Difference between revisions of "Classes"

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You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.
 
You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.
  
Each starting class has 5 skills that the player may upgrade using skill points earned as they level. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.
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Each [[#Starting Classes|starting class]] and [[#Equipment Focus|equipment focus]] has 5 skills that the player may upgrade using skill points earned as they [[Experience|level]]. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.
  
After every 20 levels (20, 40, 60, etc) you will be able to add a new  specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be Aes Sedai, only males can be Asha'man. Some are restricted to race/nationality - only Ogier can be Treesingers, only Aiel women can be Wise Ones, etc. Other specialized classes are mutually exclusive - example: you can't add Fanatic if you're already a Darkfriend. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.
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After every 20 levels (20, 40, 60, etc) you will be able to add a new  specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be [[#Aes Sedai|Aes Sedai]], only males can be [[#Asha'man|Asha'man]]. Some are restricted to race/nationality - only Ogier can be [[#Tree Singer|Treesingers]], only Aiel women can be [[#Wise One|Wise Ones]], etc. Other specialized classes are mutually exclusive - example: you can't add [[#Fanatic|Fanatic]] if you're already a [[#Darkfriend|Darkfriend]]. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.
  
  
Skill Explanations:
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== Skill Explanations ==
  
 
For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.
 
For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.
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== Starting Classes: ==
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== Starting Classes ==
  
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These classes will only be available when you create your character.
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Updated for v18! (Nov. 10, 2017)
  
 
===Armsman===  
 
===Armsman===  
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''Skills:''
 
''Skills:''
  
:*--Poised to Strike: +X% damage, +X dodge (A)
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:*Combat Prowess: +X% damage, +x% defense, +X/3 speed (A)
:*-Offensive Prowess: +X% damage (P)
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*Poised to Strike: +x% damage, +x dodge (P)
:*---Under the Banner: +X~2X damage, +X% health gain, +X dodge (A)
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::*Battle Tested: +x% damage, +x% defense, +x dodge, +x% health gain (A)
:*-Defensive Prowess: +X% defense (P)
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*On Guard: +x% defense, +x% health gain (P)
:*--On Guard: +X% defense, +X% health gain (A)
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:*Under the Banner: +x-2x damage, +x% health gain, +x dodge (A)
 
 
 
 
  
 
===Outdoorsman===  
 
===Outdoorsman===  
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''Skills:''
 
''Skills:''
  
:*--Precise Movement: +X accuracy, +X dodge (A)
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:*Stealth Strike: +X dodge, +X poison, +X/3 speed (A)
:*-Awareness: +X dodge (P)
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*Precise Movement: +X accuracy, +X dodge (P)
:*---Trapping: +X~2X damage, +X luck, +X accuracy (A)
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::*Natural Awareness: +X accuracy, +X dodge, +X luck, +X poison (A)
:*-An Extra Bit: +X poison (P)
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*One with the Land: +X luck, +X poison (P)
:*--One with the Land: +X luck, +X poison (A)
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:*Trapping: +X~2X damage, +X luck, +X accuracy (A)
 
 
 
 
  
 
===Wanderer===  
 
===Wanderer===  
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''Skills:''
 
''Skills:''
  
:*--Shoot First: +X first strike, +X accuracy (A)
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:*Take No Chances: +X accuracy. +X luck, +X/3 wound (A)
:*-Meticulous: +X accuracy (P)
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*Shoot First: +X first strike, +X accuracy (P)
:*---Trust No One; +X~2X damage, +X% defense, +X first strike (A)
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::*Resourceful: +X% defense, +X accuracy, +X luck, X first strike (A)
:*-Resourceful: +X luck (P)
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*Questions Later: +X% defense, +X luck (P)
:*--Questions Later: +X% defense, +X luck (A)
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:*Trust No One: +X~2X block, +X% defense, +X first strike (A)
 
 
 
 
  
 
===Healer===
 
===Healer===
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''Skills:''
 
''Skills:''
  
:*--Correct Dosage: +X% health gain, +X poison (A)
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:*Quick and Painless: +X% damage, +X% health gain, +X/3 speed (A)
:*-The Best Medicine: +X% health gain (P)
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*Correct Dosage: +X% health gain, +X poison (P)
:*---Patience: +X~2X block, +X% defense, +X poison (A)
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::*The Best Medicine: +X% damage, +X% health gain, +X poison, +X stun (A)
:*-Side Effects: +X stun (P)
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*Apply Pressure: +X% damage, +X stun (P)
:*--Apply Pressure: +X% damage, +X stun (A)
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:*Patience: +X~2X block, +X stun, +X poison (A)
 
 
 
 
  
 
===Darkfriend===
 
===Darkfriend===
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''Skills:''
 
''Skills:''
  
:*--Deadly Surprise: +X% defense, +X poison (A)
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:*Proactive: +X poison, +X first strike, +X1/3 wound (A)
:*-Proactive: +X first strike (P)
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*Corruption: +X% defense, +X poison (P)
:*---For The Great Lord: +X~2X damage, +X% defense, +X taint (A)
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::*Mark of the Shadow: +X% defense, +X poison, +X taint, +X first strike (A)
:*-Mark of The Shadow: +X taint (P)
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*Deadly Surprise: +X taint, +X first strike (P)
:*--Corruption: +X poison, +X taint (A)
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:*For The Great Lord: +X~2X damage, +X% defense, +X taint (A)
 
 
  
 +
== Equipment Focus ==
  
== Equipment Focus ==
 
  
 +
When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or [[Weaves|Weave]]. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These [[skills]] are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).
  
When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, or Knife. (The choice of Weave focus is only available to Channelers, and all Weave skills are Passive skills.) This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These skills are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords) and class (ex. Only channelers can focus on Weaves).
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Updated for v18! (Nov. 10, 2017)
  
  
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'''( class icon: Lightning )'''
 
'''( class icon: Lightning )'''
  
:*-Strength of Water: +X~2X weave damage, +X water strength (P)
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:*Strength of Water: +X~2X weave damage, +X fire strength, +x dodge
:*-Strength of Fire: +X~2X weave damage, +X fire strength (P)
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:*Strength of Fire: +X~2X weave damage, +X water strength, +X accuracy
:*-Strength of Spirit: +X% health gain, +X spirit strength (P)
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:*Strength of Spirit: +X% weave damage, +X spirit strength, -X% weave usage
:*-Strength of Earth: -X% weave pt usage, +X earth strength (P)
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:*Strength of Earth: -X% weave usage, +X earth strength, +X stun
:*-Strength of Air: -X% weave pt usage, +X air strength (P)
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:*Strength of Air: -X% weave usage, +X air strength, +X first strike
 
 
  
 
===Sword Focus===  
 
===Sword Focus===  
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'''( class icon: Tilted Sword )'''
 
'''( class icon: Tilted Sword )'''
  
:*--Parting the Silk: +X~2X damage, +X% defense (A)
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non-Aiel only
:*-Finesse: -X% sword pt usage (P)
 
