Difference between revisions of "Alignment"
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*Light Quest = 25% chance (colored Blue) | *Light Quest = 25% chance (colored Blue) | ||
− | *Neutral Quest = 50% chance (colored | + | *Neutral Quest = 50% chance (colored Orange) |
*Shadow Quest = 25% chance (colored Red) | *Shadow Quest = 25% chance (colored Red) | ||
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===Offices=== | ===Offices=== | ||
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− | == Updated for | + | == Updated for v17 == |
Latest revision as of 17:39, 19 March 2017
Alignment is a stat that tracks the character's progression between the Light and the Shadow. A positive number means that the player is leaning towards the Light, while a negative number means that the player is leaning towards the Shadow. All character's start with their alignment at 0.
Alignment is visible to all players on a character's profile, and player lists will show the character's current alignment title.
Contents
Character Alignment[edit]
The table below shows what alignment number a player needs to get a certain title, for example to "Lean Light" a character would need to have at least 300 (or more) in their alignment stat. However, once the player reaches 1000 points, they will now get the title "Light", dubbed "Full".
Alignment | Light | Shadow |
---|---|---|
Neutral | 0 to 299 | 0 to -299 |
Lean | 300 to 999 | -300 to -999 |
Full | 1000 | -1000 |
Alignment affects Alignment Skills, which are 7 active skills that become available the more alignment you have in either direction (Light or Shadow). Different active skills are available to Shadow and Light characters.
To change a character's alignment, there are several things you can do:
Dueling[edit]
Dueling players with specific alignment will change your Alignment.
Att/Def | Light | L. Light | Neutral | L. Shadow | Shadow |
---|---|---|---|---|---|
Light | -3 | -2 | -1 | +0 | +1 |
Lean Light | -2 | -1 | +0 | +1 | +2 |
Neutral | -2 | -1 | +0 | +1 | +2 |
Lean Shadow | -2 | -1 | +0 | +1 | +2 |
Shadow | -1 | +0 | +1 | +2 | +3 |
The following is how Alignment will change when Dueling:
Alignment += (Experience gain/20) x (Alignment modifier + Stance modifier)
Where
"Experience gain" is how much exp you gain from the duel (~20 for equal opponent),
"Alignment modifier" is the number from the table above, and
"Stance modifier" is +1 if your opponent is an enemy or -1 if it's an ally.
Couple examples to help it make sense:
- You're a Light character attacking a Lean Shadow character that is in an enemy clan. You gain 20 experience from the duel.
- (20/20) x (0+1) = +1
Your alignment goes up by 1.
- (20/20) x (0+1) = +1
- You're a Shadow character attacking another Shadow character in an enemy clan. You lose so you only gain 10 experience.
- (10/20) x (3+1) = +2
Your alignment goes up by 2.
- (10/20) x (3+1) = +2
- You're a Neutral player attacking a Light player in an allied clan. They're a higher level and you win so you gain 25 experence.
- (25/20) x (-1-1) = -2.5
Your alignment goes down by 2.5
- (25/20) x (-1-1) = -2.5
Hordes or Armies[edit]
When fighting hordes, clicking on the horde button will give you positive points pushing you towards the Light. However, whenever a horde appears there are also Armies, and battling armies will give you negative points pushing you towards the Shadow.
Similar to dueling, Fighting Hordes will count as a Lean Light battle and fighting Armies will count as a Lean Shadow battle. Fighting the Megahordes of the Last Battle will count as full Light and the Armies will count as full Shadow.
Quests[edit]
All quests that appear in Cities have alignment associated with them when they are created, and will change your alignment when completed.
- Light Quest = 25% chance (colored Blue)
- Neutral Quest = 50% chance (colored Orange)
- Shadow Quest = 25% chance (colored Red)
Offices[edit]
You can purchase an Office in a local City Hall. These offices not only help, or hurt, the ruling clan, but also will increase, or decrease, your alignment.
- Increase Order: +0.1 to alignment per Order increase
- Increase Chaos: -0.1 to alignment per Chaos increase
- Increase City Funds: +0.001 to alignment per CP added to the bank (so 1 per 10 SM)
- Decrease City Funds: -0.001 to alignment per CP taken from the bank (so 1 per 10 SM)
- Strengthen City Defense: +1 to alignment per 333 Defense increase
- Weaken City Defense: -1 to alignment per 333 Defense decrease
- Increase Ruler Ji:
- Ruler with positive alignment: +1 to alignment per 3 Ji increase
- Ruler with negative alignment (or 0): -1 to alignment per 3 Ji increase
- Decrease Ruler Ji:
- Ruler with positive alignment: -1 to alignment per 3 Ji increase
- Ruler with negative alignment (or 0): +1 to alignment per 3 Ji increase
For the increase/decrease Ruler Ji, the effect is based on the alignment of the Ruler. As it's currently coded, if the ruler has an alignment greater than 0 they are considered Light and less than or equal to 0 they are considered Shadow.
Clan Alignment[edit]
Clans will also have an alignment rating. Every action taken by members of a clan that affect their alignment will also affect their clan's alignment by as much. This means the actions of the players in each clan will determine their clan's alignment and ultimately, the fate of the world when the Last Battle comes.
In addition, certain actions clan leaders take will affect their clan's alignment as well.
Here's a list of actions that clans can take that will affect their alignment and the amount of effect it will have:
Applied only to clan making the change:
- Change to enemy with Shadow clan = +25
- Change to enemy with Lean Shadow clan = +10
- Change to enemy with Lean Light clan = -10
- Change to enemy with Light clan = -25
- Change to neutral from ally with Shadow clan = +15
- Change to neutral from ally with Lean Shadow clan = +5
- Change to neutral from ally with Lean Light clan = -5
- Change to neutral from ally with Light clan = -15
- Declare Clan Battle with Shadow clan = +25
- Declare Clan Battle with Lean Shadow clan = +10
- Declare Clan Battle with Neutral clan = -5
- Declare Clan Battle with Lean Light clan = -10
- Declare Clan Battle with Light clan = -25
Applied to both clans:
- Change to ally with Shadow clan = -25
- Change to ally with Lean Shadow clan = -10
- Change to ally with Lean Light clan = +10
- Change to ally with Light clan = +25
- Change to neutral from enemy with Shadow clan = -15
- Change to neutral from enemy with Lean Shadow clan = -5
- Change to neutral from enemy with Lean Light clan = +5
- Change to neutral from enemy with Light clan = +15
Each clan starts at 0, but since this is a group effort, the numbers needed to change alignment are greater. The numbers needed to reach or keep a desired alignment are as follows:
- Light: +1250+(250 per member) or above
- Lean Light: +500 +(100 per member) to +1250+(250 per member)
- Neutral: -500-(100 per member) to +500 +(100 per member)
- Lean Shadow: -500-(100 per member) to -1250-(250 per member)
- Shadow: -1250-(250 per member) or below
So if a clan has 10 members, they need:
- +3750 alignment to be Light
- +1500 to be Lean Light
- -1500 to be Lean Shadow
- -3750 to be Shadow.
Note: Only the actions a player takes while in the clan affect the clan alignment. If a player with +1000 alignment joins a clan, the clan's alignment doesn't go up at all.