, +X earth strength (P)
  • Strength of Air: -X% weave pt usage, +X air strength (P)


Sword Focus

( class icon: Tilted Sword )

  • Parting the Silk: +X~2X damage, +X% defense (A)
  • Finesse: -X% sword pt usage (P)
  • Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
  • Mastery: +X~2X sword damage (P)
  • Cat Crosses the Courtyard: +X% damage, +X accuracy (A)


Axe Focus

( class icon: Cleaver )

  • Mighty Chop: +X~2X damage, +X% damage (A)
  • Finesse: -X% axe pt usage (P)
  • Hacking through Brambles: +X~2X damage, +X/3 wound, +X stun (A)
  • Mastery: +X~2X axe damage (P)
  • Cleave: +X stun, +X accuracy (A)


Spear Focus

( class icon: Spear )

  • Reach: +X~2X damage, +X dodge (A)
  • Finesse: -X% spear pt usage (P)
  • Dancing the Spears: +X~2X damage, +X/3 wound, +X accuracy (A)
  • Mastery: +X~2X% spear damage (P)
  • Wash the Spears: +X% defense, +X accuracy (A)


Bow Focus

( class icon: Bow )

  • Focused Shot: +X~2X damage, +X accuracy (A)
  • Finesse: -X% bow pt usage (P)
  • Rapid Fire: +X~2X damage, +X/3 speed, +X dodge (A)
  • Mastery: +X~2X bow damage (P)
  • Quick Draw: +X first strike, +X dodge (A)


Bludgeon Focus

( class icon: Battle Hammer )

  • Stunning Blow: +X~2X damage, +X stun (A)
  • Finesse: -X% bludgeon pt usage (P)
  • Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
  • Mastery: +X~2X bludgeon damage (P)
  • Balance: +X% damage, +X% defense (A)


Knife Focus

( class icon: Battle Dagger )

  • Concealed Strike: +X~2X damage, +X first strike (A)
  • Finesse: -X% knife pt usage (P)
  • Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
  • Mastery: +X~2X knife damage (P)
  • Trick Throw: +X luck, +X accuracy (A)


Shield Focus

( class icon: Spiked Buckler )

  • Cover: +X~2X block, +X% defense (A)
  • Finesse: -X% shield pt usage (P)
  • Shield Bash: +X~2X block, +X/3 wound, +X stun (A)
  • Mastery: +X~2X shield block (P)
  • Push Back: +X stun, +X dodge (A)


Body Armor Focus

( class icon: Chain Mail )

  • Deflection: +X~2X block, +X dodge (A)
  • Finesse: -X% body armor pt usage (P)
  • Moment of Silence: +2X~4X block, +X% defense (A)
  • Mastery: +X~2X body armor block (P)
  • Protection: +2X% defense (A)


Leg Armor Focus

( class icon: Chain Greaves )

  • Stability: +X~2X block, +X accuracy (A)
  • Finesse: -X% leg armor pt usage (P)
  • Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)
  • Mastery: +X~2X leg armor block (P)
  • Maneuverability: +X% defense, +X dodge (A)



Specialized Classes

At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose Chief or Wise Woman), gender (ex. only female characters can choose Aes Sedai), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.

Gambler

( class icon: Single Die )

  • Great Roll: +X% defense, +2X dodge (A)
  • Good Fortune: +2X luck (P)
  • Lucky Shot: +2X accuracy, +X% damage (A)


Redarm

( class icon: Red Hand )

  • --Time to Toss the Dice: +X~2X damage, +X luck, +X dodge, (A)
  • -Toughness: +2X~4X block (P)
  • --Maintaining Civility: +X~2X block, +X stun, +X dodge (A)


Hunter

( class icon: Stag )

  • --Knowing their Weakness: +X~2X damage, +2X accuracy (A)
  • -Bring it Down: +X poison, +X accuracy (P)
  • --Stalking Prey: +X poison, +X/3 wound, +X dodge (A)


Commander

( class icon: Gold Star )

  • --Hammer and Anvil: +X~2X block, +X% damage, +X accuracy (A)
  • -Veteran: +X~2X damage, +X~2X block (P)
  • --The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)


Mercenary

( class icon: Single Coin Sack )

  • --Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
  • -Soldier for Hire: +X% damage, +X luck (P)
  • --Higher Pay: +X% defense, +2X luck (A)


Dragonsworn

( class icon: Dragon/Flame )