:*---Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
 
:*-Mastery: +X~2X sword damage (P)
 
:*--Cat Crosses the Courtyard: +X% damage, +X accuracy (A)
 
  
 +
:*Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
 +
*Sword Finesse: -X% sword usage (P)
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::*Cat Crosses the Courtyard: +2X~4X sword damage, +X% damage, +x% defense (A)
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*Sword Mastery: +X~2X sword damage (P)
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:*Parting the Silk: +2X% sword damage, +X dodge (A)
  
 
===Axe Focus===  
 
===Axe Focus===  
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'''( class icon: Cleaver )'''
 
'''( class icon: Cleaver )'''
  
:*--Mighty Chop: +X~2X damage, +X% damage (A)
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:*Hacking through Brambles: +X~2X damage, +X stun, +X/3 wound (A)
:*-Finesse: -X% axe pt usage (P)
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*Axe Finesse: -X% axe usage (P)
:*---Hacking through Brambles: +X~2X damage, +X/3 wound, +X stun (A)
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::*Mighty Chop: +2X~4X axe damage, +X% damage, +X stun (A)
:*-Mastery: +X~2X axe damage (P)
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*Axe Mastery: +X~2X axe damage (P)
:*--Cleave: +X stun, +X accuracy (A)
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:*Cleave: +2X% axe damage, +X accuracy (A)
 
 
  
 
===Spear Focus===  
 
===Spear Focus===  
 
'''( class icon: Spear )'''
 
'''( class icon: Spear )'''
  
:*--Reach: +X~2X damage, +X dodge (A)
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:*Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound (A)
:*-Finesse: -X% spear pt usage (P)
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*Spear Finesse: -X% spear usage (P)
:*---Dancing the Spears: +X~2X damage, +X/3 wound, +X accuracy (A)
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::*Dancing the Spears: +2X~4X spear damage, +X dodge, +X first strike (A)
:*-Mastery: +X~2X% spear damage (P)
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*Spear Mastery: +X~2X% spear damage (P)
:*--Wash the Spears: +X% defense, +X accuracy (A)
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:*Reach: +2X% spear damage, +X first strike (A)
 
 
  
 
===Bow Focus ===
 
===Bow Focus ===
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'''( class icon: Bow )'''
 
'''( class icon: Bow )'''
  
:*--Focused Shot: +X~2X damage, +X accuracy (A)
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:*Rapid Fire: +X~2X damage, +X dodge, +X/3 speed (A)
:*-Finesse: -X% bow pt usage (P)
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*Bow Finesse: -X% bow usage (P)
:*---Rapid Fire: +X~2X damage, +X/3 speed, +X dodge (A)
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::*Focused Shot: +2X~4X bow damage, +X accuracy, +X first strike (A)
:*-Mastery: +X~2X bow damage (P)
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*Bow Mastery: +X~2X bow damage (P)
:*--Quick Draw: +X first strike, +X dodge (A)
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:*Tipped Arrows: +2X% bow damage, +X poison (A)
 
 
  
 
===Bludgeon Focus===  
 
===Bludgeon Focus===  
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'''( class icon: Battle Hammer )'''
 
'''( class icon: Battle Hammer )'''
  
:*--Stunning Blow: +X~2X damage, +X stun (A)
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:*Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
:*-Finesse: -X% bludgeon pt usage (P)
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*Bludgeon Finesse: -X% bludgeon usage (P)
:*---Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
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::*Stunning Blow: +2X~4X bludgeon damage, +X% defense, +X stun (A)
:*-Mastery: +X~2X bludgeon damage (P)
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*Bludgeon Mastery: +X~2X bludgeon damage (P)
:*--Balance: +X% damage, +X% defense (A)
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:*Hard Knocks: +2X% bludgeon damage, +X stun (A)
 
 
  
 
===Knife Focus===  
 
===Knife Focus===  
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'''( class icon: Battle Dagger )'''
 
'''( class icon: Battle Dagger )'''
  
:*--Concealed Strike: +X~2X damage, +X first strike (A)
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:*Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
:*-Finesse: -X% knife pt usage (P)
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*Knife Finesse: -X% knife usage (P)
:*---Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
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::*Trick Throw: +2X~4X knife damage, +X accuracy, +X dodge (A)
:*-Mastery: +X~2X knife damage (P)
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*Knife Mastery: +X~2X knife damage (P)
:*--Trick Throw: +X luck, +X accuracy (A)
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:*Concealed Strike: +2X% knife damage, +X taint (A)
 
 
 
 
  
 
===Shield Focus===  
 
===Shield Focus===  
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'''( class icon: Spiked Buckler )'''
 
'''( class icon: Spiked Buckler )'''
  
:*--Cover: +X~2X block, +X% defense (A)
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:*Shield Bash: +X~2X block, +X stun, +X/3 wound (A)
:*-Finesse: -X% shield pt usage (P)
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*Shield Finesse: -X% shield usage (P)
:*---Shield Bash: +X~2X block, +X/3 wound, +X stun (A)
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::*Cover: +2X~4X shield block, +X accuracy, +X% health gain (A)
:*-Mastery: +X~2X shield block (P)
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*Shield Mastery: +X~2X shield block (P)
:*--Push Back: +X stun, +X dodge (A)
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:*Parry: +2X% shield defense, +X luck (A)
 
 
  
 
===Body Armor Focus===  
 
===Body Armor Focus===  
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'''( class icon: Chain Mail )'''
 
'''( class icon: Chain Mail )'''
  
:*--Deflection: +X~2X block, +X dodge (A)
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:*Moment of Silence: +2X~4X block, +X% defense (A)
:*-Finesse: -X% body armor pt usage (P)
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*Body Armor Finesse: -X% body armor usage (P)
:*---Moment of Silence: +2X~4X block, +X% defense (A)
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::*Deflection: +2X~4X body armor block, +X% defense, +X dodge (A)
:*-Mastery: +X~2X body armor block (P)
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*Body Armor Mastery: +X~2X body armor block (P)
:*--Protection: +2X% defense (A)
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:*Protection: +3X% body armor defense (A)
 
 
  
 
===Leg Armor Focus===  
 
===Leg Armor Focus===  
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'''( class icon: Chain Greaves )'''
 
'''( class icon: Chain Greaves )'''
  
:*--Stability: +X~2X block, +X accuracy (A)
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:*Armored Agility: +X~2X block, +X dodge, +X/3 speed (A)
:*-Finesse: -X% leg armor pt usage (P)
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*Leg Armor Finesse: -X% leg armor usage (P)
:*---Shattering Strike: +X~2X block, +X/3 speed, +X dodge (A)
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::*Stability: +2X~4X leg armor block, +X% defense, +X% accuracy (A)
:*-Mastery: +X~2X leg armor block (P)
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*Leg Armor Mastery: +X~2X leg armor block (P)
:*--Maneuverability: +X% defense, +X dodge (A)
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:*Maneuverability: +2X% leg armor defense, +X% health gain (A)
  
 +
==Specialized Classes==
  
 +
At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose [[#Chief|Chief]] or [[#Wise One|Wise One]]), gender (ex. only female characters can choose [[#Aes Sedai|Aes Sedai]]), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.
  