  • --Mob Justice: +X% damage, +X luck, +X poison (A)
  • -Misguided Loyalty: +X poison, +X stun (P)
  • --For The Lord Dragon: +X/3 wound, +2X stun (A)


Assassin

( class icon: Pierced Heart )

  • --Unseen Assailant: +X% defense, +X first strike, +X dodge (A)
  • -To Kill: +2X poison (P)
  • --Lethal Precision: +X% defense, +X poison, +X accuracy (A)


Noble

( class icon: Gold Crown )

Cairhien or net worth threshold

  • --Deflecting Accusations: +X% defense, +2X dodge (A)
  • -Daes Dae'mar: +X poison, +X dodge (P)
  • --Eliminate Your Rivals: +X% damage, +X poison, +X accuracy (A)


Fanatic

( class icon: Great Serpent/Infinity )

non-Darkfriend only

  • --Fanatical Devotion: +X~2X damage, +2X taint (A)
  • -Light-Blinded: +X% health gain, +X taint (P)
  • --Strength in Numbers: +X~2X damage, +X% damage, +X% health gain (A)


Aes Sedai

( class icon: White Flame )

female channeler only

  • --Subdue: +X/3 wound, +X first strike, +X stun (A)
  • -Fear and Respect: +X% damage, +X stun (P)
  • --Prevention: +X~2X block, +X% defense, +X first strike (A)


Asha'man

( class icon: Black Fang )

male channeler only

  • --Living Weapon: +X~2X damage, +X% damage, +X% accuracy (A)
  • -Fast and Furious: +X% damage, +X first strike (P)
  • --Residual of Madness: +2X taint, +X first strike (A)


Elder

( class icon: Brown Trefoil Leaf )

Ogier only

  • --Bring Down the Mountain: +X% damage, +X first strike, +X accuracy (A)
  • -Living History: +X% damage, +X% health gain (P)
  • --Skilled Speaker: +X% health gain, +X first strike, +X dodge (A)


Tree Singer

( class icon: Green Trefoil Leaf )

Ogier only

  • --Defense of Knowledge: +2X~4X block, +X accuracy (A)
  • -One With the Trees: +2X% health gain (P)
  • --Walking Legend: +X% defense, +X% health gain, +X stun (A)


Deathwatch Guard

( class icon: Double-Bit Axe )

Ogier or Seanchan only

  • --Pride of the Empire: +2X~4X damage, +X~2X block (A)
  • -Resilient Fighter: +X~2X damage, +X health gain (P)
  • --Fearsome: +X% health gain, +X/3 wound, +X stun (A)


Seeker

( class icon: Gold Bird )

Seanchan only

  • --Subterfuge: +X% defense, +X stun, +X dodge (A)
  • -Thorough Search: +X luck, +X stun (P)
  • --Property of The Empress: +X luck, +X stun, +X dodge (A)


Bandit

( class icon: Rags )

non-Thief Catcher only

  • --Ruthlessness: +X% damage, +X poison, +X taint (A)
  • -Thievery: +X luck, +X taint (P)
  • --Mug: +X% damage, +X luck, +X first strike (A)


Thief Catcher

( class icon: Scales )

non-Bandit only

  • --Urban Tracking: +X~2X block, +X accuracy, +X dodge (A)
  • -Catching: +X~2X block, +X luck (P)
  • --Ambush: +X luck, +X/3 wound, +X first strike (A)


Sailmistress

( class icon: Wave )

female Atha'an Miere only

  • --The Gift of Passage: +X Luck, +X/3 speed, +X stun (A)
  • -Art of the Deal: +X~2X block, +X stun (P)
  • --To Uphold the Bargain: +X~2X block, +X luck, +X poison (A)


Cargomaster

( class icon: Anchor )

male Atha'an Miere only

  • --Master of Trade: +X~2X block, +X luck, +X stun (A)
  • -Disciplined: +X first strike, +X stun (P)
  • --Defender of the Ship: +X~2X block, +X% damage, +X first strike (A)


Warder

( class icon: Blue Heron )

  • --Heavier than a Mountain: +2X~4X damage, +2X% damage, +X% damage to self (A)
  • -Benefits of the Bond: +X% health gain, +X first strike (P)
  • --Legendary Skill: +X~2X damage, +X~2X block, +X% health gain (A)


Gleeman

( class icon: Horn )

  • --Unexpected Opponent: +X first strike, +X stun, +X dodge (A)
  • -Nimbleness: +X luck, +X dodge (P)
  • --Extra Flourish: +X luck, +X stun, +X accuracy (A)


Wise One

( class icon: Heart )

female Aiel only

  • --Shade and Water: +X~2X block, +2X dodge (A)
  • -Dedicated: +X~2X block, +X% health gain (P)
  • --Of the Three-Fold Land: +X% damage, +X% defense, +X% health gain (A)


Chief

( class icon: Buckler )

male Aiel Only

  • --Til Shade is Gone: +X~2X damage, +X first strike, +X dodge (A)
  • -Raid Tactics: +X luck, +X first strike (P)
  • --Taking an Opening: +X~2X damage, +X luck, +X/3 wound (A)


Companion

( class icon: Crossed Axe+Sword )

Illian only

  • --Loyalty to the Crown: +X% defense, +X% health gain, +X accuracy (A)
  • -Elite Training: +2X% damage (P)
  • --Shock and Awe: +X% damage, +X% first strike, +X stun (A)


Legion

( class icon: Triple Silver Stars )

Ghealdan only

  • --Wall of Jehannah: +X~2X damage, +2X% defense (A)
  • -Protect and Serve: +X~2X damage, +X luck (P)
  • --Called to Arms: +X% damage, +X% defense, +X luck (A)


Queen's Guard

( class icon: White Lion )

Andor only

  • --The Queen's Peace: +X~2X block, +X% defense, +X stun (A)
  • -Rally to The Queen: +X~2X block, +X first strike (P)
  • --Forward the White Lion: +X% damage, +X% defense, +X first strike (A)


Defender

( class icon: Wall/Gate )

Tear only

  • --Shield Against Prophecy: +X~2X block, +X first strike, +X dodge (A)
  • -The Stone Stands: +X% defense, +X first strike (P)
  • --Heart of Stone: +X% defense, +X% health gain, +X accuracy (A)


Wolfbrother

( class icon: Red Wolf )

non-Aiel, non-Ogier, non-channeler, non-Atha'an Miere only

  • --Eyes of the Wolf: +2X% damage, +X accuracy (A)
  • -The Beast Within: +2X~4X damage (P)
  • --One with the Pack: +X~2X damage, +X% health gain, +X/3 speed (A)


Whitecloak

( class icon: Sun )

non-Aiel, non-Ogier, non-channeler, non-Seanchan, non-Atha'an Miere only

  • --Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
  • -Defender of the Light: +X% defense, +X poison (P)
  • --Justice: +X% damage, +X% defense, +X/3 wound (A)


Bargainer

( class icon: Double Coin Sacks )

Atha'an Miere, Cairhien, Arad Doman, Kandor, Murandy only

  • --Terms of Negotiation: +X luck, +X first strike, +X stun (A)
  • -The Best Deal: +X% health gain, +X luck (P)
  • --Bleed Dry: +X health gain, +X poison, +X stun (A)


Blight Guard

( class icon: Red Tower )

Aiel, Arafel, Kandor, Saldaea, Shienar only

  • --Blooded: +X~2X block, +X/3 speed, +X accuracy (A)
  • -Shadowspawn Hunter: +2X accuracy (P)
  • --Vigilant: +X% damage, +X% defense, +X stun (A)


Duelist

( class icon: Crossed Swords )

Altara, Amadicia, Murandy, Shienar, Tear only

  • --Block and Counter: +X% defense, +X stun +X accuracy (A)
  • -Quick Reflexes: +2X first strike (P)
  • --One Step Ahead: +X first strike, +X dodge, +X/3 wound (A)


Militia

( class icon: Vertical Sword )

Altara, Andor, Arafel, Ghealdan, Tarabon only

  • --Fight With Heart: +X% damage, +X% health gain, +X stun (A)
  • -Defend Your Home: +X% health gain, +X accuracy (P)
  • --Untrained Attack: +2X% damage, +X luck, +X accuracy, +X% damage to self (A)


Smuggler

( class icon: Ship )

Amadicia, Arad Doman, Illian, Saldaea, Tarabon only

  • --Bribes: +X luck, +X first strike, +X/3 speed (A)
  • -Undetected: +2X dodge (P)
  • --Avoid Suspicion: +X luck, +X stun, +X dodge (A)


Updated for v??