 
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Updated for v18! (Nov. 10,2017)
==Specialized Classes==
 
 
 
At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose Chief or Wise Woman), gender (ex. only female characters can choose Aes Sedai), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.
 
  
 
===Gambler===  
 
===Gambler===  
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'''( class icon: Single Die )'''
 
'''( class icon: Single Die )'''
  
:*--Great Roll: +X% defense, +2X dodge (A)
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:*Great Roll: +X% defense, +2X dodge (A)
:*-Good Fortune: +2X luck (P)
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*Good Fortune: +2X luck (P)
:*--Lucky Shot: +2X accuracy, +X% damage (A)
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:*Lucky Shot: +2X accuracy, +X% damage (A)
  
  
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'''( class icon: Red Hand )'''
 
'''( class icon: Red Hand )'''
  
:*--Time to Toss the Dice: +X~2X damage, +X luck, +X dodge, (A)
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:*Time to Toss the Dice: +X~2X damage, +X luck, +X dodge, (A)
:*-Toughness: +2X~4X block (P)
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*Toughness: +2X~4X block (P)
:*--Maintaining Civility: +X~2X block, +X stun, +X dodge (A)
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:*Maintaining Civility: +X~2X block, +X stun, +X dodge (A)
  
  
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'''( class icon: Stag ) '''
 
'''( class icon: Stag ) '''
  
:*--Knowing their Weakness: +X~2X damage, +2X accuracy (A)
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:*Knowing their Weakness: +X~2X damage, +2X accuracy (A)
:*-Bring it Down: +X poison, +X accuracy (P)
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*Bring it Down: +X poison, +X accuracy (P)
:*--Stalking Prey: +X poison, +X/3 wound, +X dodge (A)
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:*Stalking Prey: +X poison, +X/3 wound, +X dodge (A)
  
  
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'''( class icon: Gold Star )'''
 
'''( class icon: Gold Star )'''
  
:*--Hammer and Anvil: +X~2X block, +X% damage, +X accuracy (A)
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:*Hammer and Anvil: +X~2X block, +X% defense, +X accuracy (A)
:*-Veteran: +X~2X damage, +X~2X block (P)
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*Veteran: +X~2X damage, +X~2X block (P)
:*--The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)
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:*The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)
 
 
  
===Mercenary===
 
  
'''( class icon: Single Coin Sack )'''
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===Mercenary===
  
:*--Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
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:*Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
:*-Soldier for Hire: +X% damage, +X luck (P)
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*Soldier for Hire: +X% damage, +X luck (P)
:*--Higher Pay: +X% defense, +2X luck (A)
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:*Higher Pay: +X accuracy, +2X luck (A)
  
  
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'''( class icon: Dragon/Flame )'''
 
'''( class icon: Dragon/Flame )'''
  
:*--Mob Justice: +X% damage, +X luck, +X poison (A)
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:*Mob Justice: +X% damage, +X luck, +X poison (A)
:*-Misguided Loyalty: +X poison, +X stun (P)
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*Misguided Loyalty: +X poison, +X stun (P)
:*--For The Lord Dragon: +X/3 wound, +2X stun (A)
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:*For The Lord Dragon: +X/3 wound, +2X stun (A)
  
  
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'''( class icon: Pierced Heart )'''
 
'''( class icon: Pierced Heart )'''
  
:*--Unseen Assailant: +X% defense, +X first strike, +X dodge (A)
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:*Unseen Assailant: +X% defense, +X first strike, +X dodge (A)
:*-To Kill: +2X poison (P)
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*To Kill: +2X poison (P)
:*--Lethal Precision: +X% defense, +X poison, +X accuracy (A)
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:*Lethal Precision: +X% defense, +X poison, +X accuracy (A)
  
  
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'''( class icon: Gold Crown )'''
 
'''( class icon: Gold Crown )'''
  
Cairhien or net worth threshold
+
Cairhien or Noble [[Net Worth|net worth]] threshold
  
:*--Deflecting Accusations: +X% defense, +2X dodge (A)
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:*Deflecting Accusations: +X% defense, +2X dodge (A)
:*-Daes Dae'mar: +X poison, +X dodge (P)
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*Daes Dae'mar: +X poison, +X dodge (P)
:*--Eliminate Your Rivals: +X% damage, +X poison, +X accuracy (A)
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:*Eliminate Your Rivals: +X% damage, +X poison, +X accuracy (A)
  
  
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'''( class icon: Great Serpent/Infinity )'''
 
'''( class icon: Great Serpent/Infinity )'''
  
non-Darkfriend only
+
non-[[#Darkfriend|Darkfriend]] only
  
:*--Fanatical Devotion: +X~2X damage, +2X taint (A)
+
:*Fanatical Devotion: +X~2X damage, +2X taint (A)
:*-Light-Blinded: +X% health gain, +X taint (P)
+
*Light-Blinded: +X% health gain, +X taint (P)
:*--Strength in Numbers: +X~2X damage, +X% damage, +X% health gain (A)
+
:*Strength in Numbers: +X~2X damage, +X% damage, +X% health gain (A)
  
  
Line 307: Line 290:
 
'''( class icon: White Flame )'''
 
'''( class icon: White Flame )'''
  
female channeler only
+
Female Channeler only
 
 
:*--Subdue: +X/3 wound, +X first strike, +X stun (A)
 
:*-Fear and Respect: +X% damage, +X stun (P)
 
:*--Prevention: +X~2X block, +X% defense, +X first strike (A)
 
  
 +
:*Subdue: +X/3 wound, +X first strike, +X stun (A)
 +
*Fear and Respect: +X% defense, +X stun (P)
 +
:*Prevention: +X~2X block, +X% defense, +X first strike (A)
  
 
===Asha'man===  
 
===Asha'man===  
Line 318: Line 300:
 
'''( class icon: Black Fang )'''
 
'''( class icon: Black Fang )'''
  
male channeler only
+
Male Channeler only
  
:*--Living Weapon: +X~2X damage, +X% damage, +X% accuracy (A)
+
:*Living Weapon: +X~2X damage, +X% damage, +X% accuracy (A)
:*-Fast and Furious: +X% damage, +X first strike (P)
+
*Fast and Furious: +X% damage, +X first strike (P)
:*--Residual of Madness: +2X taint, +X first strike (A)
+
:*Residual of Madness: +2X taint, +X first strike (A)
  
  
Line 331: Line 313:
 
Ogier only
 
Ogier only
  
:*--Bring Down the Mountain: +X% damage, +X first strike, +X accuracy (A)
+
:*Bring Down the Mountain: +X% damage, +X first strike, +X accuracy (A)
:*-Living History: +X% damage, +X% health gain (P)
+
*Living History: +X% damage, +X% health gain (P)
:*--Skilled Speaker: +X% health gain, +X first strike, +X dodge (A)
+
:*Skilled Speaker: +X% health gain, +X first strike, +X dodge (A)
  
  
Line 342: Line 324:
 
Ogier only
 
Ogier only
  
:*--Defense of Knowledge: +2X~4X block, +X accuracy (A)
+
:*Defense of Knowledge: +2X~4X block, +X accuracy (A)
:*-One With the Trees: +2X% health gain (P)
+
*One With the Trees: +2X% health gain (P)
:*--Walking Legend: +X% defense, +X% health gain, +X stun (A)
+
:*Walking Legend: +X% defense, +X% health gain, +X stun (A)
  
  
Line 353: Line 335:
 
Ogier or Seanchan only
 
Ogier or Seanchan only
  
:*--Pride of the Empire: +2X~4X damage, +X~2X block (A)
+
:*Pride of the Empire: +2X~4X damage, +X~2X block (A)
:*-Resilient Fighter: +X~2X damage, +X health gain (P)
+
*Resilient Fighter: +X~2X damage, +X health gain (P)
:*--Fearsome: +X% health gain, +X/3 wound, +X stun (A)
+
:*Fearsome: +X% health gain, +X/3 wound, +X stun (A)
  
  
Line 364: Line 346:
 
Seanchan only
 
Seanchan only
  
:*--Subterfuge: +X% defense, +X stun, +X dodge (A)
+
:*Subterfuge: +X% defense, +X stun, +X dodge (A)
:*-Thorough Search: +X luck, +X stun (P)
+
*Thorough Search: +X luck, +X stun (P)
:*--Property of The Empress: +X luck, +X stun, +X dodge (A)
+
:*Property of The Empress: +X luck, +x% health gain, +X dodge (A)
 
 
  
 
===Bandit===  
 
===Bandit===  
Line 373: Line 354:
 
'''( class icon: Rags )'''
 
'''( class icon: Rags )'''
  
non-Thief Catcher only
+
non-[[#Thief Catcher|Thief Catcher]] only
  
:*--Ruthlessness: +X% damage, +X poison, +X taint (A)
+
:*Ruthlessness: +X% damage, +X poison, +X taint (A)
:*-Thievery: +X luck, +X taint (P)
+
*Thievery: +X luck, +X taint (P)
:*--Mug: +X% damage, +X luck, +X first strike (A)
+
:*Mug: +X% damage, +X luck, +X first strike (A)
  
  
Line 384: Line 365:
 
'''( class icon: Scales )'''
 
'''( class icon: Scales )'''
  
non-Bandit only
+
non-[[#Bandit|Bandit]] only
  
:*--Urban Tracking: +X~2X block, +X accuracy, +X dodge (A)
+
:*Urban Tracking: +X~2X block, +X accuracy, +X dodge (A)
:*-Catching: +X~2X block, +X luck (P)
+
*Catching: +X~2X block, +X luck (P)
:*--Ambush: +X luck, +X/3 wound, +X first strike (A)
+
:*Ambush: +X luck, +X/3 wound, +X first strike (A)
  
  
Line 397: Line 378:
 
female Atha'an Miere only
 
female Atha'an Miere only
  
:*--The Gift of Passage: +X Luck, +X/3 speed, +X stun (A)
+
:*The Gift of Passage: +X Luck, +X/3 speed, +X stun (A)
:*-Art of the Deal: +X~2X block, +X stun (P)
+
*Art of the Deal: +X~2X block, +X stun (P)
:*--To Uphold the Bargain: +X~2X block, +X luck, +X poison (A)
+
:*To Uphold the Bargain: +X~2X block, +X luck, +X poison (A)
  
  
Line 408: Line 389:
 
male Atha'an Miere only
 
male Atha'an Miere only
  
:*--Master of Trade: +X~2X block, +X luck, +X stun (A)
+
:*Master of Trade: +X~2X block, +X luck, +X stun (A)
:*-Disciplined: +X first strike, +X stun (P)
+
*Disciplined: +X first strike, +X stun (P)
:*--Defender of the Ship: +X~2X block, +X% damage, +X first strike (A)
+
:*Defender of the Ship: +X~2X block, +X accuracy, +X first strike (A)
 
 
  
 
===Warder===  
 
===Warder===  
Line 417: Line 397:
 
'''( class icon: Blue Heron )'''
 
'''( class icon: Blue Heron )'''
  
:*--Heavier than a Mountain: +2X~4X damage, +2X% damage, +X% damage to self (A)
+
:*Heavier than a Mountain: +2X~4X damage, +2X% damage, +X% damage to self (A)
:*-Benefits of the Bond: +X% health gain, +X first strike (P)
+
*Benefits of the Bond: +X% health gain, +X first strike (P)
:*--Legendary Skill: +X~2X damage, +X~2X block, +X% health gain (A)
+
:*Legendary Skill: +X~2X damage, +X~2X block, +X% health gain (A)
  
  
Line 426: Line 406:
 
'''( class icon: Horn )'''
 
'''( class icon: Horn )'''
  
:*--Unexpected Opponent: +X first strike, +X stun, +X dodge (A)
+
:*Unexpected Opponent: +X first strike, +X stun, +X dodge (A)
:*-Nimbleness: +X luck, +X dodge (P)
+
*Nimbleness: +X luck, +X dodge (P)
:*--Extra Flourish: +X luck, +X stun, +X accuracy (A)
+
:*Extra Flourish: +X luck, +X stun, +X accuracy (A)
  
  
Line 437: Line 417:
 
female Aiel only
 
female Aiel only
  
:*--Shade and Water: +X~2X block, +2X dodge (A)
+
:*Shade and Water: +X~2X block, +2X dodge (A)
:*-Dedicated: +X~2X block, +X% health gain (P)
+
*Dedicated: +X~2X block, +X% health gain (P)
:*--Of the Three-Fold Land: +X% damage, +X% defense, +X% health gain (A)
+
:*Of the Three-Fold Land: +2X% defense, +X% health gain (A)
 
 
  
 
===Chief===  
 
===Chief===  
Line 448: Line 427:
 
male Aiel Only
 
male Aiel Only
  
:*--Til Shade is Gone: +X~2X damage, +X first strike, +X dodge (A)
+
:*Til Shade is Gone: +X~2X damage, +X first strike, +X dodge (A)
:*-Raid Tactics: +X luck, +X first strike (P)
+
*Raid Tactics: +X luck, +X first strike (P)
:*--Taking an Opening: +X~2X damage, +X luck, +X/3 wound (A)
+
:*Taking an Opening: +X~2X damage, +X luck, +X/3 wound (A)
  
  
Line 459: Line 438:
 
Illian only
 
Illian only
  
:*--Loyalty to the Crown: +X% defense, +X% health gain, +X accuracy (A)
+
:*Loyalty to the Crown: +X% health gain, +2X accuracy (A)
:*-Elite Training: +2X% damage (P)
+
*Elite Training: +2X% damage (P)
:*--Shock and Awe: +X% damage, +X% first strike, +X stun (A)
+
:*Shock and Awe: +X% damage, +X% first strike, +X stun (A)
 
 
  
 
===Legion===  
 
===Legion===  
Line 470: Line 448:
 
Ghealdan only
 
Ghealdan only
  
:*--Wall of Jehannah: +X~2X damage, +2X% defense (A)
+
:*Wall of Jehannah: +x accuracy, +x dodge, +x stun (A)
:*-Protect and Serve: +X~2X damage, +X luck (P)
+
*Protect and Serve: +X~2X damage, +X stun (P)
:*--Called to Arms: +X% damage, +X% defense, +X luck (A)
+
:*Called to Arms: +X-2x damage, +x% damage, +x luck (A)
 
 
  
 
===Queen's Guard===  
 
===Queen's Guard===  
Line 481: Line 458:
 
Andor only
 
Andor only
  
:*--The Queen's Peace: +X~2X block, +X% defense, +X stun (A)
+
:*The Queen's Peace: +X~2X block, +X% defense, +X stun (A)
:*-Rally to The Queen: +X~2X block, +X first strike (P)
+
*Rally to The Queen: +X~2X block, +X first strike (P)
:*--Forward the White Lion: +X% damage, +X% defense, +X first strike (A)
+
:*Forward the White Lion: +X% damage, +X% defense, +X first strike (A)
  
  
Line 492: Line 469:
 
Tear only
 
Tear only
  
:*--Shield Against Prophecy: +X~2X block, +X first strike, +X dodge (A)
+
:*Shield Against Prophecy: +X~2X block, +X first strike, +X dodge (A)
:*-The Stone Stands: +X% defense, +X first strike (P)
+
*The Stone Stands: +X% defense, +X first strike (P)
:*--Heart of Stone: +X% defense, +X% health gain, +X accuracy (A)
+
:*Heart of Stone: +X% defense, +X% health gain, +X accuracy (A)
  
  
Line 503: Line 480:
 
non-Aiel, non-Ogier, non-channeler, non-Atha'an Miere only
 
non-Aiel, non-Ogier, non-channeler, non-Atha'an Miere only
  
:*--Eyes of the Wolf: +2X% damage, +X accuracy (A)
+
:*Eyes of the Wolf: +2X% damage, +X accuracy (A)
:*-The Beast Within: +2X~4X damage (P)
+
*The Beast Within: +2X~4X damage (P)
:*--One with the Pack: +X~2X damage, +X% health gain, +X/3 speed (A)
+
:*One with the Pack: +X~2X damage, +X% health gain, +X/3 speed (A)
  
  
Line 514: Line 491:
 
non-Aiel, non-Ogier, non-channeler, non-Seanchan, non-Atha'an Miere only
 
non-Aiel, non-Ogier, non-channeler, non-Seanchan, non-Atha'an Miere only
  
:*--Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
+
:*Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
:*-Defender of the Light: +X% defense, +X poison (P)
+
*Defender of the Light: +X% damage, +X poison (P)
:*--Justice: +X% damage, +X% defense, +X/3 wound (A)
+
:*Justice: +X% damage, +X% defense, +X/3 wound (A)
 
 
  
 
===Bargainer===  
 
===Bargainer===  
Line 525: Line 501:
 
Atha'an Miere, Cairhien, Arad Doman, Kandor, Murandy only
 
Atha'an Miere, Cairhien, Arad Doman, Kandor, Murandy only
  
:*--Terms of Negotiation: +X luck, +X first strike, +X stun (A)
+
:*Terms of Negotiation: +X luck, +X first strike, +X stun (A)
:*-The Best Deal: +X% health gain, +X luck (P)
+
*The Best Deal: +X% health gain, +X luck (P)
:*--Bleed Dry: +X health gain, +X poison, +X stun (A)
+
:*Bleed Dry: +X health gain, +X poison, +X stun (A)
  
  
Line 536: Line 512:
 
Aiel, Arafel, Kandor, Saldaea, Shienar only
 
Aiel, Arafel, Kandor, Saldaea, Shienar only
  
:*--Blooded: +X~2X block, +X/3 speed, +X accuracy (A)
+
:*Vigilant: +X~2X block, +X/3 speed, +X accuracy (A)
:*-Shadowspawn Hunter: +2X accuracy (P)
+
*Shadowspawn Hunter: +2X accuracy (P)
:*--Vigilant: +X% damage, +X% defense, +X stun (A)
+
:*Blooded: +X% damage, +X taint, +X stun (A)
 
 
  
 
===Duelist===  
 
===Duelist===  
Line 547: Line 522:
 
Altara, Amadicia, Murandy, Shienar, Tear only
 
Altara, Amadicia, Murandy, Shienar, Tear only
  
:*--Block and Counter: +X% defense, +X stun +X accuracy (A)
+
:*Block and Counter: +X% defense, +X stun +X accuracy (A)
:*-Quick Reflexes: +2X first strike (P)
+
*Quick Reflexes: +2X first strike (P)
:*--One Step Ahead: +X first strike, +X dodge, +X/3 wound (A)
+
:*One Step Ahead: +X first strike, +X dodge, +X/3 wound (A)
  
  
Line 558: Line 533:
 
Altara, Andor, Arafel, Ghealdan, Tarabon only
 
Altara, Andor, Arafel, Ghealdan, Tarabon only
  
:*--Fight With Heart: +X% damage, +X% health gain, +X stun (A)
+
:*Fight With Heart: +X% damage, +X% health gain, +X stun (A)
:*-Defend Your Home: +X% health gain, +X accuracy (P)
+
*Defend Your Home: +X% health gain, +X accuracy (P)
:*--Untrained Attack: +2X% damage, +X luck, +X accuracy, +X% damage to self (A)
+
:*Untrained Attack: +2X% damage, +X luck, +X accuracy, +X% damage to self (A)
  
  
Line 569: Line 544:
 
Amadicia, Arad Doman, Illian, Saldaea, Tarabon only
 
Amadicia, Arad Doman, Illian, Saldaea, Tarabon only
  
:*--Bribes: +X luck, +X first strike, +X/3 speed (A)
+
:*Bribes: +X luck, +X first strike, +X/3 speed (A)
:*-Undetected: +2X dodge (P)
+
*Undetected: +2X dodge (P)
:*--Avoid Suspicion: +X luck, +X stun, +X dodge (A)
+
:*Avoid Suspicion: +X luck, +X stun, +X dodge (A)
 
 
 
 
  
== Updated for v?? ==
+
== Updated for v15 ==

Latest revision as of 19:19, 17 August 2019

You must select a starting class and weapon focus for your character upon creation. There are 5 starting classes and LOTS of specialized classes.

Each starting class and equipment focus has 5 skills that the player may upgrade using skill points earned as they level. Each level of a particular skill increases in skill point cost - 2 points to make a skill level 2, 3 points to make it level 3, etc. Players initially earn 1 skill point per level. At every 15th level (15, 30, 45, etc), the skill points earned increases by 1 - at level 15, you receive 2 skill points at each level through 29, at level 30 you begin receiving 3 points, etc. This steadily-increasing skill point allowance offsets the faster increase in skill level upgrade costs. Once skills are upgraded, there is no way to regain or reassign those points, so choose your skills/upgrades carefully.

After every 20 levels (20, 40, 60, etc) you will be able to add a new specialized class to your character. Each specialized class gives your character 3 new skills to customize your character's fighting style. Certain specialized classes are restricted to male or female characters - only females can be Aes Sedai, only males can be Asha'man. Some are restricted to race/nationality - only Ogier can be Treesingers, only Aiel women can be Wise Ones, etc. Other specialized classes are mutually exclusive - example: you can't add Fanatic if you're already a Darkfriend. To make things simple, the pop-up menu on the "New Class" tab of the skills page will only show the classes that are available to you, based on your character's current build.


Skill Explanations[edit]

For skill formulas, 'X' represents the current level of the particular skill for your character. Skills that add a range of straight damage or defense, such as Weaken, are notated using a tilde '~' to show the range, NOT to represent a negative. For example, Weaken's "+X~2X damage" means you will do 1 to 2 more damage per skill level. So Weaken at level 4 would add 4-to-8 damage. Skills come in two types - Passive (P) and Active (A). Passive skills are always in effect. Active skills can be turned on and off to vary your character's stats, to customize offense or defense builds, etc. Passive skills are also prerequisites for Active Skills. In the skill listings below, each Active skill is adjacent to one or two Passive skills. Active skills cannot be upgraded to a higher level than the neighboring passive skill(s) - the in-game diagrams will make this clearer, if you can't figure it out from these text diagrams. For example: in the Armsman class below, Offensive Prowess must be upgraded to level 2 before Poised to Strike can be upgraded to level 2. In order to upgrade Under the Banner to level 2, BOTH neighboring Passive skills - Offensive Prowess and Defensive Prowess - must be at level 2.


Starting Classes[edit]

These classes will only be available when you create your character. Updated for v18! (Nov. 10, 2017)

Armsman[edit]

( class icon: Pennant )

Armsmen are your basic soldier types, trained in the ways of fighting. They are well-balanced in offense and defense.

Skills:

  • Combat Prowess: +X% damage, +x% defense, +X/3 speed (A)
  • Poised to Strike: +x% damage, +x dodge (P)
  • Battle Tested: +x% damage, +x% defense, +x dodge, +x% health gain (A)
  • On Guard: +x% defense, +x% health gain (P)
  • Under the Banner: +x-2x damage, +x% health gain, +x dodge (A)

Outdoorsman[edit]

( class icon: Tree )

Outdoorsmen are used to living off the land, building shelters in the wild. They use their skills to get the jump on their prey and make their hits count.

Skills:

  • Stealth Strike: +X dodge, +X poison, +X/3 speed (A)
  • Precise Movement: +X accuracy, +X dodge (P)
  • Natural Awareness: +X accuracy, +X dodge, +X luck, +X poison (A)
  • One with the Land: +X luck, +X poison (P)
  • Trapping: +X~2X damage, +X luck, +X accuracy (A)

Wanderer[edit]

( class icon: Horseshoe )

Wanderers travel the world, taking in the sites the world has to offer. They are used to watching their back and trust their luck when they have to.

Skills:

  • Take No Chances: +X accuracy. +X luck, +X/3 wound (A)
  • Shoot First: +X first strike, +X accuracy (P)
  • Resourceful: +X% defense, +X accuracy, +X luck, X first strike (A)
  • Questions Later: +X% defense, +X luck (P)
  • Trust No One: +X~2X block, +X% defense, +X first strike (A)

Healer[edit]

( class icon: Aes Sedai symbol )

Healers are knowledgeable in the ways of medicine, using herbs help themselves and others. They also know the weaknesses of the human body and can use that to their advantage.

Skills:

  • Quick and Painless: +X% damage, +X% health gain, +X/3 speed (A)
  • Correct Dosage: +X% health gain, +X poison (P)
  • The Best Medicine: +X% damage, +X% health gain, +X poison, +X stun (A)
  • Apply Pressure: +X% damage, +X stun (P)
  • Patience: +X~2X block, +X stun, +X poison (A)

Darkfriend[edit]

( class icon: Skull )

Darkfriends are followers of the Dark One, many of which have sworn to him for the promise of power and immortality. Special: Alignment cannot become positive, regardless of actions.

Skills:

  • Proactive: +X poison, +X first strike, +X1/3 wound (A)
  • Corruption: +X% defense, +X poison (P)
  • Mark of the Shadow: +X% defense, +X poison, +X taint, +X first strike (A)
  • Deadly Surprise: +X taint, +X first strike (P)
  • For The Great Lord: +X~2X damage, +X% defense, +X taint (A)

Equipment Focus[edit]

When creating a character, the player must also choose one of the six core weapon types for the character to focus on - Sword, Axe, Spear, Bow, Bludgeon, Knife, or Weave. This selection determines which weapon skill set the character gets. At level 20, instead of choosing a Specialized Class (next section below), players may choose an additional equipment focus - either another of the core weapon types, or Shield, Body Armor, or Leg Armor. These skills are available on the skill page, on a separate tab from the starting class skills. Equipment focus skill trees include 2 Passive skills and 3 Active skills, with the same type of dependencies as starting class skill trees. The exception is Weave, which includes 5 Passive skills, without dependencies. The are some restrictions that apply to weapon focus based on the character's nationality (ex. Aiel can't choose Swords).

Updated for v18! (Nov. 10, 2017)


Weave Focus[edit]

( class icon: Lightning )

  • Strength of Water: +X~2X weave damage, +X fire strength, +x dodge
  • Strength of Fire: +X~2X weave damage, +X water strength, +X accuracy
  • Strength of Spirit: +X% weave damage, +X spirit strength, -X% weave usage
  • Strength of Earth: -X% weave usage, +X earth strength, +X stun
  • Strength of Air: -X% weave usage, +X air strength, +X first strike

Sword Focus[edit]

( class icon: Tilted Sword )

non-Aiel only

  • Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed (A)
  • Sword Finesse: -X% sword usage (P)
  • Cat Crosses the Courtyard: +2X~4X sword damage, +X% damage, +x% defense (A)
  • Sword Mastery: +X~2X sword damage (P)
  • Parting the Silk: +2X% sword damage, +X dodge (A)

Axe Focus[edit]

( class icon: Cleaver )

  • Hacking through Brambles: +X~2X damage, +X stun, +X/3 wound (A)
  • Axe Finesse: -X% axe usage (P)
  • Mighty Chop: +2X~4X axe damage, +X% damage, +X stun (A)
  • Axe Mastery: +X~2X axe damage (P)
  • Cleave: +2X% axe damage, +X accuracy (A)

Spear Focus[edit]

( class icon: Spear )

  • Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound (A)
  • Spear Finesse: -X% spear usage (P)
  • Dancing the Spears: +2X~4X spear damage, +X dodge, +X first strike (A)
  • Spear Mastery: +X~2X% spear damage (P)
  • Reach: +2X% spear damage, +X first strike (A)

Bow Focus[edit]

( class icon: Bow )

  • Rapid Fire: +X~2X damage, +X dodge, +X/3 speed (A)
  • Bow Finesse: -X% bow usage (P)
  • Focused Shot: +2X~4X bow damage, +X accuracy, +X first strike (A)
  • Bow Mastery: +X~2X bow damage (P)
  • Tipped Arrows: +2X% bow damage, +X poison (A)

Bludgeon Focus[edit]

( class icon: Battle Hammer )

  • Shattering Strike: +X~2X damage, +X% defense, +X/3 wound (A)
  • Bludgeon Finesse: -X% bludgeon usage (P)
  • Stunning Blow: +2X~4X bludgeon damage, +X% defense, +X stun (A)
  • Bludgeon Mastery: +X~2X bludgeon damage (P)
  • Hard Knocks: +2X% bludgeon damage, +X stun (A)

Knife Focus[edit]

( class icon: Battle Dagger )

  • Quick Toss: +X~2X damage, +X luck, +X/3 speed (A)
  • Knife Finesse: -X% knife usage (P)
  • Trick Throw: +2X~4X knife damage, +X accuracy, +X dodge (A)
  • Knife Mastery: +X~2X knife damage (P)
  • Concealed Strike: +2X% knife damage, +X taint (A)

Shield Focus[edit]

( class icon: Spiked Buckler )

  • Shield Bash: +X~2X block, +X stun, +X/3 wound (A)
  • Shield Finesse: -X% shield usage (P)
  • Cover: +2X~4X shield block, +X accuracy, +X% health gain (A)
  • Shield Mastery: +X~2X shield block (P)
  • Parry: +2X% shield defense, +X luck (A)

Body Armor Focus[edit]

( class icon: Chain Mail )

  • Moment of Silence: +2X~4X block, +X% defense (A)
  • Body Armor Finesse: -X% body armor usage (P)
  • Deflection: +2X~4X body armor block, +X% defense, +X dodge (A)
  • Body Armor Mastery: +X~2X body armor block (P)
  • Protection: +3X% body armor defense (A)

Leg Armor Focus[edit]

( class icon: Chain Greaves )

  • Armored Agility: +X~2X block, +X dodge, +X/3 speed (A)
  • Leg Armor Finesse: -X% leg armor usage (P)
  • Stability: +2X~4X leg armor block, +X% defense, +X% accuracy (A)
  • Leg Armor Mastery: +X~2X leg armor block (P)
  • Maneuverability: +2X% leg armor defense, +X% health gain (A)

Specialized Classes[edit]

At every 20th level (20, 40, 60, etc) players will have the opportunity to add an additional skill class to the character. Beginning at level 20, players can choose from among the additional equipment focus skills (see section above) or from among the following specialized classes. Some specialized classes have restrictions based on nationality of character (ex. only Aiel can choose Chief or Wise One), gender (ex. only female characters can choose Aes Sedai), or other previously-chosen classes (ex. channelers can't choose Whitecloak). Each specialized class is made up of 1 Passive skill and 2 Active skills.

Updated for v18! (Nov. 10,2017)

Gambler[edit]

( class icon: Single Die )

  • Great Roll: +X% defense, +2X dodge (A)
  • Good Fortune: +2X luck (P)
  • Lucky Shot: +2X accuracy, +X% damage (A)


Redarm[edit]

( class icon: Red Hand )

  • Time to Toss the Dice: +X~2X damage, +X luck, +X dodge, (A)
  • Toughness: +2X~4X block (P)
  • Maintaining Civility: +X~2X block, +X stun, +X dodge (A)


Hunter[edit]

( class icon: Stag )

  • Knowing their Weakness: +X~2X damage, +2X accuracy (A)
  • Bring it Down: +X poison, +X accuracy (P)
  • Stalking Prey: +X poison, +X/3 wound, +X dodge (A)


Commander[edit]

( class icon: Gold Star )

  • Hammer and Anvil: +X~2X block, +X% defense, +X accuracy (A)
  • Veteran: +X~2X damage, +X~2X block (P)
  • The Lesser Sadness: +X~2X damage, +X% damage, +X/3 wound (A)


Mercenary[edit]

  • Seasoned Fighter: +X~2X damage, +X% damage, +X% defense (A)
  • Soldier for Hire: +X% damage, +X luck (P)
  • Higher Pay: +X accuracy, +2X luck (A)


Dragonsworn[edit]

( class icon: Dragon/Flame )

  • Mob Justice: +X% damage, +X luck, +X poison (A)
  • Misguided Loyalty: +X poison, +X stun (P)
  • For The Lord Dragon: +X/3 wound, +2X stun (A)


Assassin[edit]

( class icon: Pierced Heart )

  • Unseen Assailant: +X% defense, +X first strike, +X dodge (A)
  • To Kill: +2X poison (P)
  • Lethal Precision: +X% defense, +X poison, +X accuracy (A)


Noble[edit]

( class icon: Gold Crown )

Cairhien or Noble net worth threshold

  • Deflecting Accusations: +X% defense, +2X dodge (A)
  • Daes Dae'mar: +X poison, +X dodge (P)
  • Eliminate Your Rivals: +X% damage, +X poison, +X accuracy (A)


Fanatic[edit]

( class icon: Great Serpent/Infinity )

non-Darkfriend only

  • Fanatical Devotion: +X~2X damage, +2X taint (A)
  • Light-Blinded: +X% health gain, +X taint (P)
  • Strength in Numbers: +X~2X damage, +X% damage, +X% health gain (A)


Aes Sedai[edit]

( class icon: White Flame )

Female Channeler only

  • Subdue: +X/3 wound, +X first strike, +X stun (A)
  • Fear and Respect: +X% defense, +X stun (P)
  • Prevention: +X~2X block, +X% defense, +X first strike (A)

Asha'man[edit]

( class icon: Black Fang )

Male Channeler only

  • Living Weapon: +X~2X damage, +X% damage, +X% accuracy (A)
  • Fast and Furious: +X% damage, +X first strike (P)
  • Residual of Madness: +2X taint, +X first strike (A)


Elder[edit]

( class icon: Brown Trefoil Leaf )

Ogier only

  • Bring Down the Mountain: +X% damage, +X first strike, +X accuracy (A)
  • Living History: +X% damage, +X% health gain (P)
  • Skilled Speaker: +X% health gain, +X first strike, +X dodge (A)


Tree Singer[edit]

( class icon: Green Trefoil Leaf )

Ogier only

  • Defense of Knowledge: +2X~4X block, +X accuracy (A)
  • One With the Trees: +2X% health gain (P)
  • Walking Legend: +X% defense, +X% health gain, +X stun (A)


Deathwatch Guard[edit]

( class icon: Double-Bit Axe )

Ogier or Seanchan only

  • Pride of the Empire: +2X~4X damage, +X~2X block (A)
  • Resilient Fighter: +X~2X damage, +X health gain (P)
  • Fearsome: +X% health gain, +X/3 wound, +X stun (A)


Seeker[edit]

( class icon: Gold Bird )

Seanchan only

  • Subterfuge: +X% defense, +X stun, +X dodge (A)
  • Thorough Search: +X luck, +X stun (P)
  • Property of The Empress: +X luck, +x% health gain, +X dodge (A)

Bandit[edit]

( class icon: Rags )

non-Thief Catcher only

  • Ruthlessness: +X% damage, +X poison, +X taint (A)
  • Thievery: +X luck, +X taint (P)
  • Mug: +X% damage, +X luck, +X first strike (A)


Thief Catcher[edit]

( class icon: Scales )

non-Bandit only

  • Urban Tracking: +X~2X block, +X accuracy, +X dodge (A)
  • Catching: +X~2X block, +X luck (P)
  • Ambush: +X luck, +X/3 wound, +X first strike (A)


Sailmistress[edit]

( class icon: Wave )

female Atha'an Miere only

  • The Gift of Passage: +X Luck, +X/3 speed, +X stun (A)
  • Art of the Deal: +X~2X block, +X stun (P)
  • To Uphold the Bargain: +X~2X block, +X luck, +X poison (A)


Cargomaster[edit]

( class icon: Anchor )

male Atha'an Miere only

  • Master of Trade: +X~2X block, +X luck, +X stun (A)
  • Disciplined: +X first strike, +X stun (P)
  • Defender of the Ship: +X~2X block, +X accuracy, +X first strike (A)

Warder[edit]

( class icon: Blue Heron )

  • Heavier than a Mountain: +2X~4X damage, +2X% damage, +X% damage to self (A)
  • Benefits of the Bond: +X% health gain, +X first strike (P)
  • Legendary Skill: +X~2X damage, +X~2X block, +X% health gain (A)


Gleeman[edit]

( class icon: Horn )

  • Unexpected Opponent: +X first strike, +X stun, +X dodge (A)
  • Nimbleness: +X luck, +X dodge (P)
  • Extra Flourish: +X luck, +X stun, +X accuracy (A)


Wise One[edit]

( class icon: Heart )

female Aiel only

  • Shade and Water: +X~2X block, +2X dodge (A)
  • Dedicated: +X~2X block, +X% health gain (P)
  • Of the Three-Fold Land: +2X% defense, +X% health gain (A)

Chief[edit]

( class icon: Buckler )

male Aiel Only

  • Til Shade is Gone: +X~2X damage, +X first strike, +X dodge (A)
  • Raid Tactics: +X luck, +X first strike (P)
  • Taking an Opening: +X~2X damage, +X luck, +X/3 wound (A)


Companion[edit]

( class icon: Crossed Axe+Sword )

Illian only

  • Loyalty to the Crown: +X% health gain, +2X accuracy (A)
  • Elite Training: +2X% damage (P)
  • Shock and Awe: +X% damage, +X% first strike, +X stun (A)

Legion[edit]

( class icon: Triple Silver Stars )

Ghealdan only

  • Wall of Jehannah: +x accuracy, +x dodge, +x stun (A)
  • Protect and Serve: +X~2X damage, +X stun (P)
  • Called to Arms: +X-2x damage, +x% damage, +x luck (A)

Queen's Guard[edit]

( class icon: White Lion )

Andor only

  • The Queen's Peace: +X~2X block, +X% defense, +X stun (A)
  • Rally to The Queen: +X~2X block, +X first strike (P)
  • Forward the White Lion: +X% damage, +X% defense, +X first strike (A)


Defender[edit]

( class icon: Wall/Gate )

Tear only

  • Shield Against Prophecy: +X~2X block, +X first strike, +X dodge (A)
  • The Stone Stands: +X% defense, +X first strike (P)
  • Heart of Stone: +X% defense, +X% health gain, +X accuracy (A)


Wolfbrother[edit]

( class icon: Red Wolf )

non-Aiel, non-Ogier, non-channeler, non-Atha'an Miere only

  • Eyes of the Wolf: +2X% damage, +X accuracy (A)
  • The Beast Within: +2X~4X damage (P)
  • One with the Pack: +X~2X damage, +X% health gain, +X/3 speed (A)


Whitecloak[edit]

( class icon: Sun )

non-Aiel, non-Ogier, non-channeler, non-Seanchan, non-Atha'an Miere only

  • Purging the Shadow: +X~2X damage, +X poison, +X/3 wound (A)
  • Defender of the Light: +X% damage, +X poison (P)
  • Justice: +X% damage, +X% defense, +X/3 wound (A)

Bargainer[edit]

( class icon: Double Coin Sacks )

Atha'an Miere, Cairhien, Arad Doman, Kandor, Murandy only

  • Terms of Negotiation: +X luck, +X first strike, +X stun (A)
  • The Best Deal: +X% health gain, +X luck (P)
  • Bleed Dry: +X health gain, +X poison, +X stun (A)


Blight Guard[edit]

( class icon: Red Tower )

Aiel, Arafel, Kandor, Saldaea, Shienar only

  • Vigilant: +X~2X block, +X/3 speed, +X accuracy (A)
  • Shadowspawn Hunter: +2X accuracy (P)
  • Blooded: +X% damage, +X taint, +X stun (A)

Duelist[edit]

( class icon: Crossed Swords )

Altara, Amadicia, Murandy, Shienar, Tear only

  • Block and Counter: +X% defense, +X stun +X accuracy (A)
  • Quick Reflexes: +2X first strike (P)
  • One Step Ahead: +X first strike, +X dodge, +X/3 wound (A)


Militia[edit]

( class icon: Vertical Sword )

Altara, Andor, Arafel, Ghealdan, Tarabon only

  • Fight With Heart: +X% damage, +X% health gain, +X stun (A)
  • Defend Your Home: +X% health gain, +X accuracy (P)
  • Untrained Attack: +2X% damage, +X luck, +X accuracy, +X% damage to self (A)


Smuggler[edit]

( class icon: Ship )

Amadicia, Arad Doman, Illian, Saldaea, Tarabon only

  • Bribes: +X luck, +X first strike, +X/3 speed (A)
  • Undetected: +2X dodge (P)
  • Avoid Suspicion: +X luck, +X stun, +X dodge (A)

Updated for v15[edit